Cooking/Combination Event System v0.01
Version: 0.01
Type: Event System
IntroductionThough nowhere near completion, and hardly practical, presenting to you the Cooking/Combining Event System!
Features
- Cooking consists of taking 1 raw ingredient and modifying it into an item usable on the field and in battle.
- Combining consists of taking 2 or more ingredients and modifying it into an item for use on the field and in battle.
- Primary difference being: Cooking requires you to be at a stove/fire/use logic people it's cooking.
- Combining can be done anywhere, anytime.
ScreenshotsIt's done with events, and is graphically pretty boring... sorry 'bout that. :/
Demohttp://www.mediafire.com/?ao11sstv11nystu
InstructionsInstructions are included with demo.
I know you might not want to download to try it out so I'll just explain it here. I wanted a system like this in my game but couldn't really find anything to my specifications so I crafted one (albeit shoddy) system. The main downfall is that EACH and EVERY item has to be individually added which is why I only included a handful in the demo. I have plans to add around a hundred items over time. Each item has different effects and almost all benefit you or your party in some way. In its most basic form, its free/weak potions. On the combining bit, it will be more limited. For instance, I have included only two combines in the demo: bombs, and ecto plasm. Bombs are used for blowing strategic holes in walls, and ecto plasm is used for making bank.
Credits and Thanks
Author's NotesI'll probably update this once I have a more impressive amount of items added to the database...manually -.-
I feel like this has some degree of potential, but i haven't slept in a day or two from playing littlebigplanet and this, so suggestions, comments appreciated. Thanks.