[RESOLVED][RMXP] Advanced Collision Mapping

Started by WinterVisage, April 09, 2011, 06:02:23 pm

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WinterVisage

April 09, 2011, 06:02:23 pm Last Edit: April 09, 2011, 06:22:45 pm by WinterVisage
Howdy,

I was looking to see if I could get a script made. Here are the specifications:

Requirements:
Compatible with Blizz's ABS/Pixel Movement
Simple to set up collision mapping (Based off of a black and white .png image)

What do I mean:
Basically I don't want to use RMXP's "pass-ability" system. It's cumbersome and my games tileset is much smaller than most RMXP games (as it's based off of the older Gameboy Color Zelda games tilesets), which causes problems with controlling your character, especially on cliffsides where the cliff boundary is half a tile away from where you actually collide at. I'd prefer it if the collision mapping is based off of a nice, simple black and white .png image (I've seen such scripts floating about on the internet but as of late can't find them anymore).

It needs to be compatible with Blizz's ABS/Pixel Movement script along with (preferably) RMX-OS. If RMX-OS compatibility isn't possible, that's fine, I'll find a way to work out that problem (given my server is currently down anyway). While I think I'm pretty clear on what I want, if there's any questions, please feel free to ask. Thanks,

Winter




Click on my eggs and I can make all of your wildest dreams come true >.>

ForeverZer0

You are referring to CogWheels's pixel-movement script. BABS pixel movement and his work completely different. You would be better off trying to asking for someone to make his script compatible with all the features of BABS, though that is not going to be a small feat.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

WinterVisage

Yeah, that name does sound right. Is there any other ABS system that's compatible with RMX-OS and Cogwheel's PMS? (Heh...)




Click on my eggs and I can make all of your wildest dreams come true >.>

ForeverZer0

Not that I am aware of.
Most ABS systems, if they have pixel-movement, will be built in. More than likely, in the end you're going to have to choose which is more important to your game and drop one of the scripts.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

WinterVisage

Hm The main reason I was concerned was how the tile set ended up from dumping it myself it's being a pain, though I can probably work through the problem by doing some minor rebuilding of it. Thanks for your help!




Click on my eggs and I can make all of your wildest dreams come true >.>