If and when I eventually get around to it, I'd like to make my Advance Wars online compatible while still having offline properties. Not even sure where I'd begin with that...
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class Scene_KEngineMain
#--------------------------------------------------------------------------
# * Object Initialization
# menu_index : command cursor's initial position
#--------------------------------------------------------------------------
def initialize(menu_index = 0, from_map = true)
@menu_index = menu_index
@from_map = from_map
end
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$from_map = 0
$scene = Scene_KEngineMain.new(0, false)
return
end
class Game_Temp
attr_accessor :wave1, :wave2, :wave3
alias reinit_for_wave_oxs initialize
def initialize
reinit_for_wave_oxs
@wave1, @wave2, @wave3 = 0, 0, 0
end
def store_wave_oxs(w1, w2, w3)
@wave1, @wave2, @wave3 = w1, w2, w3
end
end
@mnan.ox = @from_map ? 0 : $game_temp.wave1
@mnan.ox = $game_temp.wave1
$game_temp.store_wave_oxs(@mnan.ox, @mnan2.ox, @mnan3.ox)
QuoteCondition Branch: Local Switch A is OFF
Call Script: $game_system.enable(ENEMY_ID)
Change Local Switch: A to ON
End
Quote# enemy IDs from enemies, that are unknown (e.g. bosses), to make an enemyDid you ever try to use that?
# known use $game_system.enable(ENEMY_ID) through the event command
# "Call Script" to enable the display of information