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Messages - Lore

1
Run Time Package / List of Icons
September 27, 2011, 07:35:40 pm
Hey guys, so I'd like to practice my spriting skills by making a bunch of icons for ARC. I have already made four at the time of posting this thread (Armor02, Weapon04, Helm01 and Shield02)

I would like to compile a list of icons that you guys think should be included and I will try my best to create it if it is within my abilities. I'm nowhere near the spriting level of some of the good spriters of the forums, so bear with my crappy ass pictures >:

Just try to describe the icon with as much detail as possible. Mine are fairly low in detail since I already have a plan on how I want them to look.

Note: Feel free to give me suggestions on how to improve any icons I add. I am open to learning how to sprite better.

Accessories
Simple Necklace - A small golden one
Simple Ring - Small golden ring

Weapons
Bow - Typical wooden bow
Spear - Wooden handle, steel tip
Staff - Long wooden staff
Dagger - Small knife with a wooden handle
Axe - Wooden handle, made of steel

Armour
Platebody - Full steel chest piece

Boots
Plate Boots - Standard steel boots
Leather Boots - Rogue/Ranger type boots

Shield
Round Shield - Steel round shield

Gloves
Leather Gloves - Leather woven gloves

Helmet
Feather Hat - Hat with a feather

Misc
Red Potion - Vial fully filled with red liquid
Blue Potion - Vial fully filled with red liquid
Herb - Some kind of leaf
Power Down Skill - Similar to Magic05, except blue arrows in the down direction
2
Yeah, well Disgaea is already a badass series. It may have childish graphics, but it has one of the deepest stories and most intricate systems to have ever been seen in an RPG series :P

And he says "Casual interactions" xD
3
Quote from: winkio on September 27, 2011, 05:06:03 pm
bah, 10 million, weak sauce.


They dealt 978 million+ with one skill LOL. You can chain skills.
4
Quote from: winkio on September 13, 2011, 02:14:43 am
One of these days I'm going to make an rpg where damage is so large it must be expressed in scientific notation.  Deal a cool 3.5 * 10^37 damage with a basic attack.


http://www.youtube.com/watch?v=soH8jG_gfGQ&feature=relmfu

Ahem. <3
5
Run Time Package / Re: Run Time Package
September 26, 2011, 06:18:36 pm
That looks a lot better now :P
6
Run Time Package / Re: Run Time Package
September 26, 2011, 04:52:50 pm
Well to be honest, I think the outfit looks pretty cool (I think it's just the green background that makes it hard to see), but it's the hair that caught me off guard. I think if the hair was fixed up a bit, it would look a lot better.
7
Run Time Package / Re: Run Time Package
September 26, 2011, 03:26:09 pm
Is it human? ;_;
8
ARC Welder / Re: Editor Icons Request Thread
September 26, 2011, 03:24:48 pm
Quote from: Ryex on September 26, 2011, 01:44:43 pm
Scroll colors: the original colors but a bit less saturated, that light parchment color was good but it was just a tiny bit too bright
On the scroll: if you can do a map that would be VERY cool but this is 16x16 so don;t push you self there writing is fine
outlines: yes
new project: green plus sign is clearest best IMHO
open project: closed scroll, arrow coming out

it's only because of you awesome work so far that I was able to nail down what we wanted for these icons, so thanks for that.


+1 to these.
9
ARC Welder / Re: Editor Icons Request Thread
September 25, 2011, 11:08:01 pm
I like the candles, good job on that.
The Event Mode icon to me is a bit lacking, I personally find it pretty bland and dull. Perhaps make it a book to fit with the current theme?
I like the first open icon over the second one.
Also, the star seems a bit strange, it looks more like a tiny explosion, but maybe that's because it's in the background. Good job guys :)
10
Quote from: game_guy on September 23, 2011, 11:44:46 pm
*sighs* Bout time I get a facebook. >_> I...am...going...to...regret...this.

Don't. It's a huge waste of time and it's really stupid. I don't use it myself, I just have one to keep up with events and stuff, or to support groups like this. I'd make it just for supporting CP and that's it :P
11
I was the 25th like ;D
12
Well, some of the Dragon Quest games start off in the single digits and end up somewhere in the four digits and you can argue that it is a pretty hardcore RPG. :P
13
That looks pretty epic! I think the hair on the side views looks a bit weird, but Blizzard should be able to tinker with it until he likes it.
You deserve a level up :3
14
The way it works in Java is that it adds 1, then doubles the current capacity. I am not sure if that is how it is done in Ruby when it exceeds the capacity.
Then again, this is for a StringBuffer class, which is separate from a regular string. Just throwing that out there.
15
Welcome! / Re: Back for however long
September 18, 2011, 02:20:36 pm
Thanks for the welcomes. ;D
16
Welcome! / Back for however long
September 17, 2011, 07:42:00 pm
Hello everyone, I'm back for God knows how long. :P
Been busy with school and life, but I decided I need to get a good dose of trol- ahem, Chaos Project browsing.
I don't really actively use RPG Maker anymore, but I am more than willing to collaborate in any projects or help anyone that needs it. In fact, if anyone is up for it, I wouldn't mind creating a nice epic project that will totally kick Lexima Legends butt and make Blizzy jealous ;D
But, back to reality, I ARE BACK.
17
Run Time Package / Re: Run Time Package
March 07, 2011, 04:50:40 pm
I can do something like that. As long as all the graphics and such are given by others, I can work on the default entries.
18
Run Time Package / Re: Run Time Package
March 07, 2011, 04:33:47 pm
Please elaborate a bit on the Database part. You mean just adding all these resources into the Database editor?
19
ARC Reactor Engine / Re: Zer0 Division Engine
March 07, 2011, 09:20:00 am
I think the physics of the game should just be defined by the creator. If he wants his characters to fly and jump super high, he'll just make them do that. If he wants real physics, he'll implement them. I think including real physics would just restrict the users. Just my thoughts.
20
Troubleshooting / Help / Re: RPG Maker Map Question
March 07, 2011, 09:09:04 am
I'll look into that when I get home. The problem is that I don't know any Ruby, so writing a script to parse into Java is going to take additional time and hassle. I already wanted to learn C++ to help with ARC, so ANOTHER language is gonna be tedious. I'll try looking at JRuby and see if it makes sense to me, thanks! :D