Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: nathmatt on February 29, 2008, 10:04:32 pm

Title: [RESOLVED] Star Ocean BS idea
Post by: nathmatt on February 29, 2008, 10:04:32 pm
could this script be made to work
its a staroceon type battle script which when the battle starts you teleport to a certen map which u specify under each zone. to tell wheat zone ur in u could maybe use a call script.
##star oceon battle system###
##need's an ABS script to work#####
normal battle false
def zone 1

teleport(map ???,??,??) 
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
end
def intilize zone 2

transport player location(map ???,??,??)
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
end

def initilize zone 3
 
transport player location(map ???,??,??)
generate random enemy number1 (1-10)
generate random enemy number1 (0-10)
generate random enemy number1 (0-10)
if 0
  end

if 1 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 2 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 3 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 4 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 5 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 6 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 7 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 8 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 9 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
  if 10 create event id (???)
  event graphic(???)
  Event location(map ???,??,??)
  end
Title: Re: (request) star oceon battle system
Post by: nathmatt on March 20, 2008, 08:48:04 pm
i guess its not possibe to tell make it where instead of creating a battle on the map ur on it stores ur location in a variable and teleports you to a map depending on what area ur in by using ur battle mapback or creating a call zone script and till it to creat an event on an 3 random numbers to see what 3 monsters it creats or whether you get more then 1 i need it to be compatible with bliz's abs considering the script wouldnt do much good without an abs
Title: Re: (request) star oceon battle system
Post by: nathmatt on March 27, 2008, 05:42:34 pm
oh well just a thought