Start creating concept art for William. Look at his character topic for his description.
A quick, not-coloured concept for William wearing the church garb. I'll work on the rest of his wardrobe later.
(http://i196.photobucket.com/albums/aa271/ChickenChilds/William_CA1.jpg)
Quote from: Hatsamu on March 09, 2011, 10:24:38 pm
A quick, not-coloured concept for William wearing the church garb. I'll work on the rest of his wardrobe later.
(http://i196.photobucket.com/albums/aa271/ChickenChilds/William_CA1.jpg)
now that is pretty kewl
That is quite literally the perfect style of clothing! Well done good sir!
The hair looks a little weird to me right now, but that's probably just because there isn't a face to go with it, or perhaps because it's not colored/shaded. Idk, it will probably turn out great as more detail is added in.
A few small things:
1. Shoes - you said you'd work on it later, so I'll trust you on this one.
2. Neck - seems too thin.
3. Sword - scabbard shouldn't be sticking through his sash (painful). I would have the scabbard tied to the side of the sash.
Looks like a great start. I agree with winkio that the hair seems not quite right at the moment. The feet also look like they could use a little more work. Everything else looks great!
I think I know what you were trying to do with the hair. The tonsure is the right idea, but you've done it too big. Also, I think that hair below the top of the ears of a tonsure is shorter than hair above.
The sword looks nice. I haven't been reading the development threads since I've been away on self imposed complex related exile. Is the sword the definite weapon? I just don't think it's very...clerical.
I see nothing wrong with the sword. Keep in mind these aren't Christian monks we are talking about, but members of the Church of the Overgod. They have some divine combat powers from the overgod, so I don't see anything wrong with a sword (or any other weapon for that matter).
Quote from: winkio on March 10, 2011, 01:38:05 pm
I see nothing wrong with the sword. Keep in mind these aren't Christian monks we are talking about, but members of the Church of the Overgod. They have some divine combat powers from the overgod, so I don't see anything wrong with a sword (or any other weapon for that matter).
Agreed; those are my thoughts on the matter as well.
Very well, sword it is. But I think the other two characters ought to have other weapons.
Quote from: The Niche on March 10, 2011, 02:16:02 pm
Very well, sword it is. But I think the other two characters ought to have other weapons.
The way I understand it is that William is able to use the majority of weapons; just because he is depicted with a sword in his concept art doesn't necessarily mean that it is the weapon he'll be using the whole game.
Yeah, I like the idea of each character using multiple weapons. Instead of Sword 1, Sword 2, Sword 3, it could be sword, rapier, tonfa, brass knuckles, etc.
Definitely. Winkio, you genius.
William:
(http://i196.photobucket.com/albums/aa271/ChickenChilds/William_CA_c1.png)
I can try different colour combinations if this one doesn't work.
Also, here's a possible version of William's outfit after accepting help from the wizards:
(http://i196.photobucket.com/albums/aa271/ChickenChilds/CA_W3.jpg)
(The circle on his shoulders (from the church garb) and the triangle at the secondaru outfit are intended to be the overgod and three-creators symbols, respectively.)
Quote from: The Niche on March 10, 2011, 01:28:35 pm
I think I know what you were trying to do with the hair. The tonsure is the right idea, but you've done it too big. Also, I think that hair below the top of the ears of a tonsure is shorter than hair above.
I'm not sure if a tonsure would fit a main character as it would make him look kinda old imo...
I'd like to hear/see some hair suggestions and I'll draw a few variants until we get to something that works (I'll try the tonsure too, anyways xP).
Quote from: Hatsamu on March 16, 2011, 04:24:51 pm
I'm not sure if a tonsure would fit a main character as it would make him look kinda old imo...
He is a monk...Anyway, long hair, shoulder length, perhaps? But less expansive, definitely. The way you have it now is just...there isn't a smiley for it.
Perhaps a mix of :O_O: and :twitch: ?
What about short black hair?
(http://0.tqn.com/d/menshair/1/0/m/4/-/-/fade.jpg)
EDIT: also, white clothes with blue trim instead of blue with red trim?
I do think white would probably seem more fitting. Maybe with a pale blue or yellow trim?
I'd say deep blue, honestly.
Yes, white with pale blue seems fitting to me.
Hello everyone, I'm using William's Concept Art post to tell you that I've been on some sort of vacations, (far away from internet xP) and now I'm back, so I'll update the drawings ASAP. (I'm kinda sick now too as autumn is starting over here so I'll get to it when I get healthier xP)
Btw, thx for the suggestion on all 4 characters, I'll do my best to make'em work. ^^
Quote from: Hatsamu on March 29, 2011, 04:05:07 pm
Hello everyone, I'm using William's Concept Art post to tell you that I've been on some sort of vacations, (far away from internet xP) and now I'm back, so I'll update the drawings ASAP. (I'm kinda sick now too as autumn is starting over here so I'll get to it when I get healthier xP)
Btw, thx for the suggestion on all 4 characters, I'll do my best to make'em work. ^^
Good to hear that you're back. Don't stress about it too much; while we like seeing updates and making progress with the game, don't let it take priority over more important things.
