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Messages - locowhiteknight

Tutorial Requests / Re: Blizz-ABS Kill quest + Macros.
October 06, 2014, 11:16:45 am
What kind of kill quest? Like go kill 5 demon donkeys or what?  :o
Chat / Re: Democracy in Hong Kong
October 06, 2014, 11:14:19 am
Perhaps not, but it does raise awareness to the situation in Hong Kong. It may help embolden the protestors to see that so many Americans think that their cause is important. If they happen to see this petition that is. There is very little we can do from the States except show our support and spread awareness, I guess.
Video Games / Re: Free Steam Keys
October 04, 2014, 07:47:59 pm
Thanks guys!   :) I can't wait to check it out.
Video Games / Re: Free Steam Keys
October 03, 2014, 11:13:18 am
If nobody else wants it, could I have the Mysterious Cities of Gold? I've been wanting to check that game out forver, but it's never on sale.
Tutorials / Re: A few "noobie" Questions.
October 01, 2014, 07:39:55 pm
One of the users here created a pretty cool tutorial/game for learning rmxp. You could download that and learn a lot of tricks from it. I think it was called: Heretic's Collection of Art and 100% Compatible Scripts by Crapcom... uhh no that's not right... Heretic86.  ;)


Good luck!

I was just wondering: What your thoughts were on the mapping direction they chose?

I guess this video kind of shows some of the odd mapping:

Spoiler: ShowHide

I thought this was an excellent game, except there are at least three map transition errors. I think if your game is selling on Steam, one transition error is one too many. The story and pacing are spot on though, for a fifteen hour rpg. I haven't finished the game yet, but I have an overall positive impression of it. 
Chat / Re: Democracy in Hong Kong
September 30, 2014, 06:20:37 pm
I hope it doesn't get out of control again. China can be way too heavy handed, not unlike the U.S. I guess, when it comes to curbing dissent.
Welcome! / Re: Good Bye
September 30, 2014, 06:05:50 pm
Sucks to hear you're leaving. I hope you treat it as a "sabbatical" for the time being and return to your real job some day  ;). I think you had one of the better projects on the site. Your work is truly amazing and inspirational to other rpgMakers out there.

Good luck with your future endeavors!

Welcome! / Re: Vacation
August 12, 2014, 11:10:50 am
Welcome back, and happy belated birthday.
Chat / Re: Goodbye, Opera (and ╬╝Torrent, too!)
August 12, 2014, 11:08:58 am
l used Opera back in the and thought it was decent. I never really jumped on the Chrome bandwagon because of all the tracking the NS... I mean Google does. I'll have to check out that stripped down version you've posted.

My question is: Where's the love for Firefox in this thread?
Video Games / Re: The Joy That Is Tingle
July 09, 2014, 11:17:10 am
Great job on the editorial, that was a very enjoyable read. Good luck with your future writings. If you keep that level of quality up you're bound to attract a lot of readers.
Express your Creativity / Re: Looking for a Reader
June 17, 2014, 09:36:14 pm
I'll try to read this when I get a chance. I know how difficult it can be sometimes to get feedback NIP. I'm not sure if you already know about, but if you're not a member I would highly recommend joining that site. They have a very welcoming community where you can review each others stories. They also hold monthly writing contests where members are challenged to create a short story that fits certain criteria.
I wouldn't trust CNET because their owned by CBS Interactive. CBS was a major supporter of draconian legislation like SOPA and its ilk.
New Projects / Re: Kingdom Hearts: Age of Guardians
April 29, 2014, 10:03:54 am
I agree, your menu effects look pretty freakin sweet.
Resources / Re: Story Writing Software
April 10, 2014, 02:54:01 pm
I'll check that out sometime. I've always been a big fan of ywriter (it's free also).
General Discussion / Re: Fan games that failed
April 03, 2014, 07:09:05 pm
I was actually surprised to see a Pokeman fan made game. There was a group on Reddit trying to create an LoTR game using Skyrim Creation Engine that was shut down via cease and desist letter. I think they wanted to complete it in secret, but there were just too many people needed, to make it possible to create the game on the DL.
Chat / Re: An idea for the next generation of MMO
April 03, 2014, 07:03:55 pm
To continue on from my last post, and to tie this into Winkio's idea for the next step for MMOs.

I like your idea for a Dungeon Master styled AI, that can track certain statistics of gameplay, to generate a more dynamic and satisfying gaming experience. You seem to dismiss new technology (VR) as being gimmicky, and most likely not the saving grace for MMO shortcomings. My argument in favor of VR for MMOs is not very strong as of late  :'(, but I think it (VR) will be part of the next evolutionary step for MMOs for sure.

So here's a bulleted list of items I think a good MMO should strive for:

1. A fully realized fantasy world with enemies you don't have to feel bad about killing. I hate when I feel guilty about killing monsters. I'm playing a fantasy game, I want to kill monsters and find loot.

2. I would like to see a combat system implemented similar to Dark Souls or Bushido Blade. Something bordering on simulation, but still very strategic.

3.  A game designed with VR in mind. Just the goggles though, not anything that requires any actual effort or movement on the player's part.

4.  A compelling overarching story that gives your adventuring a purpose. This is where Diablo 2 really shined for me. There wasn't much of a story, but the cinematics did a good of job of creating a sense of purpose to your chase after the wanderer.

