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Messages - Zylos

41
RMXP Script Database / Re: [XP] Blizz-ABS
September 16, 2011, 04:10:06 pm
Hello again everyone.

I hope I don't seem like an ass or an idiot if this question has already been answered, but is there any way yet of preventing the player from being able to attack through walls and objects? For example in a sample project I made, Arshes was able to shoot a projectile clean through a house to kill a ghost and speared a bat through a statue. Maybe I'm just not doing something obvious, but I'm just not seeing it anywhere in the manual and haven't had any luck in my searches. =/
42
Projects / Games / Re: [RMXP] Planeswalker
November 27, 2009, 06:17:57 pm
Quote from: NAMKCOR on November 27, 2009, 02:57:01 am
bumping this real quick to say that Planeswalker is in RMRK's Project of the Month poll for December, as well as Wrath Steel and Locus, all deserving games, go cast your vote if you're a member.

</Zyloslikeplugforawards>


Shush you, I was just plugging for the eventing award. <_<

But anyway, yup, I voted for you too. ^^
43
Projects / Games / Re: [RMXP] Star Quest (Shooting Game)
November 23, 2009, 09:09:21 pm
Thanks. :3

Yup, its just events. Save for the titles screen and well-known UMS, of course.
44
Projects / Games / Re: [RMXP] Planeswalker
November 23, 2009, 02:18:55 am
Quote from: OracleGames on November 23, 2009, 01:38:54 am
QuoteI explained save points in game just for him.

"ohh thanks i feel lots smarter now"  8)


We're talking about someone else on a completely different game. ^^;

45
Projects / Games / Re: [RMXP] Planeswalker
November 22, 2009, 09:28:56 pm
Haha, more drama over tutorials.

At least this time its better than someone being confused about saving the game at a save crystal.
46
Projects / Games / Re: [RMXP] Star Quest (Shooting Game)
November 21, 2009, 12:36:58 pm
I has gained a level! =D

Thankies. ^^
47
Projects / Games / Re: [RMXP] Star Quest (Shooting Game)
November 20, 2009, 11:29:07 pm
Thankies, I hope you enjoy it. Its just a small demo, but I tried to make it as entertaining as possible. ^^
48
Projects / Games / [RMXP] Star Quest (Shooting Game)
November 20, 2009, 04:52:36 pm
Foxfire Productions Presents








SO! Some of you from RMRK might remember when I tried this game idea out last year with VX. This here is a first person type of arcade shooting game, controlling the crosshairs on the screen with the arrow's and pressing enter to fire. It was a success last time I created it in VX, and I wanted to see if I could do it again from scratch in XP, admittedly to show off what I can do for the RMRK Awards. I intended to make this for a Game In A Week back at the beginning of October, but alas, school and general life drama did not play fairly, and I didn't have nearly enough time to complete a suitable demo. But with a bit of added time, I was able to play and experiment in my spare time until I was satisfied. The result is a completely revamped system made almost entirely with events. The only scripts used is a custom title screen and ccoa's UMS. Everything else that you see is all done with events and graphics.

This is just a demo, and the game itself will be slow coming due to other obligations such as Requiem of the Broken Soul, but make no mistake that I intend to finish this game too. The story reminds me a bit of a combination of the Veldt and Phantasy Star. :3









STORY

Spoiler: ShowHide
The world of Vigrid was once a humble planet with simple people of all races. They had no television or computers, their form of entertainment was either the books or to pull out a ball and announce that a game was to begin. They had no government or leaders, each community was responsible for themselves and often wove a deep thread of friendship between each person in the area. They had no money or taxes, no organized financial means, they worked only in trade, giving what they worked hard to make in exchange for what they sought to own. It was an entire planet full of simple village life, and the world remained calm and happy.

Until one day, it came crashing down onto the planet.

It was a spaceship, something that the people of Vigrid had never seen before even in their wildest dreams. The alien crew had all perished in the crash, but every piece of equipment and electronic that they brought with them remained intact. The curious people of Vigrid began to take apart and study these mysterious contraptions, and had unknowingly planted the seed that would grow into a terrifying new world.

Now, 300 years later, the planet has been completely reshaped into a modern new era of machines and civilization, the name of science and progress leading the land to new heights. Cities can be seen far and wide, democracy stepping forward into the role of leadership for the people. Cars fill the streets below and ships fill the scare, robotic units everywhere in between. It seemed to be a paradise filled with technology, but as the people filled their lives with the complexities of the machines, they gave way to shadows and darkness.

A terrorist group known as the Jotuns begin to violently make war upon the land, acting as deadly pirates in the skies and even going as far as to attempt to lay siege to cities. No one knows why, for they have made no demands of the people other than deaths. The Vigrid Air Force has been called upon to stop this menace once and for all, and you, as one of the top fighter pilots, are being called to duty.

