my slightly modified status screen

Started by nathmatt, April 23, 2008, 08:02:46 pm

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nathmatt

April 23, 2008, 08:02:46 pm Last Edit: April 23, 2008, 08:05:07 pm by nathmatt
here's my sorta custom status screen that's


Eco/sase's window skin


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replace Window_Status with this code
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#==============================================================================
# ? Window_Status
#------------------------------------------------------------------------------
# ????????????????????????????????
#==============================================================================

class Window_Status < Window_Base
  #--------------------------------------------------------------------------
  # ? ?????????
  #     actor : ????
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(0, 0, 640, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype  # "Status" window font
    self.contents.font.size = $defaultfontsize
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  # ? ??????
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_actor_graphic(@actor, 40, 112)
    draw_actor_name(@actor, 4, 20)
    draw_actor_class(@actor, 4 + 144, 20)
    draw_actor_level(@actor, 96, 50)
    draw_actor_state(@actor, 96, 82)
    draw_actor_hp(@actor, 96, 130, 172)
    draw_actor_sp(@actor, 96, 162, 172)
    draw_actor_parameter(@actor, 96, 210, 0)
    draw_actor_parameter(@actor, 96, 242, 1)
    draw_actor_parameter(@actor, 96, 274, 2)
    draw_actor_parameter(@actor, 96, 322, 3)
    draw_actor_parameter(@actor, 96, 354, 4)
    draw_actor_parameter(@actor, 96, 386, 5)
    draw_actor_parameter(@actor, 96, 418, 6)
  self.contents.draw_text(320, 66, 80, 32, "Exp")
  self.contents.draw_text(0, 0, 150, 32, " Previous Page[Q]")
  self.contents.draw_text(480, 0, 150, 32, "Next Page[E]")
self.contents.draw_text(320, 98 , 80, 32, "Next Level")
self.contents.font.color = normal_color
self.contents.draw_text(320 + 80, 66, 84, 32, @actor.exp_s, 2)
self.contents.draw_text(320 + 80, 98, 84, 32, @actor.next_rest_exp_s, 2)
self.contents.font.color = system_color
self.contents.draw_text(320, 178, 96, 32, "Equipment")
draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 226)
draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 274)
draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 322)
draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 370)
draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 418)
  end
  def dummy
    self.contents.font.color = system_color
    self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
    self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
    self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
    self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
    self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
    draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
    draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
    draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
    draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
    draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
  end
end
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Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script