Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Blizzard

17641
Chat / Re: What are you listening to right now?
January 08, 2008, 03:33:27 pm
I have about 9 GB Trance and torrenting 16.4GB. It should increase my collection by at least a few GB when I pick up what I like. Here's the song, BTW.

http://www.sendspace.com/file/ssf8xg
17642
General Discussion / Re: Version Numbering Formats
January 08, 2008, 03:33:06 pm
I admit the I catch myself sometimes thinking stuff like "Yeah... Blizz A.B.S. two dot zero... now, that sounds awesome... Chaos Project... Final Demo... one dot six dot two dot zero... yeah... I'm great..."

(^_^')
17643
News / Suggestions / Feedback / Re: CP on the move!
January 08, 2008, 12:15:46 pm
I already did. IF doesn't give me any access to the SQL database, so there's no way that I can get the posting data out of it. =/
17644
RMXP Script Database / [XP] DREAM for Music Files
January 08, 2008, 12:14:12 pm
DREAM for Music Files
Authors: Blizzard
Version: 4.5
Type: Encrpytor / Decryptor / Audio File Player
Key Term: Game Utility

Introduction

This script will allow you to encrypt audio files into the .dea format which can be read from within the Data folder and from within the .rgssad archive.

This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1.  Redistributions of source code must retain the above copyright notice,
    this list of conditions and the following disclaimer.

2.  Redistributions in binary form must reproduce the above copyright notice,
    this list of conditions and the following disclaimer in the documentation
    and/or other materials provided with the distribution.

3.  Neither the name of the copyright holder nor the names of its contributors
    may be used to endorse or promote products derived from this software
    without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteDREAM for Music Files licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić

Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteDREAM for Music Files licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic

In general other similar variants are allowed as long as it is clear who the creator is (e.g. "DREAM for Music Files created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.

If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.


Features

  • encrypts your Audio files in a way, so you can encrypt them together with Data Files and decrease the chance of music theft
  • decrypts and plays the .dea files
v1.0b
  • rewritten conditions using classic syntax to avoid RGSS conditioning bug
  • now beta
v1.01b
  • compatible with StromTronics CMS v5.0b and higher
v1.02b
  • improved coding
v1.03b
  • fixed a bug caused by a typing mistake
v4.5
  • now uses DREAM v4.4
  • added new license
  • added usage and crediting instructions


Screenshots

N/A for this sort of script

Demo

N/A

Script

Just make a new script above main and paste this code into it.
Script Download

Instructions

Inside the script in the first comment.
Download this file:

DREAM files

and extract it into the Data folder of your game.
The Download file includes:
DREAM.dll
DREAM_ext.rb
DREAM Readme.txt

Compatibility

98% compatible with SDK 1.x. 90% compatible with SDK 2.x. 99% compatible with everything else. WILL corrupt your old savegames. Can cause incompatibility issues with custom CMSes that change music playing methods in Game_System. NEEDS DREAM of the provided version or higher. Files will be saved into "DREAM Encrypted Audio" format with .dea extension.

Credits and Thanks

  • Boris "Blizzard" Mikić

Author's Notes

This script will encrypt audio files and save it into .dea format. A file in .dea format can't be played by any normal media player anymore, so be don't delete your old files in case you want to edit them or anything similar. If you use this script without having encrypted all your music into .dea files, your game will eventually crash when trying to play them.

That's it! N-Joy! =D
17645
RMXP Script Database / [XP] DREAM for Save Files
January 08, 2008, 12:08:04 pm
DREAM for Save Files
Authors: Blizzard
Version: 4.5
Type: Encryptor / Decryptor
Key Term: Game Utility

Introduction

This script provides high protection of savegame hacking and i.e. leveling up all characters to level 99. Maximum possible safety was applied to create this script.

This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1.  Redistributions of source code must retain the above copyright notice,
    this list of conditions and the following disclaimer.

