Zer0 Division Engine

Started by ForeverZer0, March 02, 2011, 10:45:31 pm

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Blizzard

Technically RMXP already uses a proper formula for gravity.
Ew, Netbeans. I had my share of that one. xD

I say that we don't need any physics. There simply is no need for it.
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I think the physics of the game should just be defined by the creator. If he wants his characters to fly and jump super high, he'll just make them do that. If he wants real physics, he'll implement them. I think including real physics would just restrict the users. Just my thoughts.
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