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Topics - Jereth

1
Troubleshooting / Help / Event Scripting Window
January 04, 2016, 04:41:55 am
This has been driving me nuts for about 3 months and I've googled the crap out of it. I'm not sure if this is a Windows 7 issue or just a thing now. I'm running RPGXP 1.05a and for some reason the scripting window that pops up in the events database has a hard limit of 37 characters per line before it carriage returns. I have tried:

  • copy/pasting from notepad.

  • copy/pasting from the main script editor.

  • Deleting he carriage return. This just results in another being made at the next space.

  • I've pasted in scripts from other projects fine, but when I edit the it carriage returns at 37 characters.


What I've had to do is modify main scripts to shorten the lines I use in event scripts.
Searching google and forums has produced no results so I'd figure I'd ask while I had this forum open.
2
Script Troubleshooting / Problem changin fonts in game.
January 04, 2016, 01:07:38 am
I know fonts have been an issue for a while, so I figured I'd ask this here and move on to something else. On some maps I'm trying to change the font during messages. The image changes take no problem, but it's just the font that won't change. this is a direct edit to Window_Message:
class Window_Message < Window_Selectable
  #--------------------------------------------------------------------------
  # ● Object Initialization
  #--------------------------------------------------------------------------
  def initialize
     super(80+64, 356, 580, 198)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.windowskin = RPG::Cache.windowskin("001-Blue01")
   
    #Check For Alternate Maps
    if @map_id == 5
      self.contents.font.name = "Small Sana"
      self.contents.font.size = 28
    elsif @map_id == 6
      self.contents.font.name = "Curley Font"
      self.contents.font.size = 16
    else
      self.contents.font.name = "Monotype Corsiva"
      self.contents.font.size = 22
    end
   
    self.visible = false
    self.z = 9998
    @fade_in = false
    @fade_out = false
    @contents_showing = false
    @cursor_width = 0
    self.active = false
    self.index = -1
  end


I know for a fact that the font names are correct. What ever one I place in the else case is the font the systems uses for all messages regardless of which map I'm on. I also know "if @map_id == X" works as I'm using it as a conditional in an event for altering the frame of the message window. Can anyone see what I'm doing wrong here or if the font change should be put else where?
3
Welcome! / Hi there, big fan
January 03, 2016, 11:42:50 pm
Hello peoples. Long time visitor but I finally decided to join up. I'm an RMXP user and really only dabbled in RGSS for a while (my focus was C+ and Java) but I've really delved into it over the past year or so. Thanks to scripts by people like Blizzard, MoonPearl, and Ryex I've been able to reverse engineer some larger scripts and learn how to build others from scratch.

Since I find myself here a lot now, I figured rather than being anti-social I should ask any questions I have to the community who basically taught me and hopefully bring a new perspective to problems in the the future. So, thanks for having  nice community to join.