Since many people approach making/using scripts in different ways, I just wanted to go over a few things:
1. Scripts for this project will not be publicly released. Now, this may seem stupid, because the development is open and literally anybody that wants to will be able to download the game and copy the scripts. This, however, is not a problem. By not publicly releasing the scripts, we are simply saying that we won't support other people's use of them in any way, whether it be updating, modifying, compatibility, etc.
2. Good coding is crucial. Organize well, use comments, and alias methods when needed.
3. Scripts will be heavily utilized in the graphics and animation department. If anybody with graphics talent has an interest in learning scripting, there will be many opportunities to do so. Don't worry, it's much easier than it looks, and I will provide help whenever you need it.
EDIT:
4. Almost all of the scripts will be integrated, meaning that they wont each have their own script slot in the editor. This keeps the scripts more organized and less complex, but it also means that you have to know what you are doing when you are working on them. Ask questions.