Where do I insert these? What Line # of the script?
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Quote from: game_guy on April 29, 2012, 04:25:12 pm
Like the map as a background? This should do it for Scene_Menu.class Scene_Menu
alias gg_init_map_background main
def main
@background = Spriteset_Map.new
gg_init_map_background
@background.dispose
end
alias gg_upd_map_background update
def update
@background.update
gg_upd_map_background
end
end
class Scene_Menu
alias gg_init_map_background main
def main
@background = Spriteset_Map.new
gg_init_map_background
@background.dispose
end
Quote from: stripe103 on April 29, 2012, 04:33:57 pm
EDIT: Game_Guy was faster than me.
Quote from: Spoofus on April 21, 2012, 07:38:23 pm
I wouldn't mind doing things with that zombie nurse
Quote from: Andreavnn on April 21, 2012, 02:12:52 pm
Thanks for all your help AJNR95 You must of had a bowl of Badass for breakfast this morning.
Quote from: Andreavnn on April 21, 2012, 11:44:51 am
I am still having a problem, I can't seem to get the HUD to fade correctly, I am going to upload a demo and PM it to you. I made a second common event called 'setting' to help me move the HUD round you can just delete that, it is a place holder.
Quote from: Andreavnn on April 20, 2012, 04:27:45 pm
No it isn't a animated background, when I change the X and Y coordinates the background doesn't change with it. I have the HP and SP bars in place already.
Quote from: Andreavnn on April 20, 2012, 03:44:44 pm
***EDIT*** Fixed the problem with the SP and HP bar. Graphic issues there, still can't get the HUD-Background to move around the field.
Z_HP_TILING = true
Quote from: Andreavnn on April 18, 2012, 08:05:10 pm
HUD_Background Image