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Topics - MEANDONLYME

1
So I'm trying to create a state in Blizz-ABS in which the enemy takes damage if the players touches him.
Now, this can be done with custom event triggers on one enemy, but it will be a nightmare to copy the same trigger to every enemy in the game.
I'm thinking the problem could be solved in two ways: a script that applies some event's custom event trigger to all events (enemies), or a script like Touch Damage only the opposite (since here we need the enemy to take damage from touching the player).
I'm very tempted to ask for the first option- just because it opens so many possibilities, but choose what you like as long as you help.   :naughty:
2
So I was trying to make a swimming system by changing the tileset, and I found those two scripts:
Change Map Tileset by Ryethe
Tileset Swap by Ccoa
(The scripts are posted on different forums, so i'm not sure if i can link them. Just google them)
Now I also have Blizz-Abs on my project, and when I choose one of those scripts (In this example, Ccoa's script) and post it in my project, it makes an error message pop regarding the Blizz scripts:


First I thought this was something to do with the Intelligent Passability system on Blizz, but when I disable it I still get the same result.
The only way to fix this bug is to post the script above blizz, but when I change the tileset everything from bush-tag to terrain-tag changes, but the passability stays the same.
Anyone in a mood to help?
You can download Ccoa's script (demo) here:
https://app.box.com/s/yve9u15paysh788b8xk4