I assume you meant a gold window that shows on the map all of the time? (HUD)
This is an excellent first script-modification lesson. Good choice!
If you notice in the menu scene when you test play, the gold window is already there.
You just need to copy it to the map scene.
In Scene_Menu, find every line that has "@gold_window". (5 places)
Use Cntl-F to bring up the "Find" dialog
Copy all 5 lines to the same respective location in Scene_Map
The first 3
@gold_window = Window_Gold.new
@gold_window.x = 0
@gold_window.y = 416
go in the 'main' method, somewhere above the 'loop'. Right below "@message_window = Window_
Message.new" is a good spot
The next one
Also in the main method, but below the 'loop'. Let's put that right after "@message_window.dispose"
And the last one
in the 'update' method. Right below "@message_window.update" (seeing a pattern here?)
Test it out.
It appears in the lower left corner, because that's it's position in the menu.
To reposition it, just change the @gold_window.x = 0, and @gold_window.y = 416 to your desired position.
0, 0 is the upper left corner of the screen. 640, 480 is the lower right corner.
The origin of the window is the upper-left corner of the window.
So, right now the y=416 because the bottom of the screen is y 480, minus the height of the gold window (64)
To put your window in the upper left corner, set both x & y to 0
To put it in the upper right corner, set x to 480 (width of screen - width of window) (640 - 160),
and y to 0
Test again until you get the desired results
Be Well