Choose one of two characters to play out a side to this action roller coaster. Play as Angelo, the lone survivor of one of the Jotuns biggest bombings, or play as Maria, the tomboy daughter of the Capital City's former governor. Combine both together and perhaps you will see just how deep mystery behind the Jotuns gets.





SCREENSHOTS

Spoiler: ShowHide


















GAME NOTES

Spoiler: ShowHide
A simple look at the screenshots below will tell you this is no ordinary XP game. This is a kind first person shooter like what you would see at an arcade or something. I suck at mapping, and had been dying to do something with just images rather than small pixel sprites. No maps to walk around with, no aggravatingly difficult sprites to make, just pre-rendered cutscenes for story mode and an open field to shoot ships in for mission mode. And before you ask, yes, most of the character's are anthro. It shows the world better as a fantasy world rather than just a futuristic world.

The concept is pretty simple. Aim your crosshairs and shoot at the enemy ships until they go down. Each laser shot costs 4% of your maximum energy as is shown in the bottom right hand corner. Every now and then your allies will send you some supplies in the form of a random balloon. Green balloons repair damages to your ship and raise your Photon-Armor by one, while blue balloons restore your Energy Pack to 100% maximum capacity. Red balloons, though exceedingly rare, will give you a random temporary weapon upgrade.

If you're out of energy in the heat of battle, you're screwed. There's only two ways to get your energy back in time to save yourself. One, you could shoot down a blue balloon pickup and get a whopping 100% energy back, but balloons won't always come when you need them. The other way to get your energy back is by activating your Power Booster and charging it up manually. Just by holding down the button, the energy will come by in increments of 8% per second, but you cannot do anything while your finger is on that button, so use it carefully!

You can't just shoot at someone and expect to get away with it, the enemy forces are going to be firing back with all of their might. The warning signal in the top right hand corner will alert you when the enemy is attacking, and the ship will usually start to glow red just before they fire at you. You have three Photon-Armor energy units (which act as your health meter), so if you lose all three and get attacked, it's game over. There's only two ways to avoid being hit once you're locked onto: One, you can destroy the ship before they can pull off their attack, and two, you can raise your Photon-Shield up in time to defend yourself. Your Photon-Shield is an outer shield you can pull up in a moment's notice to block almost any type of attack save for crashing into a mountain. It costs 4% of your maximum energy to put up, and will be your greatest asset right next to your trusty cannon.Whether to deploy a better offense or defense is up to you.





You can download the demo here: http://rmrk.net/index.php?action=dlattach;topic=35654.0;attach=18459

The demo goes up through the opening tutorial of Angelo's side only; Maria is not yet playable (as you may notice when nothing happens when you select her in the character selection screen). The game may lag on really slower computers, so if you have any issues feel free to PM me and I'll see what I can do. Otherwise, just enjoy the game, and remember me if you plan to go vote in the RMRK Awards. [/shameless plug]


49
General Discussion / Re: Screenshot Thread
November 03, 2009, 12:18:42 am
Few more quick ones to show off the title screen and general cutscene style.


Spoiler: ShowHide







Gonna try pre-rendered backgrounds instead of sprites and maps.
50
General Discussion / Re: Screenshot Thread
October 23, 2009, 10:54:07 pm
Aw, thanks everyone. :shy:

Quote from: Starrodkirby86 on October 23, 2009, 10:42:59 pm
(ps I love you Zylos <3)


Sorry, already taken. ^^
51
General Discussion / Re: Screenshot Thread
October 23, 2009, 11:30:27 am
That is an amazing map there, FAX. Definitely a lot better tileset than I was able to come up with for any of my modern pieces. My only very picky gripe (aside from the gap in the tree) is the way the road seems to change suddenly in the part one tile left of the stop sign. The road gravel seems to be going horizontally for the most part, then suddenly looks as though it's going vertically. Or is it just me?


Anyway, I'm currently working on two projects, but here's the one most taking up my time.

Spoiler: ShowHide
I started a game in a week contest and began work on a quick shooter game made entirely with events, in light of the upcoming RMRK awards and my big big hope to earn 1st place in the eventing category again. Alas, school and general life drama did not play fairly, and I didn't have nearly enough time to complete it... until now. Last year I made a test system called Star Quest on VX, to explore the possibility of a "first person shooter". This is it redone in XP with a revamped system, graphics, and story.



It's time to get them guns a blazin' and pop them damn balloons in the middle of the effin' battlefield!

The concept is pretty simple. Aim your crosshairs and shoot all of the enemy ships until they go down. Each laser shot costs 4% of your maximum energy as shown in the bottom right hand corner. Every now and then your allies will send you some supplies in the form of a random balloon. Green balloons repair damages to your ship and raise your auto-shield by one, while blue balloons restore your energy booster to 100% maximum capacity.



Oh god, another character named Angelo? Can I shoot him please?

