#==============================================================================
# ? Window_Status
#------------------------------------------------------------------------------
# ????????????????????????????????
#==============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# ? ?????????
# actor : ????
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 0, 640, 480)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $defaultfonttype # "Status" window font
self.contents.font.size = $defaultfontsize
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 20)
draw_actor_class(@actor, 4 + 144, 20)
draw_actor_level(@actor, 96, 50)
draw_actor_state(@actor, 96, 82)
draw_actor_hp(@actor, 96, 130, 172)
draw_actor_sp(@actor, 96, 162, 172)
draw_actor_parameter(@actor, 96, 210, 0)
draw_actor_parameter(@actor, 96, 242, 1)
draw_actor_parameter(@actor, 96, 274, 2)
draw_actor_parameter(@actor, 96, 322, 3)
draw_actor_parameter(@actor, 96, 354, 4)
draw_actor_parameter(@actor, 96, 386, 5)
draw_actor_parameter(@actor, 96, 418, 6)
self.contents.draw_text(320, 66, 80, 32, "Exp")
self.contents.draw_text(0, 0, 150, 32, " Previous Page[Q]")
self.contents.draw_text(480, 0, 150, 32, "Next Page[E]")
self.contents.draw_text(320, 98 , 80, 32, "Next Level")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 66, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 98, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 178, 96, 32, "Equipment")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 226)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 274)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 322)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 370)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 418)
end
def dummy
self.contents.font.color = system_color
self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
end
end