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Messages - Zexion

21
Projects / Games / Re: Fighting Robots Quest
December 29, 2016, 02:38:33 am
Just letting you know, we're already playing through this lol. So much content like holy shet xD
22
Projects / Games / Re: Fighting Robots Quest
November 28, 2016, 03:51:56 pm
same but I lost my save data so gg gotta restart
23
Welcome! / Re: Time for some Alexis action!
November 21, 2016, 06:41:45 pm
welcome, make sure to join the discord server! Great way to talk to everyone, even if its mostly random conversation.
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General Discussion / Re: Finding a market? [RMVX ACE]
October 17, 2016, 02:26:40 pm
if you are planning on selling it the story really has to be worth paying for. Personally ive yet to see a game utilize an abs in a way that id be willing to pay specifically for that aspect of the game. It's fine if the game has an abs but, unless it is super fun and nice to look at, I wouldnt make it the focus of the game.
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Mathematics / Re: Random Drop Rates
June 21, 2016, 07:04:03 pm
Quote from: winkio on June 21, 2016, 05:16:53 pm
Especially when you start looking at games with large player bases like MMOs, it's possible that some players will never get the drop no matter how much they grind.

Yeah this is true. Idk how many steel dragons i killed in RS without any dragon armor drops. Like not once ._. I guess it does feel bad but at the same time there are usually other ways in a game to achieve said item outside drops that make it less bad and also make the experience of finally getting it worth the trouble.
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Mathematics / Re: Random Drop Rates
June 21, 2016, 05:07:36 pm
Nice stuff winkio, I always liked messing with drop rates when i worked with rs private servers. I think it's important to also note the necessity of the drop. If the player needs the drop to continue, then something like the typical super random rare drop rate in the first example wouldn't be optimal. If the item was purely cosmetic/optional then that first rate is completely fine and kinda fun actually. In any case, drops are cool
;o
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Another trick is to just take a screenshot of the house on the lot and use it as an event graphic. Requires a bit of paint and cropping but nothing too hard and no scripts needed either.
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how the heck did you get a cp url download :o
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Welcome! / Re: Olá! :)
May 12, 2016, 02:42:46 pm
oh so my life isnt a lie
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Welcome! / Re: Olá! :)
May 12, 2016, 01:54:58 pm
omg my whole life i've thought ola had an "h".........my life is a lie......
Bienvenido tho
31
Welcome! / Re: I'm back
May 04, 2016, 02:12:00 pm
I just juanted to say, welcome back  8)
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New Projects / Re: [XPACE] DBZ RMX-OS Test
May 02, 2016, 12:50:24 pm
If you still need help with this i'll be able to help in like a week and a half ish lol, gl until then.
33
So I tried out the demo. It's like 99% probably my pc, but my fps was like 5. Regardless, I managed to get through the whole demo and I noticed something in the lava section at the end. If you take the platform and let it cycle through once, quickly take it again, it won't move. Simply getting off and back on fixes it but I just found that odd xD
34
I can do dis, but I am enjoying the first day in 2 weeks without homework or test lol. I will attempt this after some league. Just give me some specifics on how you wanna do it. Do you want it to happen automatically given some conditions, or within events... stuff like that
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Chat / Re: Post a picture of yourself
March 29, 2016, 04:42:12 pm
like actually same
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Why hello there :evil: i will try not to press ur buttons, but i am secretly wanting chaos project drama part 2 and so i welcome you :P
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I don't think events impact performance too much compared to scripting. There are just certain things that are easier via script e.g making a battle system that has tons of different variables. Events that use pictures can also be greatly improved by either removing the need for 100 pictures for a health bar (one for each percentage) or by allowing them to be manipulated (rotated, resized, etc.) In your case, it would be the same either way unless you wanted to apply it to npcs aswell.
38
Yeah it actually looks Legit af
39
Projects / Games / Re: Fighting Robots Quest
January 11, 2016, 04:37:55 pm
Quote
Can you tell me the Simurions you used for fighting against Alexander (2nd boss) and Wein (champion of the 2nd arena), please?

I played this along with kk20, and got pretty much similar results. My party at the second boss was just the first four with (i believe) bediba evolution. Most of my party was relatively low level though I can't remember the exact level I was at. Honestly this battle might have been a bit easy, but you have to keep in mind that I already had to go back to get tons of "potion", so it wasn't a threat because of that.


Quote
Can you specify, how many times you backtracked to the repairman to finally access the Lily Cave, please? Thanks.

At this point, I had gone way ahead of kk20. He was looking at every detail while i was busy trying to lvl up and get new simurians. I warned him about the later part of this area getting harder so I think that's why he kept backtracking to be safe. I, on the other hand, did not back track at all. I went right through it and eventually a wild encounter just rekt my whole party. I believe it was the bird with sacred wind. At that point i just had to stock up on potions and it was easy to get through the second time.

QuoteNormal attacks start becoming useless during/after the cave.

I'm going to have to agree with this. The lady bug bot misses almost every basic attack, Denger is almost always dead or dieing, and Ponuma feels completely useless until it evolves (and gets the best ability in the game :D) Basic attacks only feel okay on wild encounters where there is a single bot. If there are 2 or more, just use skills. Basic attack is completely useless on bosses because they either miss, or do no damage.


QuoteTrading system is pretty cool. No idea how such a thing works in RM2k3.
Did you try it with someone? If you know nobody playing the game, I can send you a Simurions of your choice if you want. :)

We exchanged a bird that I didn't catch and a plasma type I found in the mountains. It's pretty cool :o

Quote
Sadly, no. I think it won't be possible. The system is a little too big already. What I plan is, maybe, making a way to reset the potential to 100% one time through to game. But reseting the actual stats seems too hard to do (because this system is not the only one that change stats).
Why do you want this? Maybe I can find something else.

Well, I personally had no idea what any of the stats even did, so I randomly spent them. That being said, it kinda sucked that I couldn't remove them and place on another bot because it was such a waste. XD


So for my final review, the game is awesome. The wild encounters feel somewhat balanced, though they tend to get really strong towards the second gym area. (Might not be a bad thing. IDK) The battle arenas are pretty cool to get through, and the bosses do feel threatening (though less so for me since I had the electric type xD) Overall, I feel like the most taxing thing on players is the need for some kind of heal. At some points you constantly feel the need to go back and repair, and at others it's fine. When the ladybug learns heal, it becomes really useful, but now SP becomes very important. If you plan on adding more options for restoring sp later on, this will actually balance out fairly well, otherwise you should sell sp for less chins in the shop.

Side note: What were the sugar and hot springs for?
40
Welcome! / Re: Hi all!
January 04, 2016, 10:54:50 am
Forgot to say hi to you toooo ;-; welcome to the forums. Your game looks pretty cool, and I'm very likely to download it once it's translated cuz i love me some rpg maker games.