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Messages - Simplent

1
Resource Requests / Re: [REQ][XP]Master Tileset
March 04, 2012, 12:31:37 pm
Have I ever told you you're a genius? Thank you!
2
Quote from: ForeverZer0 on March 02, 2012, 08:43:47 pm
Are you modifying or using any program that modifies Scripts.rxdata aside from the editor?



No I'm not. But, before I got the error, I was getting a script error from a CBS I was using. I believe it was something similar to "Error '*Sideview 2* NoMethodError: undefined method "push_stand_player" nil:NilClass".
3
Quote from: game_guy on March 02, 2012, 06:50:09 pm
"Could not load script" means the Scripts.rxdata is corrupted, which also explains the "Unexpected file format." The only way custom scripts could do that is if they open the file and alter the data. How does any file get corrupted? An application opens it, puts in improper data or an improper format. Or the file doesn't get closed after write operations. Which can happen if the editor crashes.


So, my guess is that there's no way to reverse the error?
4
Tutorials / What triggers "Unexpected File Format"?
March 02, 2012, 06:29:12 pm
I just got the "Unexpected File Format" error on my RMXP project, but I luckily had a backup this time. This is the second game I've received the error on. I'm just wondering if there's anything common that can trigger this error, because when I run the "game.exe", I get the error "Could not load script.". Can custom scripts conflict with the game and cause the error? I just want to know what I shouldn't do to prevent this error.
5
Tutorials / Re: [XP] How to change icon dimensions?
March 01, 2012, 09:22:47 pm
Quote from: ForeverZer0 on March 01, 2012, 12:18:02 am
There isn't really a simple way to do it. You have to manually modify every method that draws icons. If they are taller than 32 pixels, you will pretty much have to modify the entire way that text is drawn, since that is the default height, and if not the icons would overlap each other even if you accounted for a larger size.

I would strongly suggest you find a program to batch resize them. You are not going to find a script that even resembles compatibility out there to do it. I can make a program to do it real quick. Give me a few minutes.


EDIT:
http://dl.dropbox.com/u/20787370/Applications/IconResizer.exe

Here it is. You can resize an entire directory at a time to any size you wish, in either PNG or JPG. Hope that helps. It reads .png, .jpg, and .bmp files.
Output images will be placed in a folder in the programs directory called "RESIZED". 





I love you, no homo. You saved my game, I wish I could say more than a thank you! You're the best.
6
New Projects / Re: [XP][DEMO] Everlasting Year
February 29, 2012, 10:43:27 pm
Quote from: Boba Fett Link on February 27, 2012, 03:22:44 pm
You might want to change the yellow font...its a little hard to read.

Anyway, looks really interesting. I'll have to try the demo when I have time. Also, the roofs of houses look really weird.


I'm working on the 0.2 alpha release. It has many more improvements. Thanks for the feedback.

New in the upcoming version:

Edited windowskin
Brand new custom message system
Name in titles instead of in text (textboxes no longer formatted as "Name: Message")
More gameplay
Map improvements
Custom skills, elements, states, animations, weapons, icons, etc...
Text fixes
Bug fixes / glitch repairs
Basic cooking system integration

EDIT: New 0.2 alpha version is up. It includes a custom message system, improved windowskin, and more gameplay.
7
Tutorials / [XP] How to change icon dimensions?
February 29, 2012, 07:49:26 pm
Hi everyone. I made icons that are a little too big and I don't want to manually resize each one since there are a few hundred. How do I change what I guess would be called the "icon restriction size" for RMXP, so that the icons don't get cut off halfway? Thanks!
8
New Projects / [XP][DEMO] Everlasting Year
February 26, 2012, 05:03:23 pm
EVERLASTING YEAR
"The past is over, the future is to come. The present, however, is not a gift."

An Expansive RPG Project.





ABOUT
Spoiler: ShowHide
When a dream allows you a glimpse through the door of a horrible future, does the past really matter anymore? Your actions add-up throughout the game, resulting in your final destiny. You must prevent your dearest friend, Trael, from making a life-ending decision. That is, unless it was only a meaningless dream...





FEATURES
Spoiler: ShowHide
Not implemented yet,Implemented, not released, Implemented.

Advanced Cutscenes
Intriguing Gameplay
Custom Equip System
Artful, Realistic Maps
Custom Battle System
Intuitive Title/Gameovers
Pleasing Windowskins
Working Doors/Chests
Mysterious Plotline

Complex Shop System
Fishing System
Custom Icons / Graphics
Complex Quests
More Items, Weapons, etc...

Crafting System
Mailbox System
Custom Animations
Summoning / Pet System
Farming System
Customizable "Fort / Shelter"
Multiplayer Worlds





SCREENSHOTS
Spoiler: ShowHide









DOWNLOAD
9
Resource Requests / [REQ][XP]Master Tileset
February 20, 2012, 10:20:14 am
Requesting: Master Tileset

Why: I'm making a game that uses some stock RMXP tiles, but I do not have the know-how on how to combine tilesets and configure the autotiles. I've used the search, and haven't found anything, and most links on the search engine Google are dead.

