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RPG Maker => RPG Maker Scripts => RMXP Script Database => Topic started by: Agckuu Coceg on February 26, 2010, 02:01:12 am

Title: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on February 26, 2010, 02:01:12 am
MAWS - Modified Advanced Weather Script
Authors: Ccoa, ForeverZer0, Agckuu Coceg
Version: 1.2
Type: Advanced weather script system
Key Term: Environment Add-on



Introduction

Well, I'm with you again and glad to present you a new version of MAWS, based on the established project ForeverZer0 AW, based on the old version of MAWS.



Features:

What's special about it?
  This system is a new addon MAWS, based on the script AWS of Ccoa and editions of Advanced weather from ForeverZer0. This script includes new, modern effects (over 250!), which can be used in any project-based RPG Maker XP.







Screenshots
Later... Later.



Demo

Depositfiles (http://depositfiles.com/files/unrf9snk2)
Mediafire (http://www.mediafire.com/?wiyjyhteizj)

Script:

Depositfiles (http://depositfiles.com/files/m8hk4v3n9)
Mediafire (http://www.mediafire.com/?mmtyjmtgmmw)



Instructions

How to use:
Differences between the script and this script Ccoa and ForeverZer0 not in principle. Just create a call script with the following text:
Spoiler: ShowHide
$game_screen.weather (type, power, hue)

or (if effect has a variance):
Spoiler: ShowHide
$game_screen.weather (type, power, hue, variance)


User-defined weather user images imported to the pictures folder. The controls are:

Spoiler: ShowHide
$WEATHER_UPDATE = false - change this one any time you're about to use user-defined weather

$WEATHER_IMAGES = [name, name, ...] - a list of the names of the images, separated by commas.

$WEATHER_X = 0 - the number of pixels the image should move horizontally (positive = right, negative = left)

$WEATHER_Y = 0 - the number of pizels the image should move vertically (positive = down, negative = up)

$WEATHER_FADE = 0 - how much the image should fade each update (0 = no fade, 255 = fade instantly)

$WEATHER_ANIMATED = true (or false) - whether or not each sprite in the weather should cycle between all the available images.




Compatibility

In principle, this script is compatible with almost all kinds of scripts and SDK. But if this script will interfere with some kind of scripts, please PM or write to me. I will try to solve the problem.



Credits and Thanks

Thanks to Ccoa, the great scripter, who made base for this script, and ForeverZer0, who made great additions in this script.
Credit to me, ForeverZer0 and Ccoa, if you use this script.



Author's Notes

Also interested in your ideas for adding new effects to the script. Please write in this topic about your your thoughts on this matter.

Thanks to all, freelancering shounen from many RPG Maker forums, Agckuu Coceg. Works at the name of shounen... yeah.
Title: Re: [RMXP] MAWS - Modified Advanced Weather Script
Post by: Blizzard on February 26, 2010, 02:43:27 am
I remember that ccoa took her scripts down from various sites due to problems with her employer and author's rights. Are you sure that you are allowed to post her script or a modified version of her script?

Also, if you apply the script submission topic template (http://forum.chaos-project.com/index.php/topic,17.0.html), your topic can be moved into the database.
Title: Re: [RMXP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on February 26, 2010, 03:29:48 am
Quote from: Champion Blizzard on February 26, 2010, 02:43:27 am
I remember that ccoa took her scripts down from various sites due to problems with her employer and author's rights. Are you sure that you are allowed to post her script or a modified version of her script?

Also, if you apply the script submission topic template (http://forum.chaos-project.com/index.php/topic,17.0.html), your topic can be moved into the database.


Yes, Ccoa removed she's scripts from some forums (in particular with the RPG Revolution) due to problems with copyright. I know it. But with some forums Ccoa still actively working and collaborating. I do not break the copyrights of Ccoa (I really respect her) and is ready to declare with certainty that she will not be against the deployment of my modifications.
Title: Re: [RMXP] MAWS - Modified Advanced Weather Script
Post by: Blizzard on February 26, 2010, 04:31:02 am
Alright, do it then. I'll move your topic now.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: G_G on February 26, 2010, 08:59:45 am
I edited your post and placed the script in there. I myself don't like deposit file. I've used it before. Another reason I placed the script is in case the link goes down. Its always good to place the script.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on February 28, 2010, 10:59:26 pm
Quote from: Hellfire's G_G on February 26, 2010, 08:59:45 am
I edited your post and placed the script in there. I myself don't like deposit file. I've used it before. Another reason I placed the script is in case the link goes down. Its always good to place the script.


