So, any progress about that Nvidia problem guys?
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Quote from: Blizzard on November 03, 2012, 02:11:53 pm
The worst thing is that I have no idea how these problems are even possible. I have no problems on my PC whatsoever.
Quote from: Lord Blizzaja on October 22, 2012, 08:22:54 am
You should download the newest DirectX for your OS from Microsoft's site and the newest drivers from the website of your graphics card manufacturer (nVidia, ATI or Intel in some cases). After installing DX and the newest drivers, things should work. Which graphics card do you have anyway?
We're currently trying to get F0 to finish the editor so ARC LE Beta can be released. http://forum.chaos-project.com/index.php/topic,12485.0 Feel free to join in.
Quote from: Lord Blizzaja on October 12, 2012, 10:42:41 am
Alright, I took at look at the game. While in arc.cfg the frame rate was not set to 60 (it was 40, as is RMXP's default), the game was running smoothly on my PC and a lot better than with RMXP's engine. So it must be your PC. Make sure that your drivers are up to date and that you have the newest DirectX installed. Let's see what Ryex found out about the animations and events.
Quote from: Ryex on October 02, 2012, 07:58:05 pm
if you want you can Just PM a Team member the project that demo the problems, we will not to share the data out side of the team and only use it for debugging purposes.
Quote from: Ryex on October 02, 2012, 01:14:08 pm
could you show us an example of animation being displayed wrong? (and ins a screen shot of right and wrong). we need to know this sort to thing to fix it. also, how exactly do these events copied from another map fail? there is no reason that a script that worked in rmxp would not work in ARC.
as for the frame rate that's really weird. ARC naturally runs at 60 FPS with is far faster than RMXP and has far more power than RMXP so it would take a lot more to slow it down.
Quote from: Blizzard on September 26, 2012, 07:48:50 pm
There are a few more things you need to do right now before it will work. You can find out more here: http://forum.chaos-project.com/index.php/topic,11882.0.html
Quote from: Ryex on September 25, 2012, 10:17:41 pm
interesting... anthing special about your project? how many scripts does it have. what is the last message in the log before it freezes?
Quote from: ForeverZer0 on March 11, 2012, 02:19:32 pm
Why not do what Blizz said and just flip a switch then.
And you can have events set as local variables and actually work normally without restructuring how the default scripts work. There should be no need to do this, and if there is, you likely need to think of a different way of going about it.
If you don't mind me asking, what are you trying to do?
Quote from: User #1 on March 11, 2012, 08:35:11 am
Once you leave a map, all events are discarded and upon reentering the map, only the default events are loaded again. The cloned ones aren't there initially, except if you clone them again. So I don't think you will really need to delete anything.