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Topics - Mixxth

1
When my characters level, they get the skills allocated to them in the classes page, the problem is the player doesnt get informed they learnt any skills, they just appear in the skill menu, how do you fix this, so that when you level a message appears of some sort saying something like "X has learned Heal!"
2
Basically I want to know if it's possible to get a title screen, where if you leave it idle for "x" time it will fade into mini clips of characters in the game doing a special move or beginning of an annoying puzzle...
its fine if this involves recording my screen while doing it and using mini videos, I just need to know if it's possible, the steps and whatnot, any information would be appreciated...
I love this site lol :O
3
As the title says, he's my main character and I already found RoseSkye's animations but there wasn't a sword swinging animation there? (without the sword)...
seems like Hokoorg is a popular choice I'm surprised there isn't one for him on here..

This is Hokoorg
Spoiler: ShowHide


This is a character with the animation I need him with >.>
Spoiler: ShowHide
4
Hey guys, I was looking at attack templates, and of course being templates that are a generic naked characters, how do i sub my characters into that?
obviously the guy in this thread did, if someone could shed some like that would be amazing, because atm my animation doesn't exist its a cheesy sword magically flying in front of the character...



reference: http://forum.chaos-project.com/index.php/topic,12250.0.html
5
I own RMXP (Bought) and I own RMVXA (Bought)
I was wondering if there is a way.. manual or not.. to convert my RMXP game over to the RMVXA and continue working on it from there...
I don't care about how long it will take or labour, provided that its a manual sort of thing, just is it possible and if so how?

I plan to use both engines to make games so its not a complete waste if this flops. but it would be nice to use the newer program on my older project >.>

as always!
thanks for the replies in advance :)
6
I'm using Z-HUD and when I forget a spell that's on the hotbar it remains on the hotbar.. and in the spell slot... seems simple but I can't fix it, how do I get it to remove the spell
from the Z-HUD hotbar and spell slot?

it remains on the hotbar but is not usable >.>
7
I have my game centered around switches and vars that are changed when an enemy is killed...
with babs 2.84 when an enemy is killed it executed what was on the first event page of the enemy event and that was that...
with babs 2.85 it seems to treat the first event page like an autorun if anything is on there when the enemy is killed...

for instance when I kill an enemy as a test dummy with only a single message line saying "ugh you got me" it will repeat this message indefinitely!!!
When I set an enemy to increase a var by +1 when it dies the game freezes...

How can I fix this? like I said I'm screwed its a game-breaker if I can't :(

P.S: I love your work Winkio <--- I'm a huge fan, keep up the excellent work, and I apologize for the issues I find, I R Not a good enough scriptorz to fix it :(
8
Tutorials / [RESOLVED] [RMXP] are these possible?
January 07, 2013, 12:21:18 am
Chrono Trigger question, if you never played it then you probably can't answer...
Spoiler: ShowHide
Okay so I was playing chrono trigger earlier as it's probably one of my most inspiring rpg games... and I noticed a few things, for one...
when crono teleport's for the first time in the festival, he gets teleported into the past, the transition period when he's going back in time
is a rather cool effect, is there a way to mimic this effect in the rmxp? a script for it or a way to use an event... or do I need some weird method
of getting a video file like it and somehow implementing said video into the game... which is above me atm...


Sprite editing question, please re-frame from laughing or trolling as I know I'm setting myself up for it...
Spoiler: ShowHide
Is there an easy way to take sprites and give animations to them without having to be an artist, such as a program or something, bare with me
I'm asking because I hate trying to edit sprites.. I would like my main sprites to have certain effects such as holding their hands above their heads when
receiving items, or laying down to simulate being knocked out.. ect ect I realize this is probably where artistic value is needed in which case I'm screwed and
am kinda hoping there is a program out there to help me out... please re-frame from saying Photoshop or paint.NET as that's normally a troll move I'd pull off,
except I'm being honest right now I can't edit to save my life... and I'm hoping for a miracle I guess..
9
This is a question about Blizz-ABS script:

Spoiler: ShowHide
Just wondering if there's something I'm missing... recently made health globes drop which require the mob to have a chance to drop them in the enemies tab of the database.

