This Events Troubleshooting section seems pretty sparse, but... I have a thing. So here's my situation: I have a place on one map that has a ledge, which can be hopped down from, but not back up onto, as pictured below.
The events shown are set to trigger on Player Touch, and they check for the direction the player is facing, then hop down from the ledge. The lower ones drop 2 squares down, whereas the ones on the right edge drop down one, and right one.
The issue I'm having is that only these circled ones work, because the tile beneath the events are impassable. These ones work perfectly, as intended.
These others do not work, because RMXP expects the player to have to actually walk on top of the tile to trigger it. The player can't actually do that, because the ledge tile doesn't allow walking to and from it's right edge.
Moving the events to the top of the ledge would cause the player to jump as soon as they stand there, rather than having to actually move toward the edge, which is undesirable. My current
(and hopefully temporary) fix is to move the events up to the top and have them trigger on the Action Button instead, but this is... suboptimal...
Is there any solution to this that I'm just not clever enough to figure out?