no, shouldn't be... Let me test it, what's your script call?
EDIT: Syntax error probably means the script call got split up at a weird place in the event code. Make sure it's not splitting on square brackets [] or other dumb stuff like that.
EDIT: On another note, 2.83 is up. New features:
Fixed bug with Manual Event Creation where event name tags would not process.
Added last_hit_by and last_action accessors
Added Multi-Body Enemies.
Added Custom Event Size using pixel movement
Added \cspr tag to center the sprite and hitbox of events.
Completed Combat Memory system, which keeps track of last attackers and targets.
Added experience modes to give exp only to the actor that made the kill, or the entire party, or both.