Hey everyone, still working on my project, had to take a break due to life issues and work, but I am slowly working on things.
Have any of you worked a tournament into a game, as part of a story? I'm very interested in hosting one in my game, and I'd like some input from you all if you don't mind.
Here's what I've got so far:
Plot:
Country of Asvern hosts a tournament every 3 years to showcase it's fighting strength, and accepts challengers from around the world. The main character is convinced to join as part of a main quest, but the completion of isn't set in stone. Ideally, you want to win it, but you can lose and still proceed in the games. How far you get, as well as a few events that take place in the week long competition DO have an effect on the game, but it isn't massive. You are notified of this side-quest ahead of time, and have ample opportunity to seek out training and leveling before hand.
Concept:
Player will fight through 4 rounds of combat in a team with 4 members (set for this point in the game,) but only one team member at a time. Each 1v1 fight that ends in victory adds a +1 to your team's score. Once you reach 3 points, you win a majority of possible points, and win the round. Ties are settles by the team captains having a sudden death match. Each round marks a specific day, and if/after you advance, you are free to roam the Arena grounds and play through an intricate side quest plot that involves cheating, gambling, and some main plot foreshadowing. Switches and variables keep track of your progress, and various conditional branches will pop up later in the game that reference how you performed, so winning is worth working hard for.
Have any of you successfully incorporated a tournament, and if so, any tips on how to make it fun and interesting? Also, any remarks or critiques are welcome.