Chaos Project

RPG Maker => Event Systems => Topic started by: G_G on August 16, 2008, 08:46:51 am

Title: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on August 16, 2008, 08:46:51 am
Umm this is hard to explain but if anyone has played halo 3 its like forge. Umm if no one has played the game then this system lets you make maps whil you are playing. Its really easy and not that advanced as I only have 4 choices for each tile. While playing the demo, just select a blank square and select a choice. And Thats All

Ok you or the playre of your game, can make maps during game. It does require Zeriabs Anti-Lag script or Blizz ABSEAL. I thank Zeraib for creating his script or this wouldn't of happened. Its still kind of laggy but not as much as it was without the script. To make something like this open the demo and look at the event. On MAP0003 You'll need that event on every space on the map. But to do this, you need to be on different map then it has you teleport you to the map making area or you can't make an event on every space.
DEMO HERO::::::http://www.sendspace.com/file/pljcb9
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Ryex on August 16, 2008, 05:27:41 pm
interesting... to bad you would not be able to do layers withe that system. 

Good Work! *adds to database guide*
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Fantasist on August 17, 2008, 05:50:39 am
This is... sorry, but imo, I wouldn't use it in my wildest dreams, but Oh well :) You know the 'hideout's in GBA Pokemon games? Someone could use it for small maps and, you know, instead of filling the maps with events, they can fill only some places with events so they can be confiigured. Nice idea :D
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on August 17, 2008, 10:02:08 am
I didnt expect anyone to use it, and its going to be better. I am working on fitting a whole tileset in even with water. But I have now in my non released version a tree you can put in, a log, some mountains, but I have to configure the events now and reupload it and it should be here, for the new demo you can try out.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: KRoP on October 21, 2008, 09:37:47 pm
Spoiler: ShowHide
(http://img253.imageshack.us/img253/4031/faildr5.png)

Maybe after an hour of tapping space bar I could make a "beautiful" map.  I mean, everyone loves grass. :roll:
Seriously though, this is in need of some improvement.  Even the method to add grass could have been epicly easier for the player.  For one thing, you could have only held two different keys, one for adding and one for removing, while moving around to add and create grass.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: legacyblade on October 21, 2008, 09:58:12 pm
No need to get insulting, KRoP. Anyways, this is a really great job for an event system. This would be difficult even in scripts (at least for me). Sure the system could use improving, but it's really cool (even if I have no use for it myself). Great work.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Satoh on October 22, 2008, 06:50:36 am
Seriously I think it has a lot of merit...

It could be used if the player was allowed to build their own home, or design an airship or something...

the execution of the idea may or may not need improving(haven't tested it yet), but it sounds like a reasonably useful thing to me.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: KRoP on October 22, 2008, 10:50:57 pm
Indeed, selecting Tileset as an event graphic is, though obvious, a feature unknown to some.

But the fact that this was made in the intention of actually making your own map in game, rather than actually creating the map as events and then tapping space bar everywhere to see it, is the point I was trying to bring up. :'_':
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Calintz on February 13, 2009, 08:44:20 pm
Hell of a good job Game_Guy...
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on February 14, 2009, 12:01:06 am
I checked my event systems. The ones with demos have no broken links wow
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Calintz on February 14, 2009, 12:29:11 am
That's good!!
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on April 05, 2009, 04:33:14 am
I've decided to Re-vamp this system. I think thats what it is xD revamp it doesnt sound right. I'll go with Remake. It'll be a house/base system. It'll probably be awhile til its done so its actually perfected great unlike this piece of shit xD ----> xD reminds me of SRK too much :(

Anyways I'll include more than grass. It'll probably be a house with some furniture
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Hellfire Dragon on April 05, 2009, 07:07:29 am
There's a script for the type of thing in Scriv(b?)e. Well a list of download links for it and the only I found that worked was password protected when I downloaded it :P I think it also required the SDK which sucked.

Anyway, if you want more 4 choices why not a make a text box or picture showing a list of numbers an item beside each one, ie
1. Grass, 2. Chair etc,
Then have an Input Number event to let the player the player choose a number then have a conditional branch checking what the variable the player entered is, and change the tile accordingly.

I used this methd for some things like a character set up in a small game I made, where the player entered the number for the class they wanted to be, it's easy set up and works well.

Just an idea ;)
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Sally on April 06, 2009, 02:17:17 pm
Game girl im gonna see if i can do something with this :) tryto make my own branch.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: RoseSkye on April 12, 2009, 01:25:51 pm
Quote from: KRoP on October 21, 2008, 09:37:47 pm
Spoiler: ShowHide
(http://img253.imageshack.us/img253/4031/faildr5.png)

Maybe after an hour of tapping space bar I could make a "beautiful" map.  I mean, everyone loves grass. :roll:
Seriously though, this is in need of some improvement.  Even the method to add grass could have been epicly easier for the player.  For one thing, you could have only held two different keys, one for adding and one for removing, while moving around to add and create grass.


I weep at the beauty of this map.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: Calintz on October 11, 2009, 04:44:43 am
If initiated and utilized properly, this event system would allow for the creation of games similar to Dark Cloud, no??
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: bboyd93 on June 27, 2010, 06:31:45 pm
Hate to bring back such an old topic, but. . .

The download needs to be re-upped. . .  :P
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: lonely_cubone on June 27, 2010, 08:52:57 pm
[don't kill me, i'm not the one who necroposted :P]

But yeah, this looks useful. G_G, I think I know how this works anyways, but I'd like to see if you did something really unique that I never thought of. Do you think you could re-upload it?
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on June 28, 2010, 07:08:47 pm
Lost it, may possibly remake it however its not as great as you think. The way I did it was rediculous. Hmm, may be an interesting script idea *cough*hideouts*cough*
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: bboyd93 on June 29, 2010, 04:20:29 pm
Quote from: game_guy on June 28, 2010, 07:08:47 pm
may be an interesting script idea *cough*hideouts*cough*


I think that's what everyone was thinking when downloading this. . . lol. 

Too bad you lost it  :<_<:, everything I've gotten from you has been really good.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on June 29, 2010, 06:30:58 pm
This isnt what I call good. This was made a couple months of actually using rmxp.
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: lonely_cubone on June 29, 2010, 09:39:47 pm
Does this just use events with different graphics and a dialogue question to change which one you're using? Because if that's what it is, I can make it myself :P
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: G_G on June 29, 2010, 11:00:22 pm
yup thats all =\

Like I said I made it after starting with rmxp after 2 months. A scripted version would be better, lookout for a hideout pokemon esque script =D
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: lonely_cubone on June 29, 2010, 11:53:00 pm
A script that does this sounds pretty awesome! :D
Title: Re: Making Maps during Gameplay(DEMO INCLUDED)
Post by: legacyblade on July 02, 2010, 12:42:42 pm
Quote from: game_guy on June 29, 2010, 11:00:22 pm
yup thats all =\

Like I said I made it after starting with rmxp after 2 months. A scripted version would be better, lookout for a hideout pokemon esque script =D


Oh noes, it'll tempt me to make animal crossing o,o