Good character concept, though his right arm doesn't look like it has an elbow, and his left arm would be longer than his right arm >_<
In a reply for your comments on the four characters I've got to say that I haven't been drawing anything in almost two years... I used to be a perfectionist when drawing, but I put time over quality on this or I would never get the free time I'd need to make them look exactly as I'd like to.
Anyway, as I've said before, I'll keep fixing them as much as my daily schedule allows me to. :3
Quote from: Hatsamu on March 29, 2011, 04:53:42 pm
In a reply for your comments on the four characters I've got to say that I haven't been drawing anything in almost two years... I used to be a perfectionist when drawing, but I put time over quality on this or I would never get the free time I'd need to make them look exactly as I'd like to.
you don't have to justify it, I was just giving advice.
I still highly suggest revising things.
I'm so bad about justification. xD
Quote from: NAMKCOR on March 29, 2011, 05:10:53 pm
you don't have to justify it, I was just giving advice.
Remind me to carve this into my brain. I give out about justification just as much as I do it and I've really gotta stop but - *Justifies self*
In conclusion, anyone who justifies themself is a faggot.
We should all keep in mind that these are just drafts, as well; I don't think it's worth the time to perfect every little detail if we're still going to be making changes to the design.
Thats my point, Rose.
I'd need to know if this is going to be used in the actual game or it would just be "turned" into sprites.
Quote from: Hatsamu on March 29, 2011, 07:21:50 pm
Thats my point, Rose.
I'd need to know if this is going to be used in the actual game or it would just be "turned" into sprites.
Well, I'm not really sure what the spriters are planning. I know that the in-game sprites will be based of of your work for sure, but I'm not sure if and when a direct conversion would be used. You'll have to take it up with the people spriting for the project and get things figured out.
we will need battlers though, drawn in a style similar to this, with three different poses: battle, victory, and death.
Spriting will be started when the battlers are finished and confirmed.
Quote from: winkio on March 29, 2011, 07:29:37 pm
we will need battlers though, drawn in a style similar to this, with three different poses: battle, victory, and death.
This style will work? I could try and make them in a more-RTPish style if we are going to use RTP monsters and NPCs
That would be advisable.
Hold on a second. RTP actor battlers look crap. Try to make them fit with the rtp, but not be the rtp.
That's what I meant. Just
Quote from: Hatsamu on March 30, 2011, 04:03:37 pm
try and make them in a more-RTPish style
.
I think these current style of drawings would be more suited to a menu or status screen. The battlers will have to be facing the other direction, if we're still planning on following the original battle mock-up I put together. They'll need to be facing with their back to the player, and slightly to the left. Still, we should fine-tune the characters' designs and make sure that everything is how we want it before we start worrying about the various sprites and images of them that we will need.
battle and death poses should face away, but victory should face towards the player.
Okay, here is exactly what we need from you for the first demo:
1. Battle, Death, and Victory poses for all party members (similar style to RTP battlers)
2. Facesets for each party member (any style you want, doesn't have to be that anime-style that we see so often). We just need a single faceset for each for the demo, but after the demo, we will need ones showing different emotions, for example anger, surprise, etc.
Try to finalize one pose for each party member ASAP so we can create their sprites for the map. Let us know if you run into any issues, and post stuff up for feedback :)
I think I'll be able to do some stuff on that list this week.
I'm going to give priority to Battle and Victory poses.
Are we going to stick with this or are we going with something else? I especially need to know about the hair. Second, will I draw the sword in his sprite or not, seeing as how we're going for multiple weapons?
Quote from: The Niche on May 22, 2011, 10:30:50 am
Are we going to stick with this or are we going with something else? I especially need to know about the hair. Second, will I draw the sword in his sprite or not, seeing as how we're going for multiple weapons?
I'd say not to draw the sword, unless we are going to use an specific sprite for each weapon equipped.
Regarding his look, I'm going to give a try to this (both the hair and clothing style):
Quote from: winkio on March 16, 2011, 06:47:38 pm
What about short black hair?
(http://0.tqn.com/d/menshair/1/0/m/4/-/-/fade.jpg)
EDIT: also, white clothes with blue trim instead of blue with red trim?
Alright, I'll have that character sprite done later today.
(http://i804.photobucket.com/albums/yy328/the_Niche/William_frontview.png)
I think it looks a little feminine, but that's what I've got so far. Any points before I continue?
The face could be thinner by a few pixels, and the hair could be up higher. Also, his clothing looks more like a gi or some karate suit. It should look more like a dress robe, so a little looser and with defined angles at the shoulder and waist, like in Hatsamu's drawing.
Oh dear, the angles got lost. Oops. As to the face being thinner, I thought we were using the rtp style?
Quote from: The Niche on May 23, 2011, 02:34:45 pm
As to the face being thinner, I thought we were using the rtp style?
Yes, we are. And rtp faces are different sizes and there are some that are thinner, specifically male faces.
(http://laptopsandtea.netai.net/Files/William.png)
I'm not sure how much better this is, seeing as I used a completely different template but w/e. Whatcha think?
EDIT: I just noticed the hair is dis-oriented. That's fixed in my current draft and will be better in my next upload.