Story

Started by WhiteRose, March 03, 2011, 04:40:15 pm

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WhiteRose

March 03, 2011, 04:40:15 pm Last Edit: May 11, 2011, 12:43:22 am by Anyprefixmon
Song of Destruction - Story





The Story So Far....: ShowHide
The tavern was the same as any other night; even from the outside, the noisy racket and clatter of the patrons could be heard. The bard gave a light hiccup as she drained the last few drops of ale from her glass, sliding it across the table to join its rapidly growing congregation of brethren. "Alright, alright, one more," she said with feigned reluctance. Despite her obvious intoxication, her voice was surprisingly clear. There was a roar from the boisterous crowd as she hoisted her thin frame up on the table; the barkeep's smile lessened a little as she set her muddy, travel-worn boots upon a chair. Paying him no mind, she unslung her instrument from her shoulder. After a few sour and dissonant chords, her slightly fogged mind remembered how to play the unusual contraption, and slowly, a flowing, lilting melody filled the room, piercing the murky din like a fresh breeze. The atmosphere settled into one of quiet, almost reverent, anticipation. She added several extra bars to the tune as she mentally stumbled about her drunken mind, finding all of the shards of the tale and quickly knitting them together as best she could. By now, there were few that hadn't heard this particular yarn, but it had quickly become a favorite - possibly because there were still those trying to pick out the truths from the typical bardic embellishments. The bard allowed herself a grin; she was one of the few people who knew for a fact that the whole thing was true. The last few notes of her prelude still hanging in the air in silent resonation, she began her tale.

[Backstory describing history of Creators, Church, magic, etc. goes here; haven't gotten around to typing it up yet since I wanted to get started on the main story.]

   Lighting his prayer candles, Father Theris knelt and began his morning invocation. Almost as soon as his knees touched the cold, tiled floor of the chapel, however, he heard a youthful voice pipe up behind him. "Um... pardon me, Father. I hope I'm not interrupting... " The elderly priest sighed. It was William.
   "You've misplaced your prayer book again, haven't you?" he said, rising to his feet with a patient smile. William said nothing, but the expression on his face was affirmation enough. "You really ought to be more careful with such things, my son. The sacred texts are not to be taken lightly."
   "Yes, I know. I'm sorry, Father; I tend to be a little absent-minded about such things. I will accept any punishment you see fit to give me," William repied, though he inwardly cringed at the thought of being on dishes duty again.
   "Of all of the doctrines given to us by the Holy Overgod," Father Theris said, approaching the young priest, "one of my favorites is that of forgiveness. Visit Brother Josef in the library - he will provide you with another copy until you've located your own."
   "Thank you, Father!" said William with a sigh of relief. He turned to leave, but then, remembering, turned back to his elder and bowed. "May the Overgod watch over you."
   "And you as well, my son." Watching the young man leave the chapel, the old man chuckled lightly. William certainly hadn't changed much since he had been brought to the chapel seventeen years ago. It was hard to believe that he would be taking his vows in just a few months, becoming a full-fledged member of the clergy. They truly did grow up quickly. A smile still on his face, the priest turned back to the alter to finish his prayers.

   His newly borrowed prayer book in hand, the young cleric began to make his way from the library back to the main living quarters. It was late, after all, and he was looking forward to a good night's sleep. He stopped, however, when he heard a rustling from the other side of the wall surrounding the temple grounds. Strange.... The temple was in an isolated location several miles away from the main city. Travelers around here were rare, and having them this far off the main path was even more unusual. Coupled with the fact that it was the middle of the night.... Perhaps it was... a thief? Starting to feel panic welling up inside him, William took a deep breath. He glanced around; no one else was here. Evening prayers had concluded a few hours ago - the other priests were all asleep. It was up to him to investigate. Finding a foothold on the wall, he boosted himself up and looked over the top of it. The foliage in the grove of trees surrounding the temple grounds was shaking, despite the lack of wind. Someone had just entered the grove... meaning that there was definitely someone out there. William gulped. It was up to him to go confront whoever was out there. Maybe they were just a lost traveler or something... he hoped. Saying a quick prayer to the Overgod for safety, he boosted himself the rest of the way over the wall, and headed into the dark woods.