There are two main characters and two differing (but interlinked) storylines to choose from. You select your main character at the beginning of the story much like you would select a difficulty on an arcade shooter: by shooting your selection. I could have sworn I had more to say here, but apparently I don't, so moving on...



Danger, Maria Robinson, Danger!

You can't just shoot at someone and expect to get away with it, the enemy forces are going to be firing back with all of their might. The warning signal in the top right hand corner will alert you when the enemy is attacking, and the ship will start to glow red just before they fire at you. You have three auto-shield units, so if you lose all three and get attacked, it's game over. There's only two ways to avoid being hit once you're locked onto; One, you can destroy the ship before they can pull off their attack, and two, you can raise your manual-shield up in time to defend yourself. Whether to deploy a better offense or defense is up to you.



Imma charging mah laser!

If you're out of energy in the heat of battle, you're screwed. There's only two ways to get your energy back in time to save yourself. One, you could shoot down a blue balloon pickup and get a whopping 100% energy back, but balloons won't always come when you need them. The other way to get your energy back is by holding down the charge button and letting your energy come back manually via solar energy. It'll come by in increments of 8% per 2 seconds, but you cannot fire your laser or put up your manual-shield while charging, those two seconds can be quite tedious, so use it carefully!



Oh shi- fox in space. DO A BARREL ROLL!

Your manual-shield is an outer shield you can pull up in a moment's notice to block almost any type of attack save for crashing into a mountain. It costs 4% of your maximum energy to put up, and will be your greatest asset right next to your trusty cannon. Of course, there are those secret weapon pickups that might be more useful, such as the Shortwave Barrel, the Needler, and of course, the screen clearing Super Nova.



This is just a quick short term almost finished project meant for the purpose of getting people to go "Oh cool!" and remember me when it comes time for voting next month on RMRK. ^^b
52
That did the trick, though I'm puzzled now because I wrote near the same exact thing before without any success. Well, at any rate, this works for me. Just a bit of editting to my needs and it'll work perfect. Thank you.
53
The method works, but not the way I wish it. It will print the same actor name on all existing files regardless of what the actor's name is at the time it is saved. If I changed the name in the course of the game, it will still be the default actor name if I go to the load screen from the title screen. Example, if the actor's name is Bob and I save one file with him named Joe and another with him named Adam, they will all be listed as Adam (since it is the current name) unless I'm loading from the beginning, in which case they will all be listed as Bob. ._.
54
I already tried that almost exactly (added it to be centered rather than left justified), and it had an error. I think nil class something, though I'll have to double check yet again. It's just the $game_actors[_].name that isn't registering.
55
Already tried the first one, though I'll take a stab at the second one.

My game isn't on this computer unfortunately, so I can't post the code. Pretty much I just removed the sprite section, and after the time stamps I added another few lines that puts text right in the middle of the file window. That part works fine, it's just telling it what to put in as the text is where I can't get it to work.
56
I'm still pretty bad at scripting, but this should be an easy enough one for me to do. Replacing the standard sprite bitmap on a save file with one particular actor's name (which will be used as chapter names rather than a character name, easier to change that way). Unfortunately, no matter what I do I cannot get it to work right. I can get rid of the sprite easily, and can put in the text exactly as I want it to be if I were to type the text in directly, but it simply will not take the actor name itself no matter what I do. I wanted to be able to get it on my own, but it clearly there's something I'm missing. Anyone able to give me a pointer?
57
Back with a new pic from my own recent venture. Please note, it's a different person now. Long story.

Spoiler: ShowHide


Meet John. He's the human one buried under my golden retrievers. Isn't he cute? =3


Spoiler: ShowHide


That's him on the left, and me on the right. I don't look quite as good in comparison. n_n;
58
News / Suggestions / Feedback / Re: ATTN: ZYLOS!
June 11, 2009, 09:45:05 am
Hate to let you people down, but I'm backing out from this competition. There's so little time, and in order to make a good game in such time I have to really focus. But, recent events are preventing me from focusing or even feeling like doing this at all. Think of me as you will, I'm just not in the mood for this. I'm sure some of you from RMRK will already know why.

Namkcor still has to make his game though, so you still have epicness to look forward to. Maybe if I feel better I'll do an extremely quick game to match Nam's deadline of the 10th.
59
News / Suggestions / Feedback / Re: ATTN: ZYLOS!
May 31, 2009, 12:21:56 pm
*clears throat*

So, uh, it's the end of May. However, I'm admittedly already not off to a good start due to personal inconviences that I'd rather not talk about, and from the sound of it Namkcor still has a week or so of school left himself. So, there might be a small delay. But Namkcor and I have agreed to start at the same time when both of us are ready. We will bump again when we've officially started.
60
Projects / Games / Re: [RMXP] Shadows (COMPLETE)
May 31, 2009, 12:04:01 pm
Thank you. ^____^

Everyone seems to get stuck at the water puzzle and the statue puzzle, yet both have relatively simple answers.