Unfortunately, because of its location and low-speed internet, I had to fill a demo on Depositfiles. If possible, someone perezaleyte this script on mediafire and give me a link as a mirror.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: legacyblade on February 28, 2010, 11:06:55 pm
here ya go

http://www.mediafire.com/?wzngmgjwijz
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on March 01, 2010, 01:04:26 am
Quote from: Professor Legacyblade on February 28, 2010, 11:06:55 pm
here ya go

http://www.mediafire.com/?wzngmgjwijz


Thanks! This is something that was so necessary to me.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: legacyblade on March 01, 2010, 02:30:28 am
No prob. I like your new weather effects, so take that as my thank you. (besides, it took less time to upload it than to write this post)
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on March 11, 2010, 02:52:28 am
Terrriiiyyaaaa!!! I got a new script for you! New couple of effects... Check it out!
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: legacyblade on March 11, 2010, 12:52:57 pm
Loving the new effects. Here's some mirrors.

http://www.mediafire.com/?mmiknjnntug

http://www.sendspace.com/file/yugxox

http://www.box.net/shared/tds0z2j130

And here's a direct link hosted on my own server

http://legacyblade.com/downloads/scripts/MAWS/MAWS-v1.1.exe

Thanks for the new effects :D Keep 'em coming.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on March 12, 2010, 12:17:14 am
Quote from: Professor Legacyblade on March 11, 2010, 12:52:57 pm
Loving the new effects. Here's some mirrors.

http://www.mediafire.com/?mmiknjnntug

http://www.sendspace.com/file/yugxox

http://www.box.net/shared/tds0z2j130

And here's a direct link hosted on my own server

http://legacyblade.com/downloads/scripts/MAWS/MAWS-v1.1.exe

Thanks for the new effects :D Keep 'em coming.


Again, thank you. I will continue to work, now on two makers.

Could do the same thing for my demo on the VX?
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: legacyblade on March 12, 2010, 01:38:34 am
Sure :) I'll go do that right now.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Jek on March 21, 2010, 02:01:31 am
I love these effects! They are amazing! Ill make some screenshots for you.

Spoiler: ShowHide
(http://img9.imageshack.us/img9/4129/image3cf.png)

(http://img217.imageshack.us/img217/8505/image2ds.png)

(http://img27.imageshack.us/img27/295/image1pg.png)

(http://img11.imageshack.us/img11/9473/image4lt.png)


[spoiler][img]http://img9.imageshack.us/img9/4129/image3cf.png[/img][hr]
[img]http://img217.imageshack.us/img217/8505/image2ds.png[/img][hr]
[img]http://img27.imageshack.us/img27/295/image1pg.png[/img][hr]
[img]http://img11.imageshack.us/img11/9473/image4lt.png[/img][/spoiler]
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on March 25, 2010, 10:41:42 pm
That's what I was lacking.   :^_^': Thanks, I'll add them in the first post.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on April 05, 2010, 04:23:43 am
And here I am again in front of you ... Explore - a new version of MAWS, based on additions ForeverZer0!

NOW an even new effects, they are very, VERY MUCH!!!! Use and write to me!  :^_^':
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: WhiteRose on April 08, 2010, 08:21:41 pm
The script is fantastic! Great work! But....

Why is it in .docx format? Wouldn't simple .txt or even just putting it in code tags be easier?
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on April 08, 2010, 11:59:06 pm
Quote from: WhiteRose on April 08, 2010, 08:21:41 pm
The script is fantastic! Great work! But....

Why is it in .docx format? Wouldn't simple .txt or even just putting it in code tags be easier?


Well, I could have done this in *txt... Just did a *docx.

And in the code, I could not place because the script is huge, and does not fit in the message.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Subsonic_Noise on April 09, 2010, 07:41:38 am
Quote from: Agckuu Coceg on April 08, 2010, 11:59:06 pm
Quote from: WhiteRose on April 08, 2010, 08:21:41 pm
The script is fantastic! Great work! But....

Why is it in .docx format? Wouldn't simple .txt or even just putting it in code tags be easier?


Well, I could have done this in *txt... Just did a *docx.

And in the code, I could not place because the script is huge, and does not fit in the message.

1. I don't have anything to open docx.
2. You could use a spoiler and a script tag.

Anyways, this looks like a great script, but I can't try it out since it's in the docx format. >.>
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Blizzard on April 09, 2010, 09:45:42 am
There's a compatibility pack for download so you can open docx in older versions. I personally still use Office 2003.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: WhiteRose on April 09, 2010, 11:27:49 am
Quote from: Subsonic_Noise on April 09, 2010, 07:41:38 am
Quote from: Agckuu Coceg on April 08, 2010, 11:59:06 pm
Quote from: WhiteRose on April 08, 2010, 08:21:41 pm
The script is fantastic! Great work! But....

Why is it in .docx format? Wouldn't simple .txt or even just putting it in code tags be easier?


Well, I could have done this in *txt... Just did a *docx.

And in the code, I could not place because the script is huge, and does not fit in the message.

1. I don't have anything to open docx.
2. You could use a spoiler and a script tag.

Anyways, this looks like a great script, but I can't try it out since it's in the docx format. >.>

Google Docs can open it, or OpenOffice, if you don't have Microsoft Office. Still, I do usually expect scripts in code tags or as a .txt file. If you'd like, Agckuu Coceg, I could convert it for you and reupload it.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Subsonic_Noise on April 09, 2010, 11:53:35 am
Quote from: WhiteRose on April 09, 2010, 11:27:49 am
Quote from: Subsonic_Noise on April 09, 2010, 07:41:38 am
Quote from: Agckuu Coceg on April 08, 2010, 11:59:06 pm
Quote from: WhiteRose on April 08, 2010, 08:21:41 pm
The script is fantastic! Great work! But....

