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Messages - Red-Cube

1
Projects / Games / [RM2K3] Grimorum
April 12, 2018, 10:20:30 am



Foreword:
Long ago in 2009, the golden age of RM game making (at least in Germany), the community was heavily flooded with fantasy rpgs which had their classics but mostley played the same. My intention was to create something different and especially to provoke by making my game a little less political correct. I gathered a lot of ideas from crime shows (which we have far to many in Germany) and some weird anime thus I played the "Dooms" series from MR BIG T which gave a huge part of inspiration.
Ultimately I ended up with a game called "Lemtingas Metas" which was ok for it's time but didn't age very well. After someone made a request for a LP I decided to change and tweak a few things and ended up with a complete remake of the original.

Story:
Germany, 26th of April, 1998.
The hardened detective Jonas Stark is on a hunt for a brutal killer whos ordered by a secret organization called "the Circle". Yet no matter how close his investigations get, the Circle always seems to be one step ahead and even the killer is much closer than Stark might think.
After he loses everything, he decides to solve the case on his own and stop the cirlce from fulfilling their terrible plans but,... can he?

Features:
-A dark and sinister story about a cop trying to do what's right, no matter what.
-Explore huge areas, filled with unknown dangers and some secrets.
-Six deadly weapons to fight your foes.
-The free decision to sneak past your enemies or to face them in combat.
-Visual novel segments.

Screenshots:
Spoiler: ShowHide








Trailer:
https://www.youtube.com/watch?v=5CZzdjmT0aY

Closing remarks:
Don't get confused about me talking about 2009. This is a fundamental remake of what the original once was. It took me days and countless hours but also let me experiment with new techniques and ideas.

Download:
https://rpgmaker.net/games/10318/downloads/

Cheers everyone. ;)
2
Projects / Games / Re: [FULL] Wartools [2k3]
April 12, 2018, 10:19:59 am
So, do the admins consider this worthy for the main project section? After 2 years now, lol.  :shy:
3
Projects / Games / Re: [FULL] Wartools [2k3]
August 26, 2016, 04:30:28 pm
Thanks.
I used the Rm2k first but ported it later to the Rm2k3.
4
Projects / Games / [FULL] Wartools [2k3]
August 26, 2016, 02:50:57 pm



Foreword:
This is a slightly enhanced and fully translated version of a very early game I made back in 2009. At the time it was meant to be a minor project beside another one. Long story short, the main project has been canceled and this one took it's place! :D

Story:
It's the year 3097. A dreadful war between the humans and a strange alien race has raged for nearly three decades. With reasons largely forgotten, hatred and greed keep pushing the bloodshed ahead.
To fill in the countless losses and calm the public discontent the government resorts to artifically bred Human-Alien-Hybrids. Cheap yet efficient warriors to turn tables in humanitys everlasting struggle for intergalactic dominance.
You take the role of one of those hybrids and learn first-hand what the war means for you and your kind.

Gameplay:
The game is divided into larger shooting and story parts. Still it's a very story-driven game but I tried to keep larger conversations out of the shooting segments.
There is a lot of experimental stuff as well, like an ego shooter part but nothing too complicated.


Screenshots:

Spoiler: ShowHide
















Closing remarks
Even though this one has a few years under its belt, I hope it still entertains. Perhaps even invites some players to reflect a little.
https://rpgmaker.net/games/9082/downloads/8462/
Have fun! ;)



5
Projects / Games / Re: [FULL] Nightmare Johnny
December 02, 2013, 01:12:19 pm
Quote from: locowhiteknight on December 01, 2013, 08:32:54 pm
I agree with some of the other comments on here, that you've done a fantastic job with storytelling and creating a fun game. I will admit the game is pretty difficult, without your hint on button mashing I probably wouldn't have survived the first level. I thought the hallways with the ghosts were pretty cool and their death animations were awesome. Nice job!  ;) Unfortunately I was unable to complete the third level where you need to jump the fires. That level was extremely difficult for me, so regrettfully that's all of your game I was able to experience.

Sorry if you posted it above already, but how long did this project take to complete?
Thank you both.
Well, the fire sequences aren't that difficult once you figured it out. (You can still jump) Thus, if it's still too hard, just cheat! (By holding backwards the whole time. None of the flames will hit you now.)

No problem. It took me about 1,5 weeks to create all that.
6
Projects / Games / Re: [FULL] Nightmare Johnny
November 28, 2013, 05:20:21 pm
Zexion is right, it was made using the Rm2k3.... (my fav...)

Quote from: Shek on November 22, 2013, 05:00:54 am
Played for about 20 minutes,
this game has a fantastic presentation and great story telling.  Less=more

The issue I had is that it's obnoxiously hard right off the bat.  By the time I assembled the first bridge I had barely any hp remaining.  And you just keep getting mobbed and mobbed by enemies without any sort of way to sustain your health.

Was this made with blizz abs? If so, how did you get the enemies to surround you like that? When I use Babs the enemies tend to all stack up on top of each other to hit you, rather than swarming around you.
ThanX! Really? Is it that hard? I was affraid it was too easy. See, the faster you push space/return, the faster enemies take damage. Thus you always have a short moment you're invinsible after an hit... thus you can always jump over an enemy with c...
Maybe the game isn't that casual I thaught.

Tip: -Always keep moving. Kill one at a time, they aren't that powerful. Don't ever let them surround you.
      -Seen the floating teddy-head (right after the bridge)? It refills your health.
7
Projects / Games / Re: [FULL] Nightmare Johnny
November 12, 2013, 06:54:59 am
Let me guess, afterwards it never happened again?
Right, I know this prob. I think if you kill enemies in the bridge some error with event overlapping occurs.
Thanks for the help.


Btw: Since Blizzard is an admin, could you push this in the main project section?
8
Projects / Games / Re: [FULL] Nightmare Johnny
November 11, 2013, 05:09:35 pm
Really? Me too, but only if it sucks! :)
Anything else has to keep me entertained for days!

Quote from: Zexion on November 11, 2013, 02:34:13 pm
Pretty cool, but when I kill the little zombie monster things with mah pillow, wherever they die becomes impassable
Strange... actually none of them should have a "same layer as hero" page if the variables are full.
Please be a little specific. The skinless, the ones without faces... 
And in which level did the bug occured?
9
Projects / Games / Re: [FULL] Nightmare Johnny
November 11, 2013, 12:43:08 pm
Actually it's pretty short. just about 1 1/2 hours.
10
Projects / Games / [FULL] Nightmare Johnny
November 11, 2013, 08:53:46 am
Nightmare Johnny



Hey everyone,

This is just a short hack 'n slay game in a retro-like style. There isn't that much story but a hell of a lot gameplay. Hope the difficulty isn't "too much to take". So if you're a fan of the old NES/SNES sidescrollers like Castlevania or Illusion of Gaia, this might be of interest.



Story:
Actually Johnny lived a normal live until a terrible fire took his mother away. From there on Johnnies little world grew dark, lost in despair and haunted by nightmares. However one night he decided to fight the pain find his mother. A great journey into the darkest depths of his dreams begins,...

The game contains travels in a dream like setting and monstrous hordes of enemies to fight.



Screenshots:

Spoiler: ShowHide









Trailer:
Special thanks to Clades!




DOWNLOOOOOOAD:
http://www.dateiupload.net/download.php?file=225717dcd54e1d6781604598152b207c

ThankZ for reading! ;)