A master tileset is a tileset where every tileset is combined into one, and autotiles are configured to work properly.
10
Welcome! / Re: A Musician's Life
February 13, 2012, 08:03:30 pm
Thank you guys! I've seen some of your work, and I really look forward to try to competition it. But no worries, most of you can probably own me at scripting and everything, so I'll just be in the background. I'm glad that users on in this community aren't complete hard-asses, either. Thanks again!
11
Event System Database / [XP] Introductory Cutscene
February 12, 2012, 09:08:18 pm
Introductory Cutscene
Version: 1.0a
Type: Additional Feature



Introduction

"Your friend is fighting an evil force. It turns out that this is no happily ever after. The evil force wins, killing your friend as he pleads mercy. You slowly open your eyes and find yourself in your bed. Was that just a dream? It seemed so realistic...". This quick basic cutscene is meant to be a kick-off, or rather, an introduction. It should give a decent start to your game's plot line.


Features


  • RMXP Compatible.
  • Super easy to modify.
  • Commentary describing what each function does.
  • Kicks off a storyline.



Screenshots

Just playtest the demo to see the default cutscene.


Demo

http://www.mediafire.com/?ce8zq3il4bf62yj


Instructions

1. Create two appropriate maps: one where your friend will be killed, and one where you will wake up from the dream.
2. Copy and paste every event in it's corresponding map.
3. Edit the events according to the setting you want.
4. Playtest and make sure everything is set up right.



Credits and Thanks


  • Simplent (Myself).
  • Members of CP.



Author's Notes

This event is easy to modify because I've included comments inside the events to tell you what each does. You can edit the text and settings to suit your needs, but if something goes wrong, please provide me with enough information relevant to your problem so that I can solve it. Keep up the work!
12
Event System Database / [XP] Complex Fetch Item Quest
February 12, 2012, 08:45:17 pm
Complex Fetch Item Quest
Version: 1.0a
Type: Additional Feature



Introduction

You've probably used a single fetch item quest in one of your games. Y'know, that one where an NPC asks for a certain amount of an item, you fetch that many of the item, and they give you a reward. Well, this is a more complex version of that quest; a twist, you could say. The NPC wants a certain amount of Item A, a certain amount of Item B, and a certain amount of Item C. Greedy, greedy NPCs.


Features


  • Made using only events.
  • Simple and easy to modify to your liking.
  • Compatible with almost any other event.
  • Multiple items with graphics.



Screenshots

The demo contains everything and more than the screenshot could.


Demo

http://www.mediafire.com/?jg1ol6dad94qyhj


Instructions

1. Copy and paste each event into your game.
2. Modify the graphics to the desired picture.
3. Modify the required amount of the items (default is 2, 2, and 1).
4. Modify the reward.


Credits and Thanks


  • Simplent (Myself).
  • Members of CP.



Author's Notes

Please, as always, notify me if you have any problems. Be sure to provide adequate information so that I can help you without hassle. I really hope this contributes to your projects!
13
Welcome! / Re: A Musician's Life
February 12, 2012, 08:22:32 pm
Thanks all for the warm welcomes! I'm already fascinated by the website and its' community, and I'm extremely impressed by some of the work you guys do! I do plan to contribute by releasing a few events and perhaps even sounds, so please don't think of me as dead-weight that's here just to add to the amount of total member!  :)
14
Welcome! / A Musician's Life
February 12, 2012, 02:28:58 pm
Name: Simplent

Occupation: Student

Location: Canada

Hobbies: Playing guitar, coding events, hunting buffalo to survive the cold Canadian winters.

Expertise: Coding events.

I'm Simplent, but you can call me by S, Si, Sim, Simp, Simpl, Simple, or even Simplen for short! I'm a Canadian teenager, and all my clothes are made from the hides of various animals such as polar bears, penguins, and buffalo. I live in an igloo, which a fear will melt one day due to global warming. Yes, my igloo does have power, (how else would I be writing this, you goof).

I'm pretty experienced at coding events, and some of my work includes introductory cutscenes, automated battles, and large expanded quests. I am happy to code a large event for anyone, as long as I get something in compensation for my time.  :) I use RPG Maker XP to do everything, only because it is the most versatile of every RPG Maker version in my opinion.

In my spare time, I play guitar or work on my RMXP game, An Everlasting Year. Sometimes, I hunt buffalo in order to stock our fridge made of ice full of their meat. In case you didn't already know, buffalo meat is really good for you in moderation, and you can make beef jerky out of it. I mean, c'mon, who doesn't like some tasty buffalo jerky, eh?  :facepalm:

Anyways, I've made my impression on you, and I hope to see the same from everyone here. Though I'm new, I hope I can follow the rules and be an amazingly helpful and handsome (  :naughty: ) addition to your community. I'm looking forward to my experiences here at Chaos-Project!