Wonderful!
Thats what i wanted, thanks
.
I had to Edit two Lines though, maybe you were a bit in a rush.
Right after the start of the module DTLS in the Configuration the first Entry should be Activate instead of ActivateTime !?
And in the clas Game_System at the End under Object initializing the first parameter for activation had to be changed in @activate_dtls = DTLS::Activate
Maybe you could update that. And with that i have two other and hopefully last questions.
1. When i set a Tint with the set_map and night command the change is first updated after a map change and/or at the start of the game. How can i update/swith the tint on the same map?
2. Can you make it possible to get a night/tint screen in a amount of frames or provide instruction how to do it when using this script with deactivated Time System? That would make a nice Transition possible.
For Example:
set_map
night 100 100 100 255 40
The 40 at the End is the amount of frames it takes to get the Tint? That would be great, thanks
.
greetz