Thing is I would also like a chance to drop other treasure as well... I've thought of a few solutions like creating replica enemies and just changing the treasure modifications... or just mixing the treasure dropped around all enemies and only some drop globes...

Thing is I would rather have enemies always have the chance to drop a health globe and random loots as well, it would go a hell of alot more smooth and require alot less of my time, is this already implemented or is it going to be implemented?

if both are a no I'll mark as resolved and suck it up, but I would rather ask first..

Greatly appreciated, thanks guys
10
Blizz-ABS item drop question:
Spoiler: ShowHide
Alright so my game is fun I'm enjoying the play-through... problem is the story doesn't permit any form of potions or such at the intro chapter due to story-line purposes... but its damn near impossible to beat as your health bar inevitably reaches zero... my solution // loophole, health orbs not much different then that of diablo 3, except I can only figure out how to make them drop and the player pick the item up then use it from the items menu, I would prefer it be auto-used and instantly restore HP...


Blizz-ABS Enemy HP Meter question:
Spoiler: ShowHide
Well this question was asked by "Sin86" in the forum "[XP] Blizz ABS Enemy HP Meter" I'm using that plugin... I have an encounter where you fight the boss and lets say 2 lackies, I add the lines:

$game_temp.enemy_name = "???"
$game_temp.enemy_maxhp = 5000
$game_temp.enemy_hp = 5000

and enable the boss switch...

Problem is the lackies are now considered bosses with their own individual boss bars, I need to know if there is a quick fix to make the lackies have the regular bar, and the boss have his boss bar...


I sure hope these are possible, It's getting to the point that when I need something done, I have 2 options forget about it or become an uber scriptorz >.<
11
I was told I cannot make a map full of events due to blizz abs auto updating every event on the map... is there a way to make BlizzABS only update the events that are tagged in the Event name as a Mob and leave all the rest alone?

For instance, Hypothetically I make a map, a town say.. I have events for all the doors, passive butterflies and birds, townsfolk and a custom weather event consisting of a few parallel events... with no mobs... is there a way to make BlizzABS not lag this map by updating all the events needlessly? please for the love of god :P
12
Hey guys is Zeriab's Anti Event Lag System compatible with blizz abs 2.84? theres no mention of either on the compatibility sections, but Zeriab's Anti Event Lag System doesnt seem to work if Blizz abs is plugged in, ABSEAL is no where near as effective as Zeriab's Anti Event Lag System.. my issue is on a 500X500 map with hundreds of events... Zeriab's Anti Event Lag System handles it flawlessly.. blizz abs the lag is like running crisis 2 on a Pentium I..

I've isolated the problem to blizz abs by moving main under blizz abs and placing Zeriab's Anti Event Lag System above blizz abs with Zeriab's Anti Event Lag System being directly under Scene_Debug so all that was active was first Zeriab's Anti Event Lag System then Blizz ABS.. its like ABSEAL which I'm just assuming is the issue here overwrites Zeriab's Anti Event Lag System and it becomes obsolete.. I even tried removing the map with the events from ABSEAL via the manager...

I need to figure out how to make them work hand in hand, I need Zeriab's Anti Event Lag System for the 500X500 map... but my entire game is based around Blizz ABS and starting over is out of the question I've logged over 500 hours into this game >.<

I hate asking questions about scripts as I'm slowly self teaching myself all of it, to better my creation capabilities... but sometimes things are just beyond me and when it comes to scripts atm I'm mediocre at best...
13
Hey guys... I'm aware sometimes the questions I ask require to much thinking lol... >.> but in this case I don't think that's the case...

