Calintz's Scripting Questions Thread
**Let's Zoom to the Character** To add simple aesthetics is the key to graphical success when making games. A very useful feature in any game is to be able to locate a specified object(character, tile, etc...) and zoom onto that specific object. Can somebody with scripting knowledge(probably requires a 'basic' level of scripting knowledge) help me learn how to perform this action??
**I think this will be done by acquiring the (x, y) coordinates of the character or object, and then zooming to that location.
RESOLVED **Let's Move the Gold Window**
I was trying to figure out how to move the gold window, and all of my attempts have failed miserably.. .. .. :|
**I am using the default command to show the gold window from a message on the map. How do I change the location for this??
FOUND A WAY AROUND **Let's Dispose of that Gold Menu**
I was able to generate my own gold menu and placing it where I desired by using the "Call Script" command. However, the window does not disappear when I would like it to.
**What command can I used to dispose of that window from the "Call Script" command??
**Also, what command can I use to update the same window??
FOUND A WAY AROUND **Let's Move the Window Pause Icon Permanently**
Everybody who uses RMXP knows that when a message is being shown, in order to continue, you have to press a certain button, right!? Well, while the system is waiting for that button to be pressed the system lets you know that it is waiting on you by displaying that small window pause icon at the bottom of your message.
What I am looking to do is to indefinitely change the y position of that little pause icon, but I do not know what syntax controls the pause icon, and I could not find anything that led me to believe that it is located in the Window Message script. Anyone wanna help me find the area that controls this icon??
**Please don't tell me to edit the windowskin itself, because the windowskins attributes for the pause icon themselves, aren't large enough to re-locate the icon to display where I desire.
**Let's Make an Icon Blink** I was wondering if somebody could help me set up a small snippet that could be added into a script that uses icons for display. The meaning of the snippet is to make the icon blink.
**I know it involves changing the icons hue, but I don't know how to loop the effect and have it continue to blink until a certain condition is met.
**Let's Determine the Passability of a Specific Tile** It has become my top priority to figure out a way to determine whether or not a tile (on any given map) is passable...Here is the catch. I need this tile to be very specific. I need to know how to determine if a tile that is placed two tiles ahead of the main character is passable or not.
RESOLVED **Let's Check the System for the Current #of Party Members**
Is there a snippet I can use that can check the system for a set amount of party members?? Like, can I do something like this?? It would be called from the conditional branch, call script option.
- obviously not the proper syntax.
**Meaning if there is one member in your party.