but the variable thing should be simple, the original saving saves the files in the root directory of the game, adding $game_variable[2] + before the string and storing a file path in that variable should just add the path before the string, that's simple enough and like i said, it's making the file now but it's not showing up in the list
i think i should explain what Pandora does
When you run Pandora, you can launch games though it, kinda like Blizzard's Multi-Game Launcher he made, in Pandora you have Profiles, a Guest Profile and other user created ones, when you go to run a game from Pandora, Pandora writes a file in the game's directory, this contains the name of the Profile and the path to where their save games are stored.
in the game (made in RMXP) it reads this file, if the user is "Guest", it saves the .rxdata file in the root directory by giving $game_variable[2] a value of "" which is a blank string, if not, then the path is put into the variable insted, and i know strings in RGSS can be concatenated cause Blizzard does it in StormTronics CMS, how else would you be able to define the save file name and extension
what i've done is uploaded a demo project, i've changed it so it's not importing the path from a file and not using my Pandora Script but the functionality in temrs of the saving is still the exact same and it's producing the exact same problem as i was talking about, here it is
http://www.megaupload.com/?d=GMXBLIG9you'll need to create the filepath C:/Pandora/Test/Saves otherwise you will get an error when it tries to save, or you can change the file path in the event of map 2 also, the def self.make_filename is there so i can use the function outside Scene_File since Pandora isn't a child of Scene_File but it still needs use of the function, it's for another thing unrelated to this problem for the time being