I just want to know if anyone knows what exactly I would edit to make the word "State:" appear before "[Normal]" in the status window...
I thought it was in "window_status"... if it is then I'm oblivious because I could only find "draw_actor_state(@actor, 96, 64)" which simply
is the coordinates for the "[Normal]" I figure I have to add something and that's where I'll seek advice rather then mess with scripts heh, any help as per usual would be greatly appreciated! :^_^':
14
Script Troubleshooting / Babs show damage after animation
December 03, 2011, 12:20:22 pm
I inquired earlier about a way to *edit* or *change* babs or a work around, so the damage from a skill or attack is displayed after the animation, this is important because i realized if I don't notice it a player obv wouldn't.
I was told to check the *damage sprite request* generally I do a search and find it but implementing a delay well that's my problem because I don't know where exactly to do that >.<
15
Okay so I have a skill that calls a common event that in turn makes the *hero* run through the mob npc essentially cutting though it lol :P...
it's neat imho the hero runs through with a flashy / slashy animation ending up behind the mob on one knee with his sword drawn out...

there's just one problem the common event uses a conditional branch to determine where the character is facing to in turn determine where
to run... but with babs and the AoE targeting system you can select a mob that is behind you and attack it while not even facing it...
this makes the common event that I created do the whole flashy event except the hero runs through nothing as the mob was at his back..

is there a way to make it so when a mob is selected in babs the character faces that mob, or a way to make the common event know where the mob is... somehow... everything's perfect aside from this, I mean if the mob is in deed in-front of you... it looks fantastic so scrapping this would suck... please help ugh XD
16
Okay so here it goes....

With a little research I've determined I'm not the only one who has had this problem... the sad part is every post I saw about it had zero replies...
When my main Hero --> the one being controlled casts a spell I made called *Shield* for example onto any party member it casts fine, with both a cast animation and a target animation + effects, party is in the caterpillar formation, but when said Hero casts the * Shield* spell on himself there's a cast animation + effect but no target animation, it looks really cheesy like he suddenly just has the effect... please help XD
17
Hey guys, just wondering if any of you would be willing to *shrink* the charset Hokoorq048.png so that it may be used with the world map chipset, kind of like the world charset size of chrono trigger :P

I tried and did not prevail I came out with something that looked like death had been sick and my charset was it.

That's what I get for using ms-paint to squish pixels together rather then simply shrinking the picture...I'm not artsy enough or fluent enough to do it on my own  :facepalm:, so I would be very appreciative and grateful :)

Sincerely Mixxth.

If you don't have Hokoorq048.png get it here:
18
Resource Requests / Fire Elemental / summon Charset RMXP
February 23, 2011, 08:34:54 pm
I need a nice looking fire charset for rmxp; to be used as a fire elemental summon that follows you around ect ect, I would use the
083-Elemental-1 but it looks to stuffed animal like hard to explain... to... nice... Needs to be more serious... hope someone can help >.< Google has failed me......
19
I'm making an evented level up system that uses the ffx idea, nodes that you activate via points earned in the game, with various sections on a map IE strength, magic, summons ect, thing is I don't know how to make it so the player can choose which character gets what, say I have 3 characters in my party, C1,C2,C3 and I want C1 be strength, C2 be magic, C3 be summons how would I do that any ideas?

I was thinking the leader gets locked into an area you pick via switch / party leader when started, but I have no idea how to make the event check whos party leader! any ideas are welcome.

*Edit* Don't know if this has ever happened to you guys before but after hours of trying to solve my problem after the post.. >.< I finally perfected a ffx event leveling system woot woot!!
20
Script Requests / Falling boulders RMXP
February 21, 2011, 11:36:07 pm
I need a script which was pointed out to me doesn't exist yet, basically a falling debris script that inflict damage on contact :P
this would be usable for anyone almost anywhere its fun to incorporate it into a game :P and would pwn event debris.. cuz those blow massive chunks

I use: BlizzABS; Tons; Ccoa's UMS; Nams Achievements; Maws; Ring menu, pretty much the important ones heh
21
Event System Requests / Falling boulders RMXP
February 21, 2011, 10:00:12 pm
I need help with an event to make boulders fall from the sky and damage the player if hit...

