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Messages - locowhiteknight

21
New Projects / 8 Bit Bits
March 17, 2014, 07:50:38 pm
I don't really have a traditional "game" project I'm working on at the moment (for this post anyways  :D). The project I'm working is going to be a collection of scene recreations from: pop culture, literature, etc..
So... hopefully that's okay.

Of course I'll be using this section to seek guidance on problem solving whatever issues might be stumping me at the moment.

So without further adieu...

Project Name: 8 Bit Bits

Romeo and Juliet:
Spoiler: ShowHide


Lord of the Rings
Spoiler: ShowHide



22
Story & Themes / Re: Song of Destruction: The Story
March 05, 2014, 07:35:31 pm
Nice job! I like the way you handled Alice's big reveal. I also wanted to say that over all I enjoy reading your writing style ;

I found one small typo maybe two.

"now loud enough to split the ears. A knight stood in the doorframe, wearing hulking metal armor the shone brilliantly in"

Good luck with the project!
23
New Projects / Re: Kingdom Hearts: Age of Guardians
March 05, 2014, 07:12:17 pm
Hey Zexion, the project is looking really good so far. Keep up the good work!
24
Chat / Re: What's your favorite magic system and why?
February 23, 2014, 06:39:37 pm
QuoteInsert Quote
I played Treasure of the Rudras (WhiteRose mentioned that game a few years back so I checked it out and played it through) and it had one of the most creative magic systems I have seen. Heck, Square made it. Of course it's good. xD


"Treasure of Rudras" I remember that one now. Somebody gave me a rom of that game and suggested I check it out. You're right, that game did have pretty interesting magic system. I never finished the game or got very far, I remember there being something about giants. Anyways, that was a good choice.

QuoteI think it generally falls into one of two categories: magic is common (most people have seen it at least a few times in their life,) or it is rare. (FFVI, for example, where it is virtually forgotten until the Empire brings it back) Both are completely viable, so it's more of how you want to implement it.


Yeah, I guess in that sense it would definitely fall into either one category or the other. But I like a magic system to have rules that help flesh it out and make it seem real. Perhaps some of the mystery and allure of magic in a fantasy story is lost when too much is explained. But I think skillfully written story can satisfy both desires.

QuotePersonally the Golden Sun franchise's really resonates with me.


That's an interesting way to handle the magic system in a game. I haven't spent much time with the Golden Sun  series (I think I have a couple gba carts laying around here somewhere) I'll need to revisit them and take another look.

QuoteI also like Morrowind's and Oblivion's magic systems where you can create your own spells and name them.


I just picked up Morrowind late last year and installed the overhaul mod. That game does have cool magic system for creating spells. I really liked the lack of limits with the magic in that game. It seemed like if you were clever enough to try something crafty it would probably work.

QuoteI totally enjoyed the magic-system of "Lost Magic" for the gameboy ds.


I've never heard of that game, but that seems like a cool magic system (very fitting for the DS.) I remember one of the Castlevania games, Aria of Sorrow (I think), had a similar mechanic.

Are there any fans of Final Fantasy 8's magic system? That one seemed to have a wildly different way of employing magic.










25
Chat / What's your favorite magic system and why?
February 23, 2014, 11:52:49 am
I'm brainstorming some ideas for a magic system that I've been working on for some time now. I guess I want to get a better idea of other really interesting magic systems that have been created. This way I can look at my own creation under a more critical light, to make sure I keep it as original as possible. I don't really care if your choice comes from a novel, video game, or  is one of your own designs; I'm just hoping to learn about a new magic system that I've never heard about before today.

I guess my favorite magic system comes from the Inheritance Cycle by Christopher Paloni. I've been told that his magic system is very derivative from other works, but I haven't read them.

I like his magic system, because the casting of magic has limits and penalties. Magic casting is very rare in the world of Algaesia (I hope I spelled that right) and very difficult to accomplish. The first two books do an excellent job explaining the rules of the magic system (especially the second book) and it's inherent dangers. He handles the explanation of the magic system superbly so it doesn't feel like a big info-dump.

If I were going to choose a jrpg for my favorite magic system I would lean towards Final Fantasy 3(VI) in stark contrast to Paloni's system. In this game everybody can use magic if they are taught how to perform the magic by an esper or if they are half-esper themselves.