2.  Redistributions in binary form must reproduce the above copyright notice,
    this list of conditions and the following disclaimer in the documentation
    and/or other materials provided with the distribution.

3.  Neither the name of the copyright holder nor the names of its contributors
    may be used to endorse or promote products derived from this software
    without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteDREAM for Save Files licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić

Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteDREAM for Save Files licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic

In general other similar variants are allowed as long as it is clear who the creator is (e.g. "DREAM for Save Files created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.

If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.


Features

  • uses the Double Random Encryption Algorythm Module (DREAM) to encrypt important save data every time it is saved
  • makes it harder to hack saved files (even experienced hackers will have a hard time hacking important data from save files encrypted with DREAM)
  • great for RMXP MMORPGs
v2.0
  • uses DREAM 3.0 which is far more powerful than DREAM 2.0, because the .dream3 format is a format in which ALL the saved data is encrypted
  • your savefiles will be saved into files with .dream3 extension
v3.0
  • uses the even more powerful DREAM v4.0
  • faster, better, safer:
     -> new, much faster algorithm which's speed doesn't depend on the chosen encryption pattern anymore
     -> re-coded to avoid the built-in RGSS bug with conditioning
     -> new additional encryption of encrypted data
  • your savefiles will be saved now into files with .dream4 extension
  • displays "File corrupted!" instead of crashing when files are corrupted
  • can decode dream2 and dream3 format
v3.0b
  • now uses DREAM v4.1 or higher
  • direct implementation into DREAM
  • now beta
v4.5
  • now uses DREAM v4.4
  • added new license
  • added usage and crediting instructions


Screenshots

N/A for this sort of script


Demo

N/A


Script

Just make a new script above main and paste this code into it.
Script Download


Instructions

Inside the script in the first comment.
Download this file:

DREAM files

and extract it into the Data folder of your game.
The Download file includes:
DREAM.dll
DREAM_ext.rb
DREAM Readme.txt

Compatibility

98% compatible with SDK 1.x. 90% compatible with SDK 2.x. 99% compatible with everything else. WILL corrupt your old savegames. Can cause incompatibility issues with custom save screens. NEEDS DREAM of the provided version or higher. Files will be saved into dream4 format with .dream4 extension. Cannot decode dream2 and dream3 files where extra data was added, but normal dream2 and dream3 files can be decoded.

Credits and Thanks

  • Boris "Blizzard" Mikić
  • Special Thanks to the makers of the XVI32 Hex editor (without it, I couldn't have tested this script)

Author's Notes

This script will encrypt all save data and render them 100% unusable by any earlier version of your game that DOES NOT have this script. If you are using save-game update of earlier versions, this script will make further updates of old savegames IMPOSSIBLE, because they can't be loaded at all. Please use a DREAM save file converter to convert usual save files into a DREAM readable format. Note that this version of this script can also READ save files encrypted in dream2 and dream3 format only if their extension is being changed to .dream4 and their names are changed like configured below. Note that any extra data from dream2 and dream3 files will not be read. This script will save any files into .dream4 format. Changing this script can easily destroy your savefiles and it is not recommended.

DREAM Save File converter (converts files into .dream2 format)

That's it! N-Joy! =D
17646
RMXP Script Database / [XP] DREAM
January 08, 2008, 11:53:06 am
DREAM (Double Random Encryption Algorithm Module)
Authors: Blizzard
Version: 4.5
Type: Scripting Tool
Key Term: Scripting Tool

Introduction

The DREAM can be used for encryption, decryption, randomisation etc...
If you have suggestions how to make DREAM better, post them.
If you have an idea for a script and would like to use DREAM for it, but the current DREAM version can't satisfy your need for special methods, post your ideas and the next version release may include these methods.

This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1.  Redistributions of source code must retain the above copyright notice,
    this list of conditions and the following disclaimer.

2.  Redistributions in binary form must reproduce the above copyright notice,
    this list of conditions and the following disclaimer in the documentation
    and/or other materials provided with the distribution.

