So I'm trying to create a state in Blizz-ABS in which the enemy takes damage if the players touches him.
Now, this can be done with custom event triggers on one enemy, but it will be a nightmare to copy the same trigger to every enemy in the game.
I'm thinking the problem could be solved in two ways: a script that applies some event's custom event trigger to all events (enemies), or a script like Touch Damage only the opposite (since here we need the enemy to take damage from touching the player).
I'm very tempted to ask for the first option- just because it opens so many possibilities, but choose what you like as long as you help.
Now, this can be done with custom event triggers on one enemy, but it will be a nightmare to copy the same trigger to every enemy in the game.
I'm thinking the problem could be solved in two ways: a script that applies some event's custom event trigger to all events (enemies), or a script like Touch Damage only the opposite (since here we need the enemy to take damage from touching the player).
I'm very tempted to ask for the first option- just because it opens so many possibilities, but choose what you like as long as you help.