5. I want a world where your decisions matter. I like the way Dark Souls handled multiplayer, though it could have been much better. But I thought it was interesting how they incorporated the multiverse/world angle to explain how changes in one world wouldn't affect changes in another. This would fit perfectly with an MMO where you could kill important NPC's and need to live with your decisions. Of course not just kill NPC's but offend people, or make enemies,  choose sides, etc...

6. I always look to Dungeons and Dragons 2nd edition as being the pinnacle of the character creation process. Any formula that stays relatively close to this kind of character creation would be fine with me.

7. Covenants in Dark Souls were handled extremely well and I would like to similar mechanics incorporated into MMOs.

8. Trading would need to be a big part of the experience. While I liked Diablo 2's trading, I think it would have been better if there was a place you could go with your characters, like a tavern, to trade.

9. Make the loot a free-for-all, and keep items random and the good stuff rare. Let people role play as theives and let heroes/heroines be cautious of who they choose to join them on an adventure.

10. Incorporate a Ladder system so the game stays fresh. Also, it might be cool if you could transform a high level character at the end of a Ladder season, into a useful item that a "descendant" character could take with him into the new Ladder season.

11. Maybe Steam could create a reputation system similar to Ebay to help keep track of hackers and spammers.

I'm out of time again... lol...
Chat / Re: An idea for the next generation of MMO
April 02, 2014, 09:04:09 pm
Diablo 2  LOD to me, was a near perfect multiplayer action rpg game. Of course it wasn't always such a great game, but after version 9.0 on, it was spectacular. I realize Diablo 2 isn't an MMO, but since I have little to no experience with MMO's like WOW, this will need to suffice as a standard for my references.

What made the game great:

1. Joining the ladder:

Upon joining a new ladder all players start at level one with a brand new economy. After a specified period of time (months)  the ladder resets and a new one starts. At the end of a ladder your character is placed into open where you could continue adventuring with your character if you so desired.

What I like about the ladder:

You always have a relatively fresh economy and the game just feels new every time it resets.

What I dislike about the ladder:
It's painful to let your favorite character go to open knowing that it is full of hackers, and has a broken economy. Basically when the ladder resets, there is no reason to continue playing your character.

2. Trading

Trading was a major part of Diablo 2 that I think the developers of Diablo 3 failed to understand. When I played Diablo 2 back in the day, over 50% of my time was spent monitoring the trade chat looking for good deals on gear.

What I like about trading:

You spend all of this time in the game killing monsters for loot. That's the basis of a good ARPG. Every kill was like putting a coin in a slot machine: you never knew what you might find; most likely nothing, but there was always that chance you'd find something godly. The drops were rare enough that trading was a necessity. It was fun and entertaining to set up deals and trades with other players.
I liked the fact that other players could scam an unwary player. That is some excellent roleplaying on their part. They were crafty enough to trick another player into making a bad deals, using bait and switch techniques.
What I dislike about trading:

I guess anytime real money is involved it ruins the economy too quickly. Also, the prevalence of bots advertising sites to purchase equipment ruins the gaming experience.

3. Looting:

I always thought it was a blast to join up with a bunch of players and run a boss hoping to find a good piece of gear.

What I like about looting:

I liked the fact that it was a free-for-all, in that whatever dropped was given to the first person to grab it. Some people would try to dictate the rules of the run, stating that whatever dropped from should go to the host, but you could never really trust the people that were adventuring with you. This further deepened the roleplaying aspect of the game in which few other games have been capable of achieving, because you were emotionally invested in the game. When you were the high level character performing boss runs, and somebody stole one of the good drops (a unique ring for example) there is nothing more infuriating. But that to me is what makes it great. People could actually roleplay thieves in this game. I don't think this was an intentional design choice, this or the scammers in the trading, but it greatly deepened the gaming experience. It made the world feel, unsafe and sketchy.  

What I dislike about looting:

I guess this doesn't apply to just this game, but all games with looting in general. Every type of item needs to have a use or a way to make it useful. Either by selling, crafting, converting, etc... I don't like to see items that have absolutely no way to derive a use out of them.

4. Character Building:
It's fun to understand the rules of the game you're playing and creating a character that can thrive under those harsh conditions.

What I like about character building:
This gives you a chance to think about all the different ways you can create a truly badass character. That is why we enjoy playing the heroes and heroines isn't it.

What I dislike about character building:
I'm not a fan of respecing. I think perhaps there is a way it can be included into a game in a limited way without negatively affecting game-play too severely. I would maybe make it a one time reward for a difficult quest.

It's getting late, I'll try to post something more on track tomorrow.    
I was pretty sure it was an April Fools thing, but then again, I was kind of wondering. I know some of visitors to this site could very well get into some things on the internet that would be deemed "nefarious" by the law. I guess it's kind of cool to know that  could have been a real take down.

I was zooming in on the notice to see if there was some secret message or eater egg hidden somewhere on it. I thought the guy on the camel was a giveaway that it was a joke, but I guess that's just what the take-down notices look like.

I'm glad to see the site is back up and running.
New Projects / Re: 8 Bit Bits
March 17, 2014, 08:34:43 pm
Thanks gameus!  ;)