Chaos Project

Game Development => Projects => Recruitment => Topic started by: winkio on May 30, 2014, 12:38:01 am

Title: Vault Recruitment Thread
Post by: winkio on May 30, 2014, 12:38:01 am
Vault Recruitment Thread


The project thread is here: http://forum.chaos-project.com/index.php/topic,14190.0.html

Development Details


Roles (people can fill more than one role)


How to Apply
Make a post in this thread with the following:
Title: Re: Vault Recruitment Thread
Post by: Blizzard on May 30, 2014, 02:52:09 am
Have you actually considered maybe using Unity instead of C# + XNA? You can still use C# for scripting within Unity, but Unity is a full-fledged engine compared to XNA which is just a framework.
Title: Re: Vault Recruitment Thread
Post by: Soulshaker3 on May 30, 2014, 05:21:22 am
Roles: Programmer
What skills you have relevant to the above roles: I've been programming since 1.5 years (maybe almost 2 years) have been trought many languages tought never went to advanced on them(C,C#,HTML,Ruby, and a bit of PHP) the most advanced i went was C that i worked with pointers and structures managing an array that was not fixed in space (i could remove,add and manage any entry of the array without consuming much more memory that it was necessary), I'm trying to advance more in C# now working with the Graphics part of tough i'm not really experienced and I'm here to get more experience aswell.
How you specifically will contribute: I'm willing to do what the team needs me to and what needs to be done. In general i'll work as a regular programmer in the team.
Your Skype name: I can send you via PM if i get selected to participate in the team
Title: Re: Vault Recruitment Thread
Post by: winkio on May 30, 2014, 08:07:41 pm
@Blizz: The only thing that I could see maybe being useful from Unity is collision handling.  Everything else, including rendering, animation, physics, etc., would have to be tweaked so much that I don't think it's really worth it.  Plus, using XNA, I can make the procedural generation stuff an actual library that can be used in other games and in non gaming projects, which is more or less the secondary purpose of this project.

@soulshaker: welcome to the team :D  PM me your skype, and I'll start setting up SVN access