Which magic systems do you think are the most interesting?




26
Academics / Re: LL(1) Grammars - Parsing Tables
February 08, 2014, 09:21:16 pm
Not sure if it will help at all, but this presentation seemed to be fairly clear (in comparison to some of the other reference sources I found :haha:). Of course I've never had a class on compilers, so take that with a grain of salt. He touches on left-recursion grammar in modern programming languages towards the end of the video.

Spoiler: ShowHide


Looks tough, but I'm sure you'll get it!



27
Story & Themes / Re: Song of Destruction: The Story
February 07, 2014, 09:11:59 pm
Nice job so far! :)

This plot has a very familiar jrpg air about, which is awesome. I really like your take on the "multi world" fantasy world. This other world seems a lot darker than in most of plots I know of that have a magic world. William seems to be very likeable protagonist and I'm interested to see how Alice fits into the picture. For the little bit available to read so far I don't have very many useful critiques to offer.

I found a couple typos you might want to fix for the next person that reads it but nothing major.

"...hang on" said William "Ive a priest I can help you."

"... to the ntether wth and you..."

There were two other ones I came across but I can't find them right now. :(

I didn't really care for having titanium be the ult8mate tool for unlocking the world of magic. The inclusion of alchemy was really interesting though. I think it would be cool to have them extract a rare element from like a meteroite using alchemy or perhaps have them make some kind of difficult alloy using alchemy.

I also wanted to comment on the introduction of Alice. I didn't know she was a female character until she was referred to as it several times waiting for the correct identifying pronoun to be determined. If you want to keep the surprise of the reveal I would take Winkio's suggestion of referring to her as knight or warrior until you're ready for the surprise.

Sorry for the typos on this post I'm using my phone. I like the story far. Those were just a couple of suggestions, please feel free to ignore them. Good luck with the story.
28
Welcome! / Re: Goodbye
February 02, 2014, 09:07:38 pm
Hey Winkio,

I'm glad to hear that you're okay and safe. I'm new around here so you probably don't me know me, but just from being around the site I've heard a lot of good things about you.  :) I just want you to know that you matter, and if anything, the world needs more people like you, not less.
29
So I just watched The Cabin in the Woods, and thought it was pretty good. This must be some kind of a spiritual successor to Thirteen Ghosts (I'll look that up later).

Well... for starters I would try my best to think about how to use a person's senses to create a terrifying experience. Some can be manipulated directly like: sight, sound, and possibly touch (using a rumble feature). While the player's other senses, taste and smell, would need to be affected indirectly through creative game making techniques. For instance: having the character in the game reacting to a bad smell or taste in a negative way (or vice versa). Eternal Darkness and Amnesia (I'm sure there are other games as well) added in another "sense" insanity that really made the game seem scarier.

I think catering to a specific culture's superstitions and folklore would also play a big role in the design of a terrifying game. I don't necessarily think that a good horror game would hold up "universally"; it needs to consider what the culture of the intended audience would deem terrifying. For example: the inclusion of a chupacabra in a game may be scary as shit for some people, while others might think that a bedroom fan losing its power in the night would be far more terrifying.

Perhaps some things are universally alarming, such as: sharp teeth, blood curdling screams, foul smells, darkness, isolation, torture, etc (of course the list goes on and on). But being able to recognize these elements and including them into a game would be one of my goals... if I were to make a horror game. Take for instance the Exorcist (I thought this was a scary ass movie), if you understand the concept of the Devil the movie is pretty damn scary; but if you don't, then not so much. 

Of course there is the protagonist, and I agree with you, in that you need to be able to relate to him/her or it's all for nothing. That's why I would go the route of a creating a "blank slate" protagonist that basically leaves the player to fill in the shoes of this character. I choose this style because a lot of my favorite games have basically "blank slate" protagonists.

As far as the NPC cannon fodder goes, in order to get the player emotionally invested in their outcome, I agree that sticking to cliché horror movie tropes is not the way to go. Some games overcome this by making the NPC weak and powerless forcing the protagonist to become the savior. This works really well in the Horror genre because, the protagonist may be able to easily get away from whatever is chasing him, but what about the NPC relying on her/him.

I need to cut this short, but man you really got me thinking about how to implement a good horror game now. I haven't really given it much thought before, so sorry if this comes off as extremely rushed and scatter brained. I guess it's more of a brainstorming/response post.