Why is it in .docx format? Wouldn't simple .txt or even just putting it in code tags be easier?


Well, I could have done this in *txt... Just did a *docx.

And in the code, I could not place because the script is huge, and does not fit in the message.

1. I don't have anything to open docx.
2. You could use a spoiler and a script tag.

Anyways, this looks like a great script, but I can't try it out since it's in the docx format. >.>

Google Docs can open it, or OpenOffice, if you don't have Microsoft Office. Still, I do usually expect scripts in code tags or as a .txt file. If you'd like, Agckuu Coceg, I could convert it for you and reupload it.

I only have an older open office version and an internet connection which makes downloads bigger than 5mb impossible.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on April 13, 2010, 01:21:53 am
Quote from: Subsonic_Noise on April 09, 2010, 11:53:35 am

I only have an older open office version and an internet connection which makes downloads bigger than 5mb impossible.


I have absolutely the same problem... This is shit.

Okay, persuaded. I rewrote the script in text *txt. Link to it now stands in place of the old link *docx.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on April 13, 2010, 01:25:33 am
Quote from: Agckuu Coceg on April 13, 2010, 01:21:53 am
Quote from: Subsonic_Noise on April 09, 2010, 11:53:35 am

I only have an older open office version and an internet connection which makes downloads bigger than 5mb impossible.


I have absolutely the same problem... This is shit.

Okay, persuaded. I rewrote the script in text *txt. Link to it now stands in place of the old link *docx.


Guys, someone will post a demo of other file exchangers? And the fact that, long ago there was Professor Legacyblade being...
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: WhiteRose on April 13, 2010, 06:51:31 pm
MediaFire mirror for script:
http://www.mediafire.com/?mmtyjmtgmmw (http://www.mediafire.com/?mmtyjmtgmmw)

For demo:
http://www.mediafire.com/?wiyjyhteizj (http://www.mediafire.com/?wiyjyhteizj)
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on April 14, 2010, 12:13:30 am
Quote from: WhiteRose on April 13, 2010, 06:51:31 pm
MediaFire mirror for script:
http://www.mediafire.com/?mmtyjmtgmmw (http://www.mediafire.com/?mmtyjmtgmmw)

For demo:
http://www.mediafire.com/?wiyjyhteizj (http://www.mediafire.com/?wiyjyhteizj)


Thanks. I'm add this to the first post.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: ForeverZer0 on May 05, 2010, 07:13:34 pm
I have a favor to ask of you. I'm writing a script right now that uses weather changing, etc.
I was wondering if you could add a global variable in MAWS so I can add compatibility for this script that uses the 'variation' for weather.

Just add something like this:

$maws = 1.2


I'm gonna add it to my weather script as well, but I can easily add compatibility with your script if that line of code is somewhere in the script. Thanks!
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on May 06, 2010, 04:00:08 am
Quote from: ForeverZero on May 05, 2010, 07:13:34 pm
I have a favor to ask of you. I'm writing a script right now that uses weather changing, etc.
I was wondering if you could add a global variable in MAWS so I can add compatibility for this script that uses the 'variation' for weather.

Just add something like this:

$maws = 1.2


I'm gonna add it to my weather script as well, but I can easily add compatibility with your script if that line of code is somewhere in the script. Thanks!


This global variable is already has in script, though it is called:

$modified_aws = 1.2


So no problem.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: ForeverZer0 on May 12, 2010, 06:24:48 pm
QuoteThis global variable is already has in script, though it is called:


Code:
$modified_aws = 1.2
So no problem.


:P
Sorry! I didn't even double-check first.
I managed to get around it in the end anyway, but thank you.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: Agckuu Coceg on May 21, 2010, 11:19:56 am
Quote from: ForeverZero on May 12, 2010, 06:24:48 pm
QuoteThis global variable is already has in script, though it is called:


Code:
$modified_aws = 1.2
So no problem.


:P
Sorry! I didn't even double-check first.
I managed to get around it in the end anyway, but thank you.


No thanks. And I see your work, this is best, heh.  :evil:
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: The Niche on October 21, 2010, 05:00:08 pm
*Necroposts like the bastard he really is*
Coceg, who I love so very much, is there a script call for stopping a particular weather type?
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: ForeverZer0 on October 22, 2010, 12:09:37 pm
Quote from: The Niche on October 21, 2010, 05:00:08 pm
*Necroposts like the bastard he really is*
Coceg, who I love so very much, is there a script call for stopping a particular weather type?


* Is not but Coceg, but answers anyway since he wrote the script.*

Just change the weather.
$game_screen.weather(TYPE, POWER, DURATION)
or
$game_screen.weather_type = WHATEVER


though you will need to make the an attr_accessor for @weather_type if I'm not mistaken.
Title: Re: [XP] MAWS - Modified Advanced Weather Script
Post by: The Niche on October 22, 2010, 04:56:11 pm
Thanks.