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Messages - Aqua

41
General Discussion / Re: Game colour
March 09, 2012, 09:14:47 am
Waking up and feeling meh about the morning and morning classes then reading g_g's comment put a smile on my face... lol <3
42
General Discussion / Re: Game colour
March 09, 2012, 12:04:55 am
Would it be easier to just run all the resources through a batch edit to achieve the effect of what you want?
43
Oh right... forgot about erasing events... lol

Want me to add anything else or explain the code stuff?
44
Script Requests / Re: Events/Enemies Chase Script
February 24, 2012, 05:37:22 pm
http://dl.dropbox.com/u/23928630/EnemyChasing.zip

Um... No?
Enemies check only themselves against the player.
I didn't make hoards follow the player if one person spotted him, but I can add that.


Edit:
Didn't have time to add some more notes when I first made the post.

You only need to have that one line of setup that is in the event on map001.
And then for the enemies, you can copy and paste them.
Just have to change the graphics, movement controls (if needed), and the battle settings and stuff.
45
Script Requests / Re: Events/Enemies Chase Script
February 24, 2012, 04:58:51 pm
This could be evented.

Sec...
46
General Discussion / Re: HUD design
February 19, 2012, 06:36:54 pm
The style of the HUD doesn't seem to match the art style of the people/world.
47
Mathematics / Re: Dice Probability Help
February 13, 2012, 02:48:21 pm
Lol... When I saw that this had a new post.
I was like... "WHO IS HK-47 AND WHY IS HIS FIRST POST IN THIS!?!"
Then I clicked and was like... Oh... it's Blizzy.

Then I read the post, and was like.
WAT.

I understand your reasoning and see why it's more complicated than what I did.  Just trying to think to myself if 45% seems right.
Lol I suck at this :x

Thankies.
48
Mathematics / Re: Dice Probability Help
February 13, 2012, 09:37:14 am
Oooh I see where I went wrong.
I multiplied the number of combinations that worked (21) by the number of numbers (6) by the number of possible positions (5).
Thanks winkio and Blizz.  (And SP for trying.)

Now that I know this chance for realz... time to find the chance for other combinations...
I'll try to do it myself, but might need help later XD

(Other combinations I need for 5d6:
Step: 3 consecutive numbers:  123, 234, 345, or 456
Jump: 135 or 246
I'll leave that there if you guys /really/ wanted to help me~ <3)



Edit:
Step: 14.19753086%
Jump: 7.098765432%
Lol that's what I got by making quick assumptions...
49
Mathematics / Dice Probability Help
February 12, 2012, 04:38:16 pm
Hai~
My mind is pretty frazzled right now, and I'm having trouble thinking about this...

Could someone tell me and explain the following if I am wrong?

Given 5d6, what is the probability that you roll any kind of triple, quadruple, or quintuple?
The order in which they are rolled does not matter, as long as a triple, quadruple, or quintuple can be formed.
So... 1-1-1-2-3 is the same as 2-3-1-1-1.

What I got was 630 out of 7776 possibilities or 8.102%.  Is this correct?
50
Oops... totally wasn't paying attention... lol

Did you want the critical strike's 3x damage modifier to kick in before or after defense is applied?
51
     # Calculate basic damage
     atk = [attacker.atk + attacker.str / 3, 1].max # Is there someway to make the attacker.atk not be effect by the dividing of 3?
     arm = [self.pdef]
     self.damage = atk - arm


You want that 0 to be a 1, since you don't believe in "0 damage."
And RGSS follows PEMDAS, so only the attacker's strength is being divided by 3.


Oh... this is my 2500th post...
52
Entertainment / Re: The Mach IV test
January 29, 2012, 07:28:03 pm
Your score was 53 of 100.
53
Troubleshooting / Help / Re: Control Control
January 14, 2012, 10:25:23 pm
Futendra overwrote the entire Game_Player class when Blizz-ABS modifies it...

I'm not sure if Blizz-ABS makes changes to def passable?, but that's the only part you need under Blizz-ABS
If it is changed in Blizz-ABS, though, then you should be able to just change the key from within there.

class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # * Passable Determinants
  #     x : x-coordinate
  #     y : y-coordinate
  #     d : direction (0,2,4,6,8)
  #         * 0 = Determines if all directions are impassable (for jumping)
  #--------------------------------------------------------------------------
  def passable?(x, y, d)
    # Get new coordinates
    new_x = x + (d == 6 ? 1 : d == 4 ? -1 : 0)
    new_y = y + (d == 2 ? 1 : d == 8 ? -1 : 0)
    # If coordinates are outside of map
    unless $game_map.valid?(new_x, new_y)
      # Impassable
      return false
    end
    # If debug mode is ON and ctrl key was pressed
    if $DEBUG and Input.press?(Input::Keys['YOUR KEY HERE'])
      # Passable
      return true
    end
    super
  end
end
54
Video Games / Re: The Legend of Zelda: Skyward Sword
January 01, 2012, 10:52:09 am
The adapter isn't at any of the gamestops, but is at best buys.

The game was on sale for $40 at best buy yesterday, and I had a $40 gift card...
Sooo I didn't feel bad for only paying tax for the game :P
55
Video Games / Re: The Legend of Zelda: Skyward Sword
December 31, 2011, 04:40:41 pm
I haven't been able to find the attachment >.<
56
Video Games / Re: The Legend of Zelda: Skyward Sword
December 31, 2011, 12:31:02 pm
I want to play it, but I don't wanna pay $40 for the Wii Motion Plus controller on top of the $50 for the game.  >.<
57
News / Suggestions / Feedback / Re: Merry Christmans!
December 25, 2011, 12:24:34 am
Mark, you celebrate Christmas on the 24th? O-o

Merry Christmas everyone else.
58
Academics / Re: Speech Pointers?
December 20, 2011, 11:38:23 pm
Yay!
Good job.
60
Academics / Re: Speech Pointers?
December 14, 2011, 05:15:10 pm
One tip my favorite history told me was for "eye-contact," just look at people's foreheads.  It makes it seem like you're looking in people's eyes, but you won't see everyone looking at you.  If you have some good friends in your class, you can look at them for confidence.  If you don't, then you can usually be fine with looking at the teacher.  From my experience, every teacher wants you to do well, and if they know you enough, will give you an assuring smile or something if they know you're uncomfortable with speeches.

I don't like memorizing speeches verbatim but rather memorize key points and just talk about the points.  You want to sound natural and relaxed, and talking about something instead of just reciting robotically helps with that.

Don't pace... at all.
But feel free to use your hands to do any kind of gesticulations to emphasize your points.  Don't be afraid of "acting silly" with your hands; you probably won't be.
Just don't walk around.


Lolz messy writing... I think I forgot some stuff =/


Edit:
NO HANDS IN POCKETS!
Keep them in your sides, flail them around as you get passionate about talking, whatever.
Just don't put them in your pockets.  It makes it seem like you don't care about your speech.