One other thing I wanted to touch on real quick concerning The Cabin in the Woods and story telling in general is: staying true to the lore you create/use. The Cabin in the Woods fell apart at the point when the jock slammed into the electric force field and died. If they could just kill the characters in any old fashion, why would they rely on monsters to do the job. Perhaps I missed something here.
30
Well, you've sold me on watching The Cabin in the Woods *hops over to vodly.to:naughty:

QuoteI know I'm long winded, and have exceeded many peoples Attention Span already.


A bit perhaps, but it's a great post.   ;)

QuoteStorytelling games along with the Art of Killing Characters needs to give us some type of a relationship with both the Protagonist that Grows, an Antagonist, and a compelling Dynamic Objective.


I was going to throw Slenderman out there as a truly terrifying game (in my opinion) that doesn't necessarily fit into this "mold". Well perhaps it does, considering you are essentially the protagonist, so you have a vested interest in finding the eight pages. The storytelling is done more through online wikis and youtube videos exploring the lore of the antagonist-- The Slenderman. Though I can't say roaming through the woods at night, trying to find eight pages, is a very compelling dynamic objective.

QuoteOur story and our experience as Players are about us getting there.


I agree.

Which games stand out to you a "flagships" for the horror genre?
31
News / Suggestions / Feedback / Re: Win a free game!
January 22, 2014, 03:28:09 pm
Zexion wins by default. This contest is closed.
32
QuoteI can explain how hash tables work on an abstract level and how they compare to dynamic arrays.


That's what I'm trying to wrap my head around I guess. Would it be possible to show the implementation in C or C++? I have a feeling it might be more intuitive for me to follow in one of those languages, preferably the latter. Thanks for considering making a topic on this.

QuoteI was going to make one about how server and client communicate, explain a bit what a "handshake" is, etc.


This one sounds interesting as well. I got into learning a little bit about this in C#, while covering how sockets work.
33
Nice job on the game! I can't believe that Panda game had the most votes, that game sucked. Good luck with your game-making, so far you're doing an excellent job.
34
General Discussion / Re: Neko RMXP Player for Android
January 15, 2014, 08:11:01 pm
I haven't used it yet, but I have definitely downloaded it now. Thanks for the heads up.   ;)
35
Is there any chance you could do one covering hash tables/functions in the future?
36
News / Suggestions / Feedback / Re: Win a free game!
January 15, 2014, 08:03:09 pm
Yeah, I guess it can be pretty time consuming. Out of curiosity, if you decide to make one, what scene are you considering recreating?
37
Entertainment / Re: SCRIPT SHOP (now ft. Ryex) !!!
January 13, 2014, 09:56:06 pm
 :headphones: :headphones: This is fucking AWEsome!!!  :haha:
38
News / Suggestions / Feedback / Re: Win a free game!
January 13, 2014, 09:36:21 pm
This is my take on the recreation submission:

Spoiler: ShowHide


The title graphic and the game over graphic are not my creation. They were found at the following sites:





Good luck with the contest!
39
News / Suggestions / Feedback / Win a free game!
January 13, 2014, 09:31:04 pm
Win A Free Game!





Enter for your chance to win a free copy of Ys Origin on Steam. This item will be given as a gift through Steam.




Rules:


  • Recreate a favorite scene from a movie, book, or play using RMXP, and post it on this thread.

  • You will only be allowed 1 submission for the contest.

  • The winner will be randomly picked one week from now.






Disclaimer:

This contest will end on 1-20-2014 @9:00PM Eastern Standard Time.

Good luck, and have fun creating your submissions.




40
Chat / Re: Your Life Here
January 07, 2014, 06:05:02 pm
Welcome friend. :) I'm sure everybody here welcomes your company with open arms.

Sorry to hear about all the turmoil in your home country right now. I listen to the reporters on NPR every morning giving their accounts of the horrible atrocities that are being committed by both sides of the war. I still can't imagine what it must be like living through a civil war, nor do I want to. In Syria's case it seems especially bad, with what amounts to two superpowers playing tug-of-war with their country, in hopes of controlling Syria's future. I hope that things work out for the best, and that you stay safe. 

Good luck with the game making, and if I can be any help, let me know.

LWK