   Wading through the tangle of trees and bushes, William caught sight of the tail of a dark cloak whipping out of sight. He almost called after whoever it was, but caught himself. If it was indeed a thief or a burglar, they might not think twice about hurting him. It would be best to remain hidden and catch them by surprise. Trying his best to be as silent as possible, he followed the stranger, just seeing a fleeting glimpse of him from time to time. After a minute or two, he heard voices from nearby. There must be others here as well. Straining his ears, he tried to make out what they were saying. It sounded almost familiar.... With a strange jolt, he realized why - they were speaking in the same ancient language used in various prayers. Curious.... Though he wasn't fluent in the language - even many of the high ranking priests only knew the prayers by route memorization - he was almost able to make out their conversation. He took a step closer, trying to hear... a branch snapped loudly as he placed his foot upon it. The conversation stopped. William winced; they must have heard him. After a moment of tense silence, he took a step backwards... and bumped right into a cloaked figured. Before he could even gasp, the figure placed his hand over William's mouth, and dragged him into a nearby clearing, where several other similarly dressed figures were sitting. Talking very quickly, they conversed in their strange language. One of them approached, looking him over. The figure said something to the man holding him. William felt a sharp pain in the back of his head, and blacked out.

   Two things immediately came to William's mind when he awoke. Firstly, that it was very dark. Secondly, that it was very hot. He blinked a few times, trying to get his eyes accustomed to the darkness, but it was futile. Where was he? Racking his brain, he tried to think of what had happened since he had met the group of robed figures in the forest, but it was useless - he didn't recall anything. He must have been unconscious this whole time. From somewhere nearby, he heard a commotion - shouting and the clang of weapons could faintly be heard. Seconds after the noise stopped, there was the loud grating of a heavy metal door opening, and the room he was in flooded with light. Blinking, he was able to make out the silhouette of a figure wearing a suit of heavy armor standing in the doorway of the room, which he now could see was a small, prison cell-like chamber. Judging by the rough texture of the stone upon which he was sitting, it had probably been directly carved into a natural system of caverns. The figure mumbled something and turned to leave. "W-wait!" stammered William, getting clumsily to his feet. The figure turned back to him as if to respond, but before he could say anything, a shout echoed from the hallway outside.
"I found the prisoner! Over here, quickly!" His mysterious savior reached for his sword, but before he could draw it, he was overwhelmed by a number of armed cultists. William, trying to act quickly despite his pounding head and sleepy mind, quickly said a prayer of protection. For just a few seconds, the blows of the cultists were deflected from the armored figure, giving him enough time to draw his own weapon and counter attack. There followed a brief struggle; though the figure apparently knew his way with a sword, he didn't appear to be by any means a master of the weapon. Despite this, with William backing him up, he was able to defeat his aggressors. After delivering one last kick to finish off one of the cultists who had been struck to the ground, he turned back towards the cell, and pulled off his helmet. With a jolt, William realized that he was, in fact, a she. He hadn't noticed before, due the armor covering her face and body. Though under better circumstances she might have been attractive, at the moment, she just looked worn out yet aggressive, like a lioness after being stuck in a hunter's trap for a day or two. Her long, blonde hair was plastered to her head, and the dark circles under her bright blue eyes stood out sharply against her pale skin.
"Maybe you're not as useless as you look," she said, looking him over, unsmiling. Turning to leave, she added, "Well? Are you coming or not?"

   Awkwardly, William hurried after her down the hallway. As he had thought, it wasn't a building so much as a natural system of caverns that had been adapted into a living area for a large amount of people. "Um, thank you for helping me," he said to his rescuer after a long period of silence.
"Mm," she replied in acknowledgement.
"I'm William, by the way. I don't think you ever mentioned your name... ?" William inquired, figuring it was about time for a proper introduction. She stopped and turned around.
"You're going to give away our position. Be quiet," she said, irritated.
"Oh, sorry."

   "Alice," she said abruptly after they had gone a while further.
"Huh?"
"My name is Alice. You asked, remember?" Not stopping to look at him, they progressed further through the network of tunnels.





