yeah, i made it like that for RMX-OS because they didn't want to do any extra edits. I'll add in forced vs. canceled pathfinding later, but for now, just have a look at this:
#--------------------------------------------------------------------------
# cancel_path_request?
# Decides if player is trying to cancel path request.
#--------------------------------------------------------------------------
def cancel_path_request?
# true if directional input, turn, jump, or battle action
return Input.dir4 != 0 ||
($game_system.select_button && Input.press?(Input::Select)) ||
($game_system.turn_button && Input.press?(Input::Turn)) ||
($game_system.jumping_button && Input.press?(Input::Jump)) ||
($game_system.attack_button && Input.press?(Input::Attack) ||
($game_system.defend_button && Input.press?(Input::Defend)) ||
($game_system.skill_button && Input.press?(Input::Skill)) ||
($game_system.item_button && Input.press?(Input::Item)))
end
that's the code that currently determines whether or not to cancel. If you don't want path requesting to cancel at all, just use "return true". Otherwise, remove the Input.dir4 and just make sure you turn off all 8 buttons.