Started by Ryex, April 08, 2011, 05:43:56 pm
Quote from: Ryex on April 10, 2011, 11:51:54 pmOnly three of the signed up students have posted. and there needs to be agreement between those signed up before we move on.
Quote from: winkio on June 15, 2011, 07:30:23 pmAh, excellent. You liked my amusing sideshow, yes? I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?
Quote from: GrieverSoft on April 11, 2011, 02:23:01 pmHere's what I propose:*System is configureable; the user can determine what skills lead to what and how many 'uses' are required*You can make it to where you either learn a new skill that replaces the old, or another skill that compliments the old(For example, you can make a "Cross Cut" skill that when used enough, can be replaced with a "Cross Cut+" skill automatically, or make a "Fire" skill that when used enough, allows you to learn a "Mass Fire" to go along with it)*A script call that allows adding or subtracting the number of uses for any skill for any actorPossible additions:*Display the number of uses needed toward the next learned skill in the description