Original Story Concept: ShowHide
Alright, I modified my idea for the main story a bit so that it would fit well into all of our suggestions. It's a little generic, but sometimes that's not a completely bad thing. Here's what I have at the moment (obviously, it's still up in the air and open to suggestions:)

Thousands of years ago, the planet (Plant Name) was created by a race of super-powerful immortal beings (Gods? TItans?) They created all manner of plants and animals, and finally topped their creation with their crowning glory - based on themselves, they created three intelligent races: humans, elves, and dwarves. Satisfied with their creation, they left the young planet to its own and left to pursue other interests. (Creating other planets or something; who know? It's not important, at any rate.)

Many years later, while experimenting in the field of (something. Alchemy, maybe?) a human accidently discovered how to tap the power of the demonic Netherealm, leading to the discovery of magic. Using magic made day to day life much easier; things could get done quicker, faster, and more efficiently. In addition, combat reached a whole new level, with wizards and evokers joining the typical ranks of knights and archers. The use of magic quickly spread to the other races.

After a time, magical advancements grew so high that they hit a ceiling - using standard channeling techniques, it was impossible to draw any more energy from the Netherealm. Thus, a group of sorcerers began researching a technology that would allow parts of the realm itself to be pulled into the regular world, allow their power to be accessed directly.  The experiement was a success; direct links between the two worlds were able to be established. However, because of this, the evil contained in the demon realm seeped into the human world, causing a great amount of corruption.

It was around this time that the Creators returned to check up on their planet. They were appalled to see what had become of their world - the corruption had become so deep, they considered it uncurable. The only solution was the destruction of the planet.

However, through the use of magic, the intelligent races had become almost as powerful as the Creators themselves at this point, and they resisted. There was a massive war, lasting many years. The face of the planet itself was changed by the sheer power of the forces at work. Despite the power of the intelligent races, they began to be overpowered, due to the fact that the immortal Creators could only be fought back, but never destroyed. In desperation, they turned to a new source - the Church of the Overgod (the Creator of the Creators) was formed. Many turned to the new religion, using various means to try and contact the Overgod. Finally, contact was established, and an agreement was made. The Creators would be sealed in the core of the planet, unable to destroy their creations. In return, however, they were never again to tap into the powers of magic. The corruption would still remain - as the Creators had said, it had affected the planet to the extent that it could never be fully purged - but it would spread no further. The art of magic was lost.

Many thousands of years passed; records of these events were lost - history became legend and eventually myth. Technology began to replace magic; various creations were discovered, including the powerful steam engine, which allowed for quick transportation and steam powered machines.

So much time had weakened the seal on the prison of the Creators, however; after years of effort, they were able to send a message to an unsuspecting individual, telling him of their infinite power and promising him a spot in the New World if he were to help them escape. Lapping up their lies, this individual formed the Cult of Creation, a group sworn to unsealing the Creators. They went largely unnoticed, but slowly became closer and closer to their goal.

(Main character) was an alter boy in the Church of the Overgod in (some city name;) he had not yet taken his vows and become a full member of the clergy. Unknown to him, many aspects of the Church at this point had become corrupted through the sands of time - though large parts of it were correct, any other aspects had crept in over time. One day while out doing mundane tasks, he accidentally stumbles across a meeting of the Cult and is captured. With the help of another prisoner (second main party member,) he manages to escape, and in the process, get a hold of some of the Cult's sacred works. Reading over it, he realizes what they are trying to accomplish. He is determined to return it to his superiors and get their assistance, but was taken a long way from home after being captured. With the help of his new ally, he sets off on his journey to return home. After traveling for a while, they come across a group of traveling bards, with whom they group up and travel for a time. Determined to get their sacred text back, the caravan is attacked by the cultists; only one of them survives. The main character and his friend manage to escape safely; they meet up with the only surviving member of the caravan, who joins them, hoping to avenge her fallen friends (third main party member.)