I made a map with events at the top, triggered by a parallel process that randomizes a variable; in turn picking what boulder to fall... 3 things went wrong,
1: I haveta set the boulders to thorough and above to pass over non-passable terrain: this makes them pass the player doing no damage though, since the damage is set to the first pages of the boulders on player touch or event touch both dont work... ive tried everything :/

2: it looks cheesy and i have no idea how to make it look like the boulders are bouncing off a bridge per-say... >.>

3: my variable randoms for boulders over a width scale of 60, and sometimes the boulders glitch up i think this has something to do with events being updated on the screen and not off it, so yeah... basically i failed horribly
22
I went from an old version of Ccoa's UMS to the newer one of v1.6 http://www.planetarpg.com.ar/foro/attachment.php?aid=174
Everything worked fine before this ~ and I only did this to get the facesets to work >.< except its made 2 major things mess up in my game which are as follows;

1: MOST IMPORTANT! (The BlizzABS system is set to execute the commands listed on the MobNPC page 1 when the mob dies...) so I have variables set there to count how many mobs are killed, works nice to execute boss encounters, "Variable => 5 Enable 'Switch' Encounter part 2"
after I added Ccoas the variables seem to go up anywhere from 1-∞..., I found a temp fix {Enable self switch A at the end of the page 1, except when the mob dies this negates the death animation >.>}

2: It would also seem that adding Ccoa's UMS has made it so text doesn't come letter by letter anymore for my intro, it appears all at once even when i use "$game_system.ums_mode = NORMAL_MODE + $game_system.text_mode = WRITE_FASTER" since it claims it supports it in Ccoa's script I'm assuming its another conflict with BlizzABS any suggestions on these anyone?

I know when it comes to my questions they fall under the category of either stupid easy to answer or impossible to answer, in this case I believe this wont be an easy fix, but ty to whoever tries to help... <3
23
I would appreciate it muchly if someone could tell me how or post a finished copy of this script altered so that a face graphic appears on top and outside of the chat window, beside but outside the chat window and possibly make it shrink in size 50%ish, the graphic being inside the message box kinda sucks >.>

http://www.planetarpg.com.ar/foro/attachment.php?aid=174 <-- to big to post in spoiler

plz n thx; also i'm learning as I go, so if its not to much of a hassle could you show what was changed for me, if not its cool.
24
Hey I want to have a simple potion that heals a party member, but when I create it in the items screen add it to my inv then hotkey it to my hotbar and click "A" which I've allocated to be the *item use* button; a bubble pops up which I'm assuming is an AoE effect and I can click party members but the second I do i get this message;



In the script itself it takes me to BlizzABS Part 3 Line 581:
Spoiler: ShowHide
#----------------------------------------------------------------------------
 # item_can_use?
 #  id - item ID
 #  forced - whether this is a forced action
 #  Determines whether an item can be used, serves for extendable purposes.
 #----------------------------------------------------------------------------
 def item_can_use?(id, forced = false)
   if (forced)
     # Unusable If item quantity is 0
     return item_number(id) != 0      <--- Line 581
   end
   return $game_party.item_can_use?(id)
 end


I'm not sure whats going on so I checked both the manual and searched the forum; ultimately leading me to posting this >.<

I use scripts: BlizzABS 2.84 // Z-HUD and thats all I can think of that would effect it >.>
25
Script Troubleshooting / Z-HUD Script Question >.> RMXP
February 18, 2011, 11:02:48 pm
Is there anyway to make the Z-HUD from the script archive do this;

1: Start off green, then at half hp turn yellow, then at 25% turn red, provided I have 3 bars all Green/Yellow/Red <-- edited with adobe.
you guys know this would be badass, search your feelings :P

2: When it turns red to start beeping like in Zelda? OR to add a red boarder around the screen also a picture :P [Resolved]
26
RMXP;

