This VX Script to XP????

Started by elmangakac, April 11, 2011, 01:59:28 am

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elmangakac

Hello guys... Anyonw knows how can convert this VX script in XP??


#===============================================================================
#  Script Simple de Día y Noche
#
#  Versión : 0.3.2 - 28.03.08
#  Creado por: hellMinor
#  Descripción: Un simple script que cambia el tono de la pantalla para emular
#               el día o la noche. Se basa en los pasos o la hora del sistema.
#
#===============================================================================

#===============================================================================
# Map-Detection F.A.Q.
#===============================================================================
# Si tienes un mapa interior en el que no se muestran efectos de día y noche
# simplemente pon [int] al comienzo del nombre del mapa.
# Al entrar a este tipo de mapas, el script cambiará inmediatamente el
# tono de pantalla a $daytone y todos los cambios hechos por el scrip serán
# ignorados.
#
# Algunos mapas interiores necesitan ser oscuros,como cuevas. Sólo pon [dint]
# al comienzo del nombre dle mapa para marcarlo como mapa interior oscuro.
# El script cambiará el tono a $nighttone en vez de $daytone
#
# Mientras, el tiempo sigue pasando en el mapa interior, y cuando salgas del
# interior se cambiará al tono de tiempo actual del juego.
#===============================================================================
# Get-Time F.A.Q.
#===============================================================================
# Si necesitas obtener el tiempo actual, puedes usar esto en Llamar Script:
# para obtener el tiempo actual:
# $game_variables[0001] = $dayandnight.getTime
# para obtener la hora actual:
# $game_variables[0001] = $dayandnight.getHour
# o para obtener el minuto actual:
# $game_variables[0001] = $dayandnight.getMinute
#
# $game_variables[0001] será la primera variable en la base de datos.
# Para usar otra variable, cambia el 0001 a algo >5000
#
#===============================================================================

class DayAndNight < Game_Screen
#===============================================================================
# Configuración Principal
#------------------------------------------------------------------------------
  $active = true        # Activa/Desactiva el script
  $timesystem = 1       # Determina qué tipo de sistema está activo
                        # 0 = Sistema por Pasos
                        # 1 = Sistema por Hora
  $fadingtime = 4       # Velocidad a la que cambia el tono (en segundos)
#-------------------------------------------------------------------------------
  $dusktone = Tone.new(-68, -51, -9, 25)      # Tono al Anochecer
  $nighttone = Tone.new(-136, -102, -17, 51)  # Tono por la Noche
  $dawntone = Tone.new(-20, -51, -68, 0)      # Tono al Amanecer
  $daytone = Tone.new(0, 0, 0, 0)             # Tono por el Día
#-------------------------------------------------------------------------------
# Timesystem config
#-------------------------------------------------------------------------------
$starting_time = "night" # Determina la fase de inicio
                          # "day" para día ,"dusk" para anochecer
                          # "dawn" para amanecer y "night" para noche.
                          # Notas: Por defecto es "night".
                          # ¡¡Cualquier otro cambiará TODOS los cálculos
                          # hechos con Graphics.frame_counter!!
                         
