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Messages - l0rdph0enix

1
Script Requests / Re: [XP]Player: Swap Dead Actor mod
September 07, 2011, 03:45:38 pm
WOOT! ForeverZer0 your script did the trick  :up: it works like a charm now. KK20 if you still would like me to post a demo of my game I can ( was going to anyway  ;) ) but thanks for your help with this as well. KK20 you will be added to my games credits, ForeverZer0 you're already there for multiple reasons  :^_^':. This topic is now solved thanks to everyones help.
2
Script Requests / Re: [XP]Player: Swap Dead Actor mod
September 06, 2011, 07:39:07 pm
Quote from: JanraeMendoza on September 06, 2011, 05:15:14 pm
Quote from: l0rdph0enix on September 06, 2011, 04:40:02 pm
Could you remove the SDK support from it.


Well actually this does not need any scripting (in my own opinion) because this is actually possible in eventing and common events. The thing is, it needs A LOT of eventing, which I myself, am bored to create at times. This may also depend if you are using a Caterpillar script, which your events depends on it. My tip, create a new State change. =)

I'm using the Caterpillar system from ToA ;).

@KK20
Thanks for taking the SDK out, but when the main characters is 'knocked out' their position isn't shifted to where they aren't the leader anymore. But when they are 'recovered' they are back to being the leader again. Any ideas?
3
Script Requests / Re: [XP]Player: Swap Dead Actor mod
September 06, 2011, 04:40:02 pm
Could you remove the SDK support from it. I'm trying to get my game away from that entirely. I just forgot to update my first post. Thanks for helping out though.
4
Script Requests / Re: [XP]Player: Swap Dead Actor mod
September 02, 2011, 04:13:38 pm
5
Ok so I found the Real culprit behind this error. Enu SBS Tanketai XP doesn't play well with SDK. Since I only need SDK for 1 script now thanks to game_guy converting my other SDK reliant scripts so that they no longer require it. I removed the one that did and SDK itself and BAM it works. Thanks for the assistance Apidcloud  you did help me learn something about the RGSS.
6
Resource Database / Re: [XP] Volcano Tileset
August 25, 2011, 05:14:40 pm
Tileset.rxdata added to first post.
7
Resource Database / 002-Cloud01 with shadows
August 25, 2011, 04:53:04 pm
I was watching my friend play an old RPG game and when he was on the world map screen I noticed the Clouds had shadows. I liked the idea myself so I edited the default 002-Cloud01 graphic so that when you use it at 64% Opacity, Normal blending, and 400 Zoom it gives a nice illusion that the clouds are casting shadows on the ground. Since the perspective of the game is 3rd person from above it now looks like you're looking through the clouds down at the world below. I personally set the X-scroll to 2 and the Y-scroll to 3 for that added touch of realism.

'Clouds with shadows': ShowHide


8
Woot! All are working with no bugs so far. Thank you for helping out.
9
Resource Database / [XP] Volcano Tileset
August 25, 2011, 04:08:12 pm
So I made this franken tileset awhile back and posted it on a few forums, thought I'd share it here as well.

Edit: Added the more upto date one.
'Tileset': ShowHide




Edit: Added 3 more autotiles.
'Autotiles': ShowHide






Edit: Added Tileset.rxdata
'Tileset.rxdata': ShowHide


I'll post a screen shot (have to remake one for it.)
10
Event text display throws up an error at line 195.


  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    # Original Dispose
    seph_etd_spchr_dispose
    # Dispose ETD Sprite
    dispose_etd_sprite
  end


This part of it "    seph_etd_spchr_dispose".

Other then that no problems. Thanks for helping.
11
Thank you for helping my out Game_guy, both with my scripts and my bbcode ;). On a side note, your scripts are awesome.
12
Script Troubleshooting / SDK script reliant removal.
August 25, 2011, 02:57:34 pm
So from what I can tell alot of people aren't favoring the SDK anymore. I personally thought it was a good idea but that's beside the point.
I've not come to the conclusion that I want to remove it from my games script database but keep the scripts I have that relied on it. Could
someone help me achieve this task.

