I am wondering if there is a way to modify the script so that once a stat reaches a certain point, the cost of the stat increases. An example of what I am saying is from lets say 20 to 30 strength, one more point in that stat costs 3 distribution points. Once it reaches 30, to add one more point in strength would cost 5 distribution points and once it reaches 40 or something it'll cost 9 distribution points, etc.
It would be great to hear how to do it. I'm using BlizzABS as my battle system and each monster awards distribution points instead of experience when killed, so there aren't any true levels. I just want an incentive to kill harder monsters to improve your stats instead of having earlier monsters give the same distribution points and cause an inflation of stats.