Okay, what I'm using RMX-OS along with Blizz-ABS to make a multiplayer game with a PvP system. I'd like to use scripts to make certain maps that are "dangerous," so if you kill another player in one of these maps you get all of their items, gold, and weapons/armor. I was thinking this could easily be accomlished using scripts that have all, in effect, been written already.
The player that "got the kill" would need to be recognized, which could maybe be done with a slight variation on the part of the Blizz-ABS RMXOS script determining which player "got the kill" on a certain monster (last hit).
Then there would need to be a script transferring all items/weapons/armor/gold to the inventory of the killer. This could maybe be accomplished with a variation on the trading script from RMXOS, which transfers items from one player's inventory to another.
I'd then put all of this in my game over common event, in a conditional that would only be run if a certain switch was on, which is turned on/off upon entry/exit of the "dangerous" maps.
Would this work?
Thanks you very much for any help/scripts/advice on this topic!

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