3.  Neither the name of the copyright holder nor the names of its contributors
    may be used to endorse or promote products derived from this software
    without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.

You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteDREAM licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić

Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteDREA licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic

In general other similar variants are allowed as long as it is clear who the creator is (e.g. "DREAM created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.

If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.


Features

  • Read it in the Readme

Screenshots

N/A for this sort of script

Demo

N/A

Script

N/A

Instructions

How to use DREAM for your own script:

1) Specifying the required DREAM version

You need to specify the required DREAM version for your script using
following syntax:

Required_DREAM_Version = 4.4

Be sure you specify the correct version. DREAM will recognize the required
version and give you a notification if its version is not high enough. Note
that you need to specify the REAL required DREAM version OR a higher version
if you are not sure, the lower version supports the methods your script uses.

Do NOT use 4.5 as required version!

2) Including the required DREAM files

Copy the DREAM.dll and DREAM_ext.rb files into the Data folder of your game.

3) Including the DREAM controller

The DREAM controller will allow you to extract the DREAM for the sake of
loading it into the memory. Copy this code into your script:

#==============================================================================
# DREAM_ext controller
#==============================================================================

module DREAM
 
  def self.self_extract
    data = load_data('Data/DREAM_ext.rb')
    file = File.open('DREAM_ext.rb', 'wb')
    file.write(data)
    file.close
    require File.expand_path('DREAM_ext.rb')
    self.load_DREAM
  end
 
end

DREAM.self_extract

4) Activating DREAM in your script

Very simple. You can refer to "DREAM.method_name(arguments)".

Further download this file:
DREAM files
and extract it into the Data folder of your game.
DREAM.dll
DREAM_ext.rb
DREAM Readme.txt

All the instructions about DREAM can be found in the Readme.

Compatibility

As compatible with anything as you make it to be. ;)

Credits and Thanks

  • Boris "Blizzard" Mikić
  • Zeriab - for pointing out a piece of code that wasn't optimally coded

Author's Notes

If you find any bugs, please report them here:
http://forum.chaos-project.com

That's it! N-Joy! =D
17647
News / Suggestions / Feedback / Re: CP on the move!
January 08, 2008, 11:38:59 am
Because I can't get the post data from IF.
17648
Chat / Re: Post a picture of yourself
January 08, 2008, 10:18:13 am
Nah, it's just the glasses. They are big so I look smaller. You gotta see my yellow glasses, they are way cooler.
17649
Chat / Re: What are you listening to right now?
January 08, 2008, 10:17:36 am
Want me to send you the original song?
17650
RPG Maker Scripts / Re: BEFORE asking for help...
January 08, 2008, 10:09:26 am
Updated all 5 topics. :3
17651
First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.
This game serves as main example demo for the Blizz-ABS.

Background story

There is actually none. The game is too short to have one.
Other than that this game is a satire. The characters are acting so serious that it will just make you laugh. With enemies named "Cold Lunch", "Reply", etc. places named like "Spamfalls", "Nooblands", etc. and weapons named like "Banana", "Rubber Sword", etc. you have no other choice than start laughing.

Story

Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. The evil Lord Flamer has taken over Leet Castle and is trying to accomplish his "Taking over the World" plans. He has thrown Sir Lag-A-Lot together with Arshes (possibly the only two persons who can stop him) into a prison. How will this end?

The characters

Sir Lag-A-Lot is the only playable character in the version as Blizz-ABS does not support ally AI yet.

Sir Lag-A-Lot

Race: Human
Class: Knight of the Imense Lag
Age: 67
Gender: male
Speciality: Lag
Character type: Playable Character
Background: Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. Sir Lag-A-Lot has dedicated his life to saving the world and reducing the lag in Blizz-ABS.

Arshes

Race: Human
Class: God knows
Age: 31
Gender: male
Speciality: Unoriginality
Character type: Guest Star NPC
Background: Arshes has quit his job at Enterbrain and after quitting his job at the "Kill Arshes Minigame" in Vendetta, he somehow ended up in Leet kingdom in the prison in Fort Grox together with his old friend Sir Lag-A-Lot.

