The game will be centered around Blizz-ABS. It will make use of a Quest Log, Time-
system and more.
I like side quests and free-roaming and the possibility to a free choice, but I also enjoy
a well developed storyline. I will try and make a middle way of sort.
I also want the world to feel as dynamic as possible. The time-system will help much,
but I also want the player to be able to make on impact on the environment. As long
as the story progresses I want the player to feel the world changing with it.
I will also implement resettable Dungeon Instances with harder enemies, puzzles, quests,
bosses and farmable loot (yes, I have played much WoW).