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Messages - matmatmat

RPG Maker Scripts / Re: RGSS3 TCP/IP implementation
March 17, 2020, 05:03:50 am
I know that this point is really old, but I was looking at the same tutorial as you and getting the same error, I did a bit of googling and by pure luck I found out what the problem was.

It turns in C, errno returns a value of 0 if no error has occurred. To solve this was extremely simple:

def self.check
    errno = Winsock.WSAGetLastError
    if errno == 0
    constName = Errno.constants.detect {|c| Errno.const_get(c).new.errno == errno }   
    if constName
      raise Errno.const_get(constName)
      raise "Unknown network error code: #{errno}"