Forum

Race: Human
Class: Mage
Age: 95
Gender: male
Speciality: Magic
Character type: NPC
Background: Forums lives in Post Tower, just east from the Spamfalls. He will be of great help to Sir Lag-A-Lot during this adventure.

Lord Flamer

Race: unknown
Class: unknown
Age: unknown
Gender: male
Speciality: Clichéd Evil
Character type: Boss
Background: Lord Flamer has taken over the Leet kingdom and thrown Sir Lag-A-Lot into the prison in Fort Grox. He is a clichéd villain and probably just another villain unfortunate enough to meet the legend Sir Lag-A-Lot. But he was smart! He threw Sir Lag-A-Lot into a prison! What an original idea! There's no way Sir Lag-A-Lot could escape! :V

Features

  • uses Blizz-ABS 1.63
  • StormTronics CMS Hybrid Edition (moded)
  • Tons of Add-ons (moded)
  • Arshes as guest star
  • satiric storyline with many parodic elements, a lot of clichés and funny self-reference
  • uses maps from "Lexima Legends - Chaos Project" (Castle Luvia, South Lorence Cave, Dark Passage, Adel Tower) as well as a couple of original maps
  • in the entire game only 6 Switches and no Variables were used
  • approximately 45 minutes to 1 hour of gameplay

Download

(about 5MB)
Chronicles of Sir Lag-A-Lot
Mirror 1
Mirror 2

Screenshots



Additional info

This game requires the RGSS RTP installed to be playable!

This game was NOT compiled and encrypted. You are free to use any resources, but be sure to give appropriate credit. The greatest part of the graphic files was done by me. Since there are graphically edited files by me as well, don't credit me as maker, you can credit me as editor.
This game does not use the default configuration of Blizz-ABS, so don't copy the script from the script editor, use the script provided in a separate text file. The game controls are default, RMXP's controls are being overriden.
This game mainly serves for demonstration of the Blizz-ABS, so if you wonder "Why does this enemy shoot that? How can I make that in my game as well", your best bet is to read the manual and to check out how the configuration was set up. I have additionally added comments on my configuration, you will recognize them by a double ## instead of a single #.

Credits

Producer:
  • Boris Mikić alias Blizzard
Graphics:
  • Enterbrain
  • landofshadows
  • Various artists
Main Engine:
  • Enterbrain
Music:
  • Enterbrain
  • Various artists
Custom Scripts and Blizz-ABS:
  • Blizzard
Additional Blizz-ABS Graphics:
  • Blizzard
Mapping:
  • Original maps by Blizzard
  • Maps from "Lexima Legends - Chaos Project"
Title Music:
  • E Nomine - Die schwarzen Reiter (Blizzard Edit for Blizz-ABS Demo)

Everything else

That's all. N-Joy! =D
17652
Chat / RMXP eats up my GBs
January 08, 2008, 08:14:42 am
I don't know which fact is more amusing. Either the fact that my Projects folder for RMXP is around 750MB... *points at picture*



... or that about 70% of it belongs to CP with all the temporary work stuff and unused resources... *points at other picture*



Either way, it's funny. xD
17653
Chat / How did YOU spend New Year Eve 2007-2008?
January 08, 2008, 08:13:56 am
How did you guys spend New Year Eve? I moved to my friend 2 weeks ago and we planned a party at his place. There were people 14 at the party. We've got the food ready and we agreed that everybody brings their own drinks with them. That way everybody would drink what (s)he likes for sure. The music was mixed. We've had a dynamic playlist with about 12000 songs. Everybody can add a song if (s)he wants, so everybody's music would play. Most of us got pretty drunk until somewhere around 23h. Up to that moment we were divided. The real party people were dancing all the time already (including me of course :naughty: ) while the other group watched TV (how boring D: ). Anyway, around 23h everybody came to the "dancing room" and we've had a good time. Somewhere close to midnight we put up a song with fake counting. Maybe we missed the real New Year for 1 or 2 minutes, but everybody was drunk enough not to care, lol!