  $divider = 1            # Decide la velocidad a la que corre l Sistema Temporal
                          # Ej: 2 = Doble velocidad (30 segundos = 1 hora)
                          # Ej: 0,5 = Mitad de Velocidad (2 minutos = 1 hora)
  $dusktime =   7         # Cambia al anochecer en $dusktime
  $daytime =    8         # Cambia al día en $daytime
  $dawntime =   19        # Cambia al amanecer en $dawntime
  $nighttime =  20        # Cambia a la noche en $nighttime
#------------------------------------------------------------------------------
# Configuración de los Pasos
#------------------------------------------------------------------------------
  $count = 0            # Cuenta cuántos pasos hay entre un periodo
  $maxsteps = 200       # Cuántos pasos hay entre el cambio día/noche
#-------------------------------------------------------------------------------
# Comprobaciones
#------------------------------------------------------------------------------
  $day = true           # Comprueba si es de día
  $dusk = false         # Comprueba si anochece
  $dawn = false         # Comprueba si amanece
  $night = false        # Comprueba si es de noche
#-------------------------------------------------------------------------------
def change?
   if $count >= $maxsteps
     if $day
       doDusk
     end
     if $dusk
       doNight
     end
     if $night
       doDawn
     end
     if $dawn
       doDay
     end
   end
end
#-------------------------------------------------------------------------------
def doNight
   if $dayandnight.exterior?
     $game_map.screen.start_tone_change($nighttone,$fadingtime*60)
   end
   $count = 0
   $day = false
   $dusk = false
   $dawn = false
   $night = true
end
#-------------------------------------------------------------------------------
def doDay
   if $dayandnight.exterior?
     $game_map.screen.start_tone_change($daytone,$fadingtime*60)
   end
   $count = 0
   $day = true
   $night = false
   $dawn = false
   $dusk = false
end
#-------------------------------------------------------------------------------
def doDawn
   if $dayandnight.exterior?
     $game_map.screen.start_tone_change($dawntone,$fadingtime*60)
   end
   $count = 0
   $day = false
   $night = false
   $dusk = false
   $dawn = true
end
#-------------------------------------------------------------------------------
def doDusk
   if $dayandnight.exterior?
     $game_map.screen.start_tone_change($dusktone,$fadingtime*60)
   end
   $count = 0
   $day = false
   $night = false
   $dusk = true
   $dawn = false
end
#-------------------------------------------------------------------------------
def updateclock
   clocktime = Graphics.frame_count / (Graphics.frame_rate/$divider)
   hour = clocktime / 60 % 24
   minutes = clocktime % 60
   if hour == $dawntime && minutes == 0
     doDawn
   end
   if hour == $daytime && minutes == 0
     doDay
   end
   if hour == $dusktime && minutes == 0
     doDusk
   end
   if hour == $nighttime && minutes == 0
     doNight
   end
end
#-------------------------------------------------------------------------------
def interior?
   if($game_map.name.to_s.index("[int]") != nil)
     return true
   end
end
#-------------------------------------------------------------------------------
def exterior?
   if($game_map.name.to_s.index("[int]") == nil &&
     $game_map.name.to_s.index("[dint]") == nil)
     return true
   end
end
#------------------------------------------------------------------------------- 
def dark_interior?
   if($game_map.name.to_s.index("[dint]") != nil)
     return true
   end
end
#-------------------------------------------------------------------------------
def get_state_tone
   if $dawn
     return $dawntone
   end
   if $day
     return $daytone
   end
   if $dusk
     return $dusktone
   end
   if $night
     return $nighttone
   end
end
#-------------------------------------------------------------------------------
def getTime
   clocktime = Graphics.frame_count / (Graphics.frame_rate/$divider)
   hour = clocktime / 60 % 24
   minutes = clocktime % 60
   return hour.to_s+":"+minutes.to_s
end
#------------------------------------------------------------------------------- 
def getHour
   clocktime = Graphics.frame_count / (Graphics.frame_rate/$divider)
   hour = clocktime / 60 % 24
   return hour
end
#------------------------------------------------------------------------------- 
def getMinute
   clocktime = Graphics.frame_count / (Graphics.frame_rate/$divider)
   minutes = clocktime % 60
   return minutes
end

end
#===============================================================================

class Game_Character
#===============================================================================

def increase_steps
   @stop_count = 0
   if $active && $timesystem == 0
     $count += 1
     $dayandnight = DayAndNight.new
     $dayandnight.change?
   end
   update_bush_depth
end

end
#===============================================================================

class Game_Map
#===============================================================================

def initialize
   @screen = Game_Screen.new
   if $active && $timesystem == 1
     $dayandnight = DayAndNight.new
   end
   @interpreter = Game_Interpreter.new(0, true)
   @map_id = 0
   @display_x = 0
   @display_y = 0
   create_vehicles
end
#-------------------------------------------------------------------------------
def update
   refresh if $game_map.need_refresh
   update_scroll
   update_events
   update_vehicles
   update_parallax
   if $active && $timesystem == 1
     $dayandnight.updateclock
   end
   @screen.update
end

