Started by Ryex, April 06, 2011, 01:32:42 am
Quote from: winkio on June 15, 2011, 07:30:23 pmAh, excellent. You liked my amusing sideshow, yes? I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.
Quote from: game_guy on April 06, 2011, 08:58:30 pmA Level Reset system. Now I could easily make this and I don't plan on using this but I think it would be great practice.Basically the system allows actors to reset their level when they've reached their final level. However, the stats stay the same and they are given the chance to increase their stats even more. Now theres a catch. Everytime they reset, the exp gain rate lowers. Probably forget skills on reset as well. The actor should have a script call that resets them however it should only reset the actor's level if it has reached its final level.The only class you should have to work with is the Game_Actor class. And possibly a module for configuration.
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Ryex on April 07, 2011, 01:54:09 amwhen I made this topic I though some one would request some fancy menu system or a type of quest system. a standard system that did something special and unique that they wanted. can't have it all I guess
Quote from: ForeverZer0 on April 06, 2011, 11:31:35 pmThat can be done with an single attr_accessor in Game_Character for the character's sprite. From there you can just change the angle.
class Scene_Map attr_accessor :spritesetendclass Spriteset_Map attr_accessor :character_spritesend
$scene.spriteset.character_sprites[INDEX].angle = ANGLE
Quote from: LiTTleDRAgo on April 10, 2011, 12:40:29 amI request virtual pet system the character can buy an egg or adult pet,feeding the pet, breeding it, sell it, kill it, cook it or something like thatif possible without dependancy of any time system scriptand the pet can die with a call script