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Messages - Seox

321
Honestly? I'm not sure yet. Any ideas, based on the following criteria?

I want to be able to edit weapons into the battlers's hands, so that they hold different things based on equipment.
I also want the CBS to be highly compatible with other scripts.

Got any suggestions?

Otherwise, I have no preferences, so....

I'll try to go looking for one.
322
Quote from: game_guy on March 11, 2009, 07:17:20 pm
http://tkool.jp/products/rpgxp/eng/download.html Its enterbrains example game on there. Download it and it has tons of army soldiers (ok well not tons) and it has army tilesets and what not.


Downloading it to try it now, but on first glance, it being 2077, I'm guessing that it's not in the uniforms that I posted.

That is ABSOLUTELY NECESSARY. The story is aimed at highest realistic nature possible.

Still, I might be wrong, so checking now. Even then I could use the tilesets.

Thank you very much ^_^

@Jack
Not sure what dimensions they are, but whatever the normal sprites are. I could use a normal sheet like that, with all directions. If you have the time, I could also use a sprint version, too. I wanna implement that system soon. Not sure if you mean battlers like the standard, but side view CBS battlers are usually pretty similar to sprites. You might be able to. Either way, i'd be OVERJOYED to have your help ^_^

Anyone and everyone who helps gets put in credits.

Thank you all ^_^
323
Ok, thanks ^_^

If i'm wrong here, please forgive me. I think you mean actual pictures or etc, as opposed to sprites.

http://upload.wikimedia.org/wikipedia/commons/8/8c/ACU_Soldier2.jpg

http://www.army.com/newsletter/images/acu-new.gif
The bulletproof on the second link should be the same pattern as the camo, if you use the bulletproof.

Helmets are optional. I'd actually like it if you could possibly make one with, one without.

XD, and I need a black guy.


Please and thank you for any and all help ^_^
324
I appreciate your attention to detail. It makes me know that you'll do a hell of a job ^_^

Ok, think about it logically-

Modern soldiers can't use magic. They can focus, so I replaced it.

Since being shot obviously doesn't exactly improve your focus, you get the idea there.

and vice versa. When you are NOT under much stress, and focus is high, because you CAN focus, your accuracy should go up a little bit.

Either way, the character has a CORE ACCURACY VALUE (DEX), it's just affected a little. My rough estimate, if you think it'd play out well, is that at 0% focus left, the soldier has 50% of their base accuracy.

Otherwise, focus is used for skills. Long story short, it's MP with more factors.

"Do you just mean that when you calculate damage, you want accuracy to increase if focus is over 90%?"

Yeah, but I'm not sure by how much would be balanced. Remember that accuracy will also figure into damage, too.

but yes. I'm wanting accuracy to play a big part, and, since it's DEX, I can pump it to really high numbers with sniper rifles for more damage AND headshots.

So.

Focus = Upgraded MP
Focus affects accuracy. 90% Focus left gives 100% base accuracy. 0% Gives 50% Accuracy
Strength affects accuracy, accuracy affects damage, intelligence affects damage. Therefore, Strength only SLIGHTLY increases overall damage, allowing you to better control recoil.

Does that all make any more sense?

PS: At some point, I'll also need a script that allows subcommands to Attack, like "Full auto, burst, single shot". Faster/more rounds = more overall damage, but more rounds wasted. It's less efficient ( I have a consumable ammo script)
If you think that it'd be easily incorporated into all of this, I'd appreciate the extra mile, there ^_^ If not, then don't feel bad or anything -- you're already doing a CRAPTON for me ^_^

Thank you VERY MUCH ^_^


(You're going into credits)
325
Hiya. I'm making a modern warfare RPG, and I'd like to make intelligence and Accuracy (dex) increase damage slightly as well. DEX also makes crit rate go up. Think about it... better accuracy means you shoot at vitals more often, and intelligence allows you to think about target zones. STR should increase DEX slightly- better recoil control. Can anyone help me to
A) Create a new formula
B) Script said formula


Also,
I renamed the MP "focus". However, I need it to do specific things, and I believe that I need scripts for this
I want your accuracy to temporarily drop along with your focus. I want your focus to fall when you take damage, but only slightly. Food will restore it (doesn't need script, I think) I also want accuracy to temporariy rise when it's at > 90% or so, meaning ACC is normal when at 90%.. Please help me?

Sorry if this is confusing. Please help me out, here

THanks for the help ^_^
326
Resource Requests / Modern Soldiers....please help!
March 11, 2009, 06:27:37 pm
Hiya. New here.

I'm making a game, post modern. Problem is, I can't find ANY soldier sprites or battlers. Well, lemme elaborate.

I CAN find them.

But they're just NOT RIGHT.

Metal slug is too "farsicle"...too "sarcastic" and over the top.

Anyways, does anyone have any modern soldier sprites or battlers, or could anyone possibly PLEASE try to edit some for me? Preferably in modern army uniforms? (ACU)

I wouldn't mind using edited advance wars infantry for my battle sprites ( I wanna get a CBS, side view), but they're WAY too small, from what I've seen.

Otherwise, I could use a forward to some potential help.

Thank you