Daygames' project "Hamster" is looking for voice actors

Started by Blizzard, March 19, 2014, 02:16:27 am

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Blizzard

Is anybody interested in beta testing this baby? We need both Android and iOS testers.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Spaceman McConaughey

I'm on iOS (iPhone 5), need to test or my life functions will cease.

Blizzard

Sweet. Just send me your UDID so I can make a build that will work on your device.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Spaceman McConaughey


Zexion

I can beta test this if you'd like. I use android, can be either the kitkat or Kindle Fire HD, versions :P

G_G


G_G

Loving it so far. Not sure what you guys plan on doing, but I'd love to buy a non-ad version. Though I think I recall you not being able to accept payments from the Play Store. Which kind of blows.

One thing I feel could use some improvement is the sensitivity of the flinging. When I try to make him go up and just a smudge over to the right, sometimes he goes way too far to the right and I end up landing on a tall spike pole before I even get a chance to try and avoid it. Or when I'm trying to jump straight up, I can't seem to get him to jump in the middle all the time. It's either a little splash or a huge jump. I dunno if this is just my finger placement or not, I'm not very good at swipe based games to begin with. But I can't even get past 10 points. Maybe you should have points stack to unlock parts of the story, rather than doing it in one go. I can definitely seem some people not being able to enjoy that aspect of your game. I know I won't be able to get to 200 points in one run.

Other than that, so far a solid and fun time waster. I hope you guys plan on adding some background music and not just noises. It's in definite need of some. The hamster voice is perfect. Love the artwork.

EDIT: As far as the tutorial goes Blizzard, maybe you guys could leave a button for it on the title screen. So for people who forget how to play the game or need a bit more practice, it's there for them. Showing it once is great, but not being able to access it again unless you uninstall then re-install is a potential flaw for some players.

Tutorial works fine by the way. I'm not having any issues with it.

Blizzard

June 09, 2014, 01:35:26 pm #27 Last Edit: June 09, 2014, 01:39:03 pm by Blizzard
Quote from: gameus on June 09, 2014, 01:15:34 pm
Loving it so far. Not sure what you guys plan on doing, but I'd love to buy a non-ad version. Though I think I recall you not being able to accept payments from the Play Store. Which kind of blows.


Yeah, the Android version will be free with ads. ._.

Quote from: gameus on June 09, 2014, 01:15:34 pm
One thing I feel could use some improvement is the sensitivity of the flinging. When I try to make him go up and just a smudge over to the right, sometimes he goes way too far to the right and I end up landing on a tall spike pole before I even get a chance to try and avoid it. Or when I'm trying to jump straight up, I can't seem to get him to jump in the middle all the time. It's either a little splash or a huge jump. I dunno if this is just my finger placement or not, I'm not very good at swipe based games to begin with. But I can't even get past 10 points. Maybe you should have points stack to unlock parts of the story, rather than doing it in one go. I can definitely seem some people not being able to enjoy that aspect of your game. I know I won't be able to get to 200 points in one run.


The point isn't even that everybody unlocks everything. xD
As for sensitivity, we've had numerous problems with that. After many hours of experimenting and testing, I think that this is as close as we can get to a good balance.

Quote from: gameus on June 09, 2014, 01:15:34 pm
Other than that, so far a solid and fun time waster. I hope you guys plan on adding some background music and not just noises. It's in definite need of some. The hamster voice is perfect. Love the artwork.


Teo did the graphics, I actually did the hamster voice, lol! We're still divided whether we should add any background music since some people said that they like the zen-like ambient sounds.

Quote from: gameus on June 09, 2014, 01:15:34 pm
EDIT: As far as the tutorial goes Blizzard, maybe you guys could leave a button for it on the title screen. So for people who forget how to play the game or need a bit more practice, it's there for them. Showing it once is great, but not being able to access it again unless you uninstall then re-install is a potential flaw for some players.

Tutorial works fine by the way. I'm not having any issues with it.


Eh, the mechanics are really, really simple. To be realistic, the game doesn't actually need a tutorial. We only added it to smooth the learning curve since some people were flinging too weakly.

EDIT: As far as sensitivity is concerned, there are actually dual controls at work. One is the standard fling, but the other doesn't require you to lift your finger. We noticed that some people wouldn't fling right so we added that additional control scheme to make it a bit easier for them without them knowing.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

As for music, you could always make it an option. And how about this. When the game is completely finished and ready for public release, I'll send a couple bucks your way for an ad-free version?

Blizzard

June 09, 2014, 01:55:26 pm #29 Last Edit: June 09, 2014, 01:56:28 pm by Blizzard
Deal, lol! You will just have to remind me to make you an update without ads when we update the actual version on GPlay.
If we find a decent music track, we'll think about it. It would make the most sense to have music, ambient or nothing.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Spiralflux

Shiet, I want to beta test.
Any relevant phone information:
Galaxy Note II
Android Version 4.3
Model Number: SGH-I317M

Blizzard

June 11, 2014, 01:59:38 am #31 Last Edit: June 12, 2014, 03:33:30 pm by Blizzard
Sweet. I have a Galaxy S2 as well. I'll PM you the build right away.

EDIT: Here is a little teaser from the RC build.

Spoiler: ShowHide


We are almost done. Teo still needs to finish the new title screen and I have to translate the game to German. After that we'll have GM build.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Sweet. Dunno what else to report, I've shared all my thoughts. :3 Awesome job with the game, as always.

Zexion

Yeah I actually really like this game :b
For some reason, it crashed on the first time that I opened it, but it was perfectly fine after that (on kindle fire hdx). I am not sure if it is just me, or what, but I can't seem to adjust to the flicking. For some reason I flick it too high or to much to the right or not enough lol, so it gets crazy when obstacles are in a particular order (the under water and middle spike), but I imagine that in time people get used to it like we all did flappy bird. Really like the graphics and everything o.o

10/10 would bang

Blizzard

Yeah, sometimes the game crashes upon the first start, because it hasn't actually finished installing on the OS. I noticed this on all Android devices. After it says that it's installed, it usually does some additional unpacking I guess and during that time, the app is actually "not available". It could be something with Java since it usually doesn't find the initial activity to display.

Yeah, the flicking it a skill.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Blizzard

June 28, 2014, 04:51:51 am #35 Last Edit: June 28, 2014, 04:56:07 am by Blizzard
Alright, the game is released for Android.

https://play.google.com/store/apps/details?id=com.daygames.hamster.android

The iOS version will take a bit longer because of Apple's review process.

EDIT: Who of you testers wants the ad-free version? Just remember that you won't be able to receive any updates that way.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ArcaneAlchemy

Hey Blizzard,

Are the ads a flat rate or are they the click-on payment type? Also, how's the payment on those roughly? I'm working on a survival stick-man poker game and I was thinking of going the ads route.
"Wait? Do I look like a waiter?" -Kefka

G_G

I'll take the ad free version, but I'd still like to pay you to receive updates, or would that be too much work?

Blizzard

Not really, no. I can just set up our build system to compile and build one more configuration, it's not a problem.
I'll do it tomorrow. I'm a bit burnt out from yesterday's night out, lol!
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.