1.When using skills that include combo, they don't consume sp and don't start recharging.(in Action Recharge Time)
it was fixed with action-animation options.
Skill Slash includes below.
when 3 #Slash
case com.aid
when 1 #Temporary Weapon Change
return [[COMFreeze, true],
[COMScript, '$game_variables[15] = $game_actors[1].weapon_id'],
[COMScript, '$game_party.gain_weapon(6, 1)'],
[COMScript, '$game_actors[1].equip(0, 6)'],
[COMScript, '$game_variables[27] = $game_actors[1].atk'],
[COMVariable, VARGame, 27, '*=', VARConstant, 3],
[COMCondition, VARCharacter, VALDirection, '==', VARConstant, 2],
[COMGoTo, 2],
[COMCondition, VARCharacter, VALDirection, '==', VARConstant, 4],
[COMGoTo, 5],
[COMCondition, VARCharacter, VALDirection, '==', VARConstant, 6],
[COMGoTo, 4],
[COMCondition, VARCharacter, VALDirection, '==', VARConstant, 8],
[COMGoTo, 3]]
when 2 #Slash -Down
return [[COMCharacter, CHAnimation, 148],
[COMAttack],
[COMCompletion],
[COMGoTo, 6]]
when 3 #Slash-Up
return [[COMCharacter, CHAnimation, 149],
[COMAttack],
[COMCompletion],
[COMGoTo, 6]]
when 4 #Slash-Right
return [[COMCharacter, CHAnimation, 150],
[COMAttack],
[COMCompletion],
[COMGoTo, 6]]
when 5 #Slash-Left
return [[COMCharacter, CHAnimation, 151],
[COMAttack],
[COMCompletion],
[COMGoTo, 6]]
when 6 #Back to Original Weapon
return [[COMWait, 10],
[COMScript, '$game_actors[1].equip(0, $game_variables[15])'],
[COMScript, '$game_party.gain_weapon(6 ,-1)'],
[COMFreeze, false]]
end
end
I'm looking forward to completing manual with combo system.