'SDK reliant script 1': ShowHide


'SDK reliant script 2': ShowHide




'SDK reliant script 4: ShowHide


SDK reliant script 5': ShowHide




'SDK reliant script 7': ShowHide


'SDK reliant script 8': ShowHide


'SDK reliant script 9': ShowHide
13
Thank you for explaining that, but when I add in the super or super() I still get the same error.


initialize_n01


Is the part that the script editor tells me the problem is at.
14
Script Requests / Re: [XP]Player: Swap Dead Actor mod
August 25, 2011, 02:22:35 pm


15
Script Requests / Re: [XP]Player: Swap Dead Actor mod
August 17, 2011, 06:49:39 pm


18
Script Requests / Re: [XP]Player: Swap Dead Actor mod
August 13, 2011, 04:07:00 pm
19
I'm using the Player: Swap Dead Actor script by Kain Nobel and I was curious as to how I could get it so when player 1 is alive again they are automatically shifted back into first position?

Spoiler: ShowHide

#===============================================================================
# ** Player : Swap Dead Actor
#    By : Kain Nobel
#    Date : 12/10/2008
#    Versio : 2.5
#===============================================================================

#-------------------------------------------------------------------------------
# * SDK Log
#-------------------------------------------------------------------------------
SDK.log('Player.SwapDeadActor', 'Kain Nobel  ©', 2.5, '12.10.2008')
#-------------------------------------------------------------------------------
# * SDK Enabled Test : BEGIN
#-------------------------------------------------------------------------------
if SDK.enabled?('Player.SwapDeadActor')

#===============================================================================
# ** Scene_Map
#===============================================================================

class Scene_Map < SDK::Scene_Base
  #-----------------------------------------------------------------------------
  # * Alias Listings
  #-----------------------------------------------------------------------------
  alias_method :swap_dead_leader_scene_map_update, :update
  #-----------------------------------------------------------------------------
  # * Update
  #-----------------------------------------------------------------------------
  def update
     swap_dead_leader_scene_map_update
     unless $game_party.actors.empty?
        if ($game_party.actors[0].hp).zero?
           unless $game_party.all_dead?
             $game_party.actors << $game_party.actors.shift
             $game_player.refresh
          else ; $game_temp.gameover = true
          end
       end        
    end
  end
end
 
#-------------------------------------------------------------------------------
# * SDK Enabled Test : END
#-------------------------------------------------------------------------------
end

20
New Projects / [XP] Pathways I: The Path Less Traveled
August 10, 2011, 03:48:00 pm
Pathways I

The Path Less Traveled






'Storyline': ShowHide

You start off as a being already dead and living in the afterlife. Growing bored and missing out on the experiences of life you spend a few hundred years watching the different worlds and realms below. Finally deciding on Time's world you leave the afterlife landing on Time's tower. She tells you that in order to live in her world you must choose a new, form and class for yourself. Afterward she directs you to her assistant Minute who will open the crystal portal to her world for you. Minute informs you that once you are teleported into you home that there is a book on your bookshelf that holds your forms dreams, memories, desires and goals. This book will be your guide to living in Time's world. Upon entering your home you see a pale skinned creature running from your bookcase and out of your home. Your lifes book has been stolen and you must not track the thief down to get it back. On your travels you meet new people, help out towns and learn new skills that aren't just for fighting.


'Cast': ShowHide










Player

Age: ??
Class: ?? (Is chosen by the player.)
Sex: ?? (Is chosen by the player.)
Race: Human
Kat

Age: 28
Class: Mage
Sex: Female
Race: Human
Wynter

Age: 25
Class: Huntress
Sex: Female
Race: Wood Elf
Sitar

Age: ??
Class: Rogue
Sex: Female
Race: Elf
McNifty

Age: 46
Class: Paladin
Sex: Male
Race: Dwarf
Eliza

Age: 19
Class: Warrior
Sex: Female
Race: Feline
Piet

Age: 27
Class: Warrior
Sex: Male
Race: Human
Van

Age: 17
Class: Rogue
Sex: Male
Race: Wood Elf




'Systems': ShowHide

Sideview Battles
Hunger System (If you don't eat you starve)
Minimap
HUD
Cooking/Cookbook System
First-Aid/First-Aid Book System
Mining, Forging, Blacksmith Systems
Herbalism System
World Maps
Event Based Time System
Event Based Character Creation System
Advanced Weather System (modified to use weather depending on the months from the Time System)
Mailbox System
Advanced Shopping
Quest System
Item Storage and Bank Systems
Advanced Inn System
Party Switching
+ much more.


'Demo': ShowHide

Coming Soon, very soon.