def name
   $data_mapinfos[@map_id]
end
   
end
#===============================================================================

class Scene_Map
#===============================================================================

def fadein(duration)
   Graphics.transition(0)
   if $active && $dayandnight.interior?
     $game_map.screen.start_tone_change($daytone,1)
   else if $active && $dayandnight.dark_interior?
     $game_map.screen.start_tone_change($nighttone,1)
   else if $active && $dayandnight.exterior?
       $game_map.screen.start_tone_change($dayandnight.get_state_tone,1)
     end
     end
   end
   for i in 0..duration-1
     Graphics.brightness = 255 * i / duration
     update_basic
   end
   Graphics.brightness = 255
end

end
#===============================================================================

class Scene_Title
#===============================================================================

alias load_database_additions load_database
def load_database
   load_database_additions
   $data_mapinfos      = load_data("Data/MapInfos.rvdata")
   for key in $data_mapinfos.keys
     $data_mapinfos[key] = $data_mapinfos[key].name
   end
end

alias command_new_game_additions command_new_game
def command_new_game
   command_new_game_additions
   Graphics.frame_count += 25200/$divider if $starting_time == "dawn"
   Graphics.frame_count += 28800/$divider if $starting_time == "day"
   Graphics.frame_count += 68400/$divider if $starting_time == "dusk"
end

end

#===============================================================================
# Game-Time-Hotfix
#===============================================================================

#===============================================================================

class Window_SaveFile < Window_Base
#===============================================================================

def load_gamedata
   @time_stamp = Time.at(0)
   @file_exist = FileTest.exist?(@filename)
   if @file_exist
     file = File.open(@filename, "r")
     @time_stamp = file.mtime
     begin
       @characters     = Marshal.load(file)
       @frame_count    = Marshal.load(file)
       @last_bgm       = Marshal.load(file)
       @last_bgs       = Marshal.load(file)
       @game_system    = Marshal.load(file)
       @game_message   = Marshal.load(file)
       @game_switches  = Marshal.load(file)
       @game_variables = Marshal.load(file)
       case $starting_time
         when "night"
           @total_sec = @frame_count / Graphics.frame_rate
         when "dawn"
           @total_sec = @frame_count-(25200/$divider) / Graphics.frame_rate
         when "day"
           @total_sec = @frame_count-(28800/$divider) / Graphics.frame_rate
         when "dusk"
           @total_sec = @frame_count-(68400/$divider) / Graphics.frame_rate
       end
     rescue
       @file_exist = false
     ensure
       file.close
     end
   end
end

end


LiTTleDRAgo

is that another day and night system?

why do you need it? we have ATES and CCTS here

Blizzard

I would suggest CCTS if you need something complicated and powerful. If you need a very simple, but good DNS, I suggest ATES.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

elmangakac

The problem is that i need a system that let me select easily the maps where the tinting dont work (like indoors, houses, buildings etc)... Like put all the maps ids in to a [1, 2, 3, 4] (where the script or a switch with the script its disabled) or changing the map name like in this script...... Because my game have a lot of maps and i have too a lot of teleporting events... i Use another Day&Night (Very ugly too) system but screw up my game and know i have to change it without edit all the teleporting events in my game....

I try to use both scripts ATS and CCTS and particularly ATS like it so much, very simple and nice tintings, but i dont know it how to do to configure the maps in the way that i explains you, without editing the teleporting events (that seriously... are so many) ...If that way exist maybe i dont get it O_o...

Thanks to all again...

The Niche

It is incredibly easy to do with CCTS. In fact, Zer0 specifically included an indoor climate in the preconfiguration.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

elmangakac

Ok! I made it!!!!! With CCTS... Thanks to all anyway!!! Specially THE NICHE