A while later into the game, they finally make it back safely to the main character's home. He shows them the work of the Cultists, but, to his horror, they dismiss it as nonsense. He realizes that they won't be of any help bringing this cult to its knees. Having heard his tale through the storytelling of the bard, a group of sorcerers who have revived the ancient art of magic contact the main character and offer him their support.  He is at first unwilling to accept, as magic is against the code of his Church, but realizes that it's the only way to save the world. A representative from this group (fourth and last main character,) joins him, and they set off to find a way to destroy the evil cult.

That's all I have for now; I can post specifics on the characters and whatnot if people are interested, and of course pretty much everything in there can be modified in anyone has a better idea. Obviously there are a few loose ends that need tying up, and it's not written all the way to the end, but I think it's enough to get us started.




Original Character Concepts: ShowHide

Main Character

Age: Late teens, probably.
Gender: Probably male.
Race: Probably human
Occupation: Not yet a full-fledged member of the Church, but very close to taking his vows.
Class Role: Healing and support magic at first, but is able to supplement with various other things such as melee combat, as he is not yet a Church member and thus not restricted from doing so. The player is given control over his growth, so eventually he can be anything from a full healer to a melee fighter to a spell caster.
Personality: I was thinking somewhat silent-protagist-ish, but I could also see him as being a bit of a goody two-shoes.

Second Main Character
Age: Probably somewhere 18 - early twenties
Gender: Probably female
Race: Probably human
Occupation: Noble lady of a royal family, but they were killed and she is tracking down the killer.
Class Role: Warrior and damage sponge. High stamina and defense, and pretty good attacking power.
Personality: Brash, cynical, generally aggressive. Can be somewhat cold-hearted and unfriendly.

Third Main Character
Age: Probably in her thirties, but about the human equivalent of 17 - 19.
Race: Half-Elf (a rare race typically found only among unorthodox groups such as a traveling caravan of bards; humans and elves do not normally intermarry.)
Gender: Probably female
Occupation: Wandering bard
Class Role: Thief/rogue role; also has some supportive abilities. High damage output, somewhat frail.
Personality: Loud, cheerful, loves telling stories and playing songs. Can be annoying at times.

Fourth Main Character
Age: Probably forties or fifties.
Race: Probably human (possibly an elf)
Gender: Probably male
Occupation: Wizard
Class Role: Mage; very high damage output, very frail.
Personality: Generally quiet and professional, usually has decent advice. Stays out of the way.

Again, these can all be changed later. This is just the framework that came into my head.


AliveDrive

March 03, 2011, 04:58:54 pm #1 Last Edit: March 03, 2011, 05:02:35 pm by AliveDrive
*Claps*
:'(
That was beautiful. I like the part where (Main Character) is conflicted against the teachings of the church and having to choose to use magic to save the world.

EDIT: As for character skills, before the team discovers magic or what have you, what do you think of the idea of just normal people skills?

I.E. Heal = "Bandage". I know that's highly generic but I think it could work.

EDIT 2: Edit your heart out WhiteRose. xD
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

WhiteRose

Quote from: AliveDrive on March 03, 2011, 04:58:54 pm
EDIT: As for character skills, before the team discovers magic or what have you, what do you think of the idea of just normal people skills?

I.E. Heal = "Bandage". I know that's highly generic but I think it could work.


It's a good idea; also keep in mind that (Main character) is a priest-in-training, and thus would probably have access to some manner of generic priestly abilities like healing spells by tapping the holy channel to the Overgod. As far as other abilities go, though, I agree that just normal people skills would work until magic becomes a part of the team.

winkio

story sounds good, but with the three races - do we have the sprites for that, or is that going to be a lot of work?  Just something to think about, since the RTP has a TON of human and monster sprites, but not much for dwarves and elves - unless you wanted to do something like the legend of zelda did with the kokori and have the dwarves look like children.  Another option would be frankenspriting.

WhiteRose

@winkio: I don't think it would be too much of a hassle, as for the most part they look fairly similar. I do agree that dwarves might be a bit difficult; I guess it really all depends on how much work our spriters want to put into it. If necessary, we could just do away with that bit entirely and say that humans are the only intelligent race.

