[Resolved] [XP] Fade Room Effect?

Started by LiTTleDRAgo, April 24, 2011, 08:35:03 am

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LiTTleDRAgo

April 24, 2011, 08:35:03 am Last Edit: June 19, 2011, 11:58:32 pm by LiTTleDRAgo
Basically I want to request script like this

Spoiler: ShowHide







could someone help me?

Valdred

Can be done with events and the "show picture" command.

LiTTleDRAgo

If i'm not mistaking, show picture command is static position on the screen,
it will make a large map look weird

LiTTleDRAgo


Jragyn

Perhaps in conjunction with an "area" script, this could be expanded upon?
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

JellalFerd

Are you wanting an effect similar to Pokemon Mystery Dungeon's map system where the map is divided into sections, and the other sections are darkened when you're not present in them?
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Jellal says:
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Lurvid

May 21, 2011, 10:21:00 pm #6 Last Edit: May 22, 2011, 12:36:11 am by Lurvid
Uh, not sure how big of a stretch this is, but, couldn't you just do this by making an event with a giant black box spritesheet and setting it to always on top? And then when you go through the door/threshold, you activate a switch that makes the spritesheet(s) fade out, maybe by making the spritesheet itself have a fade-out movement. And other "always on top" events could be activated by the same switch, starting out as invisible but then being visible.
Not exactly sure if I'm overseeing something or if that'll mess with anything.

Edit: Or just make each room in their own map and make a fake version of the room you were just in, and set the teleport to Fade. That works too.

WinterVisage

Your first idea was better, but would take a lot of custom sprite sheets (or a lot of really good luck). My idea would be make an event, make a black sprite sheet (semitransparent), and set it up through events, like the above said, but have a spritesheet for every room in the game. Yeah, it'll take a bit of memory, but it's the most safe way to do it. You just place that event that holds the sprite sheet right in the center of the room (make sure it's the same size, or a little bit bigger, as/than the room or it'll look... strange) you want to black out.




Click on my eggs and I can make all of your wildest dreams come true >.>

Valdred

No, make a 640x480 black picture and fade it in. The player can't see beyond these 640x480 anyways.

WinterVisage

Yes but the image will move with the screen as it scrolls. If it was a horizontal scroll only, it'd work fine that way, but vertical it'll screw up what he wants.




Click on my eggs and I can make all of your wildest dreams come true >.>

LiTTleDRAgo

I guess this resolved because I already make a script that does this