Nobody got too drunk during the rest of the night, that means nobody puked which is great. Sure, some of us had to take care of those who can't and mix their drinks, so they can take it. >_> i.e. each time Darija went over for a drink (wine + Cola) to make one for herself and one for her cousin, her mixing ratio of wine:Cola was 2:1, while for her cousin it was like 1:5. She has epilepsy, so you can imagine that she gets too drunk to quickly, that's why. That's the same reason why we couldn't put up a disco ball. D:

Anyway, I was able to keep myself in a state close to being completely drunk and being sober enough to keep some order at the party since my buddy, Sinisa, got a bit too drunk after midnight. >.< For example, I checked the playlist from time to time so it doesn't happen that we have like 20 songs of Eminem in a row or 10 metal songs in a row or 10 techno songs in a row, etc. I mixed the stuff already there to have some change like one techno song, one metal song, then a hiphop song, then again metal, then a balade and so on. I also put up a couple of songs if the playlist was close to the end. I drank away about 2/3 liters of a lime vodka with 16% alcohol and more than half a liter of some red berry vodka with 28% alcohol.

Other than that... Well, Darija and Mateja (two girls who have a boyfriend) kept hitting on me subtly. Of course I wouldn't try anything as not only that I know their boyfriends, they were at the party as well. xD There was another girl who was hitting on me later, but I didn't want to try anything with her either. The reason is simple: I've been hitting on another girl for the last couple of weeks and we made out 2 weeks ago. Since a few people at the party knew her, she might have found out that I made out with somebody else, that might have ruined my chances with her.

Anyway, I took a couple of pictures from the party and put a comic together. Here it is, simply click on the thumbnail to open the real image:



BTW, I dyed my hair to violet about 2 weeks ago. :=
17654
Chat / Post a picture of yourself
January 08, 2008, 08:12:32 am
The picture is old about half a year, but who cares?!

17655
Chat / What are you listening to right now?
January 08, 2008, 08:10:55 am
Base 1 - Reality
17656
Chat / Chat quotes
January 08, 2008, 08:09:47 am
Quote anything funny/disturbing/whatever what you can get. Note that you can use quotes from either our IRC channel, your own MSN conversation, etc.

I'll make the start.

Quote[14:53] mumerus: At least you didnt get your groins kicked multiple time by a killer exgf..
[14:54] Blizzard: >.<
[14:54] mumerus: I think I lost my potiential child..
[14:54] mumerus: I had to use 2 cold beer
[14:54] mumerus: 1 for each sack

Quote[15:50] mumerus: Thank god for your debugger (L)
[15:50] Blizzard: <3

He called me god. <3
17657
General Discussion / Re: Screenshot Thread
January 08, 2008, 07:55:09 am
Yes, it's because she's "defeated". mumerus gave me that idea when he asked for a "dead image" script. So I simply edited the code I made for him and use negative images for defeated actors in CP. :)

Here are the screenies from the old forum, BTW:










SS10: ShowHide

SS11: ShowHide

SS12: ShowHide

SS13: ShowHide

SS14: ShowHide

SS15: ShowHide

SS16: ShowHide

SS17: ShowHide

SS18: ShowHide

SS19: ShowHide

SS20: ShowHide
17658
RPG Maker Scripts / Re: BEFORE asking for help...
January 08, 2008, 07:32:45 am
I love you, too. <3
17659
Welcome! / Re: The Fantasist is here
January 08, 2008, 07:21:02 am
Quote from: Zeriab on January 08, 2008, 05:43:12 am
You don't act like a newbie scripter all the time (i.e. n00b scripter)
You are not a n00b scripter ^_^


I totally concur.
17660
Huge... letters... fix... #_#