AliveDrive

Is frankenspriting just RTP edits? I'd be willing to give it a shot, and if it looks crap then at least we tried.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

winkio

March 03, 2011, 05:23:45 pm #6 Last Edit: March 03, 2011, 05:28:34 pm by winkio
yeah, it's just combining different RTP chars and doing recolours, it's not hard at all :)

EDIT: I'm envisioning the 4th party member as a proper chivalrous gentleman.  Does anyone else get that impression?

AliveDrive

Hmmm...maybe he was/is a butler? xD Although I can't see a wizard being a butler so idk. But I do like the butler idea. :P
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

winkio

no, no, not a butler.  A gentleman.  One of those people that has their own estate and entertains guests and does random acts of philanthropy.  Kind of like Bruce Wayne.

AliveDrive

What about a retired war hero?

EDIT: Back in the war....zzz...eh? What ho!
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

WhiteRose

Quote from: winkio on March 03, 2011, 05:23:45 pm
EDIT: I'm envisioning the 4th party member as a proper chivalrous gentleman.  Does anyone else get that impression?


Yeah, I could definitely see him that way. :)

winkio

Since this story is getting approval, why don't we work on fleshing out the details?  We could each pick a character to develop if WhiteRose is OK with that - if you want to stay in control of all the details, just say so.

WhiteRose

March 03, 2011, 06:11:17 pm #12 Last Edit: March 03, 2011, 06:12:24 pm by WhiteRose
Quote from: winkio on March 03, 2011, 06:04:01 pm
Since this story is getting approval, why don't we work on fleshing out the details?  We could each pick a character to develop if WhiteRose is OK with that - if you want to stay in control of all the details, just say so.


Though I don't think having a single person be in complete control of each character is the best way to go about it, we're definitely going to need to work together in making all of the characters complete and believable; I'm open to any ideas regarding additional traits, more backstory, inter-character relations, etc.

AliveDrive

March 03, 2011, 06:22:33 pm #13 Last Edit: March 03, 2011, 06:30:17 pm by AliveDrive
I'll do a character, but stories are a weak point of mine.

Of course, if you don't like it, that's cool. But we are in the planning stages :P

EDIT: I think the other characters should have this sort of respect for the main character. Like, #2 and #3 can be arguing about what to do next, but whenever #1 speaks up they kind of tend to agree with him because of his goody-two-shoed-ness. Obviously, also because his character will always pick the morally righteous descision due to his upbringing, so it's kind of hard to argue against that. (Not that #2, being arrogant and agressive as she is wouldn't still pout or try to convince him otherwise.)


What do you think? I didn't really stick to one character huh?  :hm:
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

WhiteRose

March 03, 2011, 06:25:03 pm #14 Last Edit: March 03, 2011, 06:35:10 pm by WhiteRose
Quote from: AliveDrive on March 03, 2011, 06:22:33 pm
I'll do a character, but stories are a weak point of mine.

Of course, if you don't like it, that's cool. But we are in the planning stages :P


Feel free to offer up any suggestions; the characters, in their final state, will be the combination of what we agree is the best of what everyone has to offer.

EDIT:
I was thinking that maybe we should start a topic for each character, in which people can post their ideas for that character, ranging from name to style of dress to backstory. Thoughts?

winkio

no thoughts - act first, ask questions later ;)  It's really easy to merge split topics, but once you waste time being cautious, you never get it back.

AliveDrive

Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

nathmatt

Quote from: WhiteRose on March 03, 2011, 04:40:15 pm
demonic Netherealm, leading to the discovery of magic

this line says i wont be working on this project
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


WhiteRose

Quote from: nathmatt on March 03, 2011, 06:47:57 pm
Quote from: WhiteRose on March 03, 2011, 04:40:15 pm
demonic Netherealm, leading to the discovery of magic

this line says i wont be working on this project


I didn't mean to offend anyone; it's just a fantasy world, after all. If you consider this reason to avoid the project, though, that's okay. Props to you for doing what you think is right.

AliveDrive

NathMatt I've had like 5-6 ideas shot down already. That's what brainstorming is. You take a bunch of ideas, and you find the ones that everyone likes the best. Point is, this is one of those reap what you sow type deals. You gotta try a bunch of ideas! Don't get discouraged so easily.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.