Hey guys, I'm using multiple scripts to enhance my menu system, such as nam's achievement logger, BlizzABS, and calling some basic menu options such as skill and equip via script ($scene = Scene_Equip.new, $scene = Scene_Skill.new, $scene = Scene_Item.new) in a custom menu script; everything works fine, the questions I have are;

1: is there a way to alter the color of the backgrounds to all match each-other? or a way to load a picture file as the background OR a way to change the window-skin while in the menu? because at the moment they are all different and it looks retarded. (you sir are my hero atm "ForeverZer0") <--- resolved

2: is there a way to make it so when you exit Nams achieve logger//Blizz menus, that it returns to the menu select screen, because when you exit (item, skill and equip) is returns to the menu, the rest just exit all-together. (you sir are my hero atm "ForeverZer0") <--- resolved

3: I updated my game with BlizzABS 2.84 from 2.3, yet when I add 1 mob onto a map and char IDs 1,2 and make the second char have a heal ability and add said char to the "passive/defensive" corner of the Blizz Behavior menu then let the mob hit me 2 things go wrong; the char with the heal doesn't heal me I get KO'd also the heal char stays near me and gets hit by 50% of the attacks. is there a way to make her stand away from the fight and just heal? [resolved]
27
RMXP...

1: When editing a picture I found; in paint, it says "Transparency will be lost if you save, continue?" then if I import the picture and select the background white it shows up in the game with a lame whitish border surrounding the picture, so I open it back up in paint just to find out around the picture theres like 900 different shades of white, so is there a way to edit a picture without loosing transparency?

2: When I connect my pc to a 50" flat-screen via HDMI cables and speakers, the game runs fine in windowed mode, but in full screen it gets all dark and wavy.. why?

*edit* sigh I hate being a n00b, apparently its the {} sub-brackets >.<
28
Ok first my question: How do I make it so my ally's heal the party members basically a healer role ally; RMXP

I read the manual and added the skill heal to the ally I wish to do it, I added both the party member and a mob onto a map, set the allys behavior to the passive/defensive corner, then i let the mob hurt me to about 20% and the ally did nothing... so i set the ally to the corner by passive/offensive, same deal... I even setup a trigger to heal the leader when <50% still nothing... so what am I missing? everything I try the ally does nothing, unless I wish it to attack in that case the ally listens...

if you require any more info on the matter just ask, ill answer anything to resolve this dilemma...

29
I use both of these in a Game I'm making... I have 3 questions... <-- RMXP

1: I'm trying to make a boss have adds watching the fight, and at 75% he brings 4 more in and at 25% he brings 4 more in... I tried everything; I think...
I tried adding a common event changing their event id's to mob attackables, 2 common events 4 mobs each and added it to 2 skills usable by the boss at 75% hp the other 50%; this works except the boss would either keep trying to use the common event or never use it based on the skill priority, I tried changing the bosses ID to another ID same stats and everything and change him over without the 2 skills when he was done summoning but this resets his HP, this could work... if there was a way to store the HP value in a variable and start a boss at a stored variables value; <-- BlizzABS

2: Also with BlizzABS and Ccoa's UMS in unison; can I make text float above a npc's head but make the actor still able to move around? I need to do this quite badly in my game sigh; when I add any text as per usually the player must wait till the message is done and hit a key...

3: I'm using BlizzABS 2.30; I tried incorporating BlizzABS 8.x into my game but it messes everything up. If I try to load my config from BlizzABS 2.3 Config.exe to BlizzABS 8.x Config.exe is crashes, so all my info is basically kaput.. I subbed everything in and remade the Config.exe which took awhile, but then the new ABS wants image files I do not have.. >.< any help in any 3 of these areas will get my appreciation and thanks and you added into a random games credits sigh <-- pointless but hey the thought counts.

*Edit* So the boss config requires a bit of research and tweaking but I got it, I scratched the needing bubble passive chat >.< woulda been nice but I believe impossible now >.> and ty to Taiine's idea or better yet *slap in teh face* question 3 does not apply no more; so this topic is [RESOLVED] ty Taiine and Blizzard :D /creditsadd <--