[XP]How to Import Maps into RMXP

Started by Jek, August 07, 2010, 05:42:50 pm

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Jek

August 07, 2010, 05:42:50 pm Last Edit: August 07, 2010, 05:50:57 pm by Jek
How to Import Maps into RMXP

   Some of us have a team of members working together; making sprites, art, scripts, and maps. Everything is easy to put into a project, except other peoples RMXP maps. You can't just drag the Map001.rxdata into the data folder and expect RMXP to read it. The reason RMXP doesn't read the Map001.rxdata is because it has the map info saved in MapInfos.rxdata. RMXP won't even know your map is there, if there is no Map001 in the MapInfos.rxdata.

   I figured all this out after trying to give ShadowCarnage a map for his project, Wipe.

   Now, its very easy to import maps into RMXP. This tutorial will teach you how. Also, since I am freaking awesome, I'm including pictures (despite how outrageously easy this is).


Step 1: Create an empty map...
In the project you want the map to be imported into, create a new map. Don't bother doing anything with this map, it will be replaced by the new map. Remember its ID number. You can find its ID number in Map Properties.


Step 2: Close RMXP
Now, close your project. Make sure to save any changes made to the game.

Step 3: Rename your maps name
Rename the map you want to import into the game to the Map ID I told you to remember earlier. For instance, if the Map ID you remembered was 123, rename the file to Map123.rxdata.

Step 4: Drag the map into the data folder of your project.
Find the Data folder for your project. Drag and drop the new map into the Data folder. It will ask you if you want to replace the old file. Click Yes.

Step 5: Make necessary changes.
Your mapper may have used different autotiles, sprites, etc. Make sure to ask the mapper for anything you may need for the map, and import that into the game.
Some events may need fixing when imported. Specifically teleporting events.

Blizzard

There's a problem. Teleport events will be messed up if you change the map ID.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jek

August 07, 2010, 05:51:13 pm #2 Last Edit: August 07, 2010, 05:58:20 pm by Jek
I added a note to step 5.
Thanks for the tip Blizzard...

Agckuu Coceg

August 07, 2010, 11:59:13 pm #3 Last Edit: August 08, 2010, 12:06:26 am by En Adun Gin-san
This is funny.   :O_O:

WHY spend so much time when you can copy the map from project to project without this?

Spoiler: ShowHide


You only need resources for this map.

Surely even Blizzard don't know about this? I'm OVERLOL. But yeah, Teleport events will be messed up.
I'm not retarded, but I'm busy. Sorry for patience.


G_G

Because, 2 people have the projects, on 2 different computers. I dont see whats so funny.

You cant copy a map from one computer like that and move it to another computer. Which is for something like 2 friends working on a game at the same time.

Agckuu Coceg

Quote from: Borat on August 08, 2010, 12:40:07 am
Because, 2 people have the projects, on 2 different computers. I dont see whats so funny.

You cant copy a map from one computer like that and move it to another computer. Which is for something like 2 friends working on a game at the same time.


Well, the explanation more understandable. Thanks.
I'm not retarded, but I'm busy. Sorry for patience.


Blizzard

The title already says "How to IMPORT maps into RMXP". I'd say it's very understandable.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Silentknight72

well, he is Japanese, he even uses the Google Translate.
Sigs: ShowHide






Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jek

August 08, 2010, 02:31:09 pm #9 Last Edit: August 08, 2010, 02:32:25 pm by Jek
I dunno.

WhiteRose

He's definitely not Japanese; look at the screenshots of his desktop. That's not Japanese. Also, we're getting a bit off-topic.