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Topics - Feildmaster

1
Guild Officer Plugin for RMX-OS
Authors: Feildmaster
Version: 1.00
Type: RMX-OS plugin
Key Term: RMX-OS Plugin



Introduction

This script allows Guild Leaders to set "Guild Officers" that can invite and expel members



Features

Listed in script



Screenshots

Images are of /ginfo being modified.
Show Images: ShowHide






Demo

N/A



Script

Run this SQL command in phpmyadmin:
ALTER TABLE `rmxosdb`.`user_data` ADD `guild_mod` INT(1) UNSIGNED DEFAULT NULL


Make a new script above main and paste this code into it:
Officer Plugin.txt

Make a new file with an .rb extension in the Extensions folder and paste this script into it:
Officers.rb.txt



Compatibility

Requires RMX-OS to work.



Credits and Thanks


  • Blizzard (For making the RMX-OS script)




Authors Notes

Report bugs here.
Post Ideas here.
I welcome any criticism(?).

PS: I do have plans to update the script in a few ways... (Noted in the script)
PPS: One update (that i think about doing) that is not in the script, is to allow guild leaders to set their own various configurations... (Might not happen though)

99.9% Bug free guarantee!(I dare you to find bugs... I don't have any rewards though)

Enjoy...
(I'm very enthusiastic)

Quote from: BlizzardI just don't see the point why internal guild organizations should be part of the game engine.

Its so other people can invite...
Anyway, the point of add-ons is to provide extra things.
2
RPG Maker Scripts / Blizzard ruined it for me. =P
March 23, 2010, 09:51:21 pm
Know what blizzard? Im just gonna release it how it is. =P

If you make it pointless later on... Fine. I'll just make some other addon.

Way to let an old friend down. ;) After spending 2 days writing the plugin. Bah.


Previous Message: ShowHide
Okay, here is the general idea of the plugin:
Guild Officers which can invite members, and expel (if you allow it, default is not-allowed)
Officers gets listed into the guild info
Only admin can assign/un-assign officers, and can /expel officers (if enabled)

What I want you opinion on is how to work /expel

At the moment there is a password protection on /gremove (user) (guildpass)

But I do not have a password set for /expel, it removes the use completely. (which is while its default allowed)

How do you think it should be handled?
1- Keep it how it is (no password needed)
2- Require them to put their own password (simple check)
3- Require them to make their own (guild) password (would require more coding)


Original Message: ShowHide
EDIT IN: I guess this was also in the wrong area huh? Well... Keep it open, and I'll make it have the actual plugin scripts in it.

I'm making a new plugin where you can have guild officers, that can invite/expel... and all that joy.

Here are the scripts:
RMXP Script
RB Script

For example purposes, Lets say user 'test' is an officer

What it is intended to do:
1- Input guildofficers (on client) when you connect to server/join guild (Works)
2- Add the following commands
/invite :: Officers code to invite members (Works)
/expel :: Officers code to expel members (Works)
/junior :: Make member officer (Works)
/demote :: Remove officer (Works)
/officers :: displays officers (Works)

It does not properly send/read the data. I can't tell why. I know the what, i need he why.
The why was... ' (single quotes) instead of " (double quotes) for most of the errors. Wow im a noob. ;)

Anything you can find, I will give credit to. All taken care of. ^^
-Feildmaster

PS: I realize there are a few things not used. I halted production until I could get the current bugs out
EDIT:
I edited it to be cleaner... And what not.

PPS:I guess I didn't need help after all...
This was a good... Oh... Two days of coding my first plugin. (Will repost the final (working) plugin soon)