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Messages - dark-archangel

1
Script Requests / Re: Wanted : Scripter
January 03, 2011, 05:37:35 am
ok,so,as I said,I have the most scripts,what you'll have to do is to put them together...like:editing a menu,adding a journal,a party changer,edit a little the status (when I say edit I'm referring to re sizing it,make the status menu a little more transparent,changing the places of the bars).
As I said,editing work,I don't think there will be something to be done from 0,and if is than it'll be a little.
2
Script Requests / Wanted : Scripter
December 28, 2010, 12:30:36 pm
I'm working on a project and I need a new scripter since my last one told me that he is busy.
I'll give you credits and give you resources if you want.
You can simply post here or PM me.


thanks
3
Tutorials / Re: Object oriented concepts
August 07, 2008, 04:17:05 am
Hmm Bliz the tutorial si nice,but I think it could be awesome if you could make a video tutorial,an maybe...put it on youtube.
I think a lot of people will appreciate your explanations ;)
4
Script Troubleshooting / Re: can someone help me?
March 23, 2008, 04:34:59 am
Thanks Fantasist :)
5
Script Troubleshooting / Re: Help,Help (again)
March 23, 2008, 04:33:48 am
Yea,thanks....
Fixed :)
6
Juan tried to help me....

Spoiler: ShowHide
#============================================================================
# ** Location Display
#----------------------------------------------------------------------------
# Nitt
# Based on the Map Location Popup script by Yeyinde
# 1.0.0
# 10:th of January 2008
# SDK Version : (2.2) - Parts: I, III
#============================================================================

#-----------------------------------------------------------------------------
# SDK Auto-installer
#-----------------------------------------------------------------------------
unless Object.const_defined?(:SDK)
  begin
    require 'SDK'
  rescue LoadError
    print 'This script (Location Display) requires the SDK to run.'
    exit 1
  end
end

#-----------------------------------------------------------------------------
# SDK Log
#-----------------------------------------------------------------------------
SDK.log('Location Display', 'Nitt', '1.00', '01/10/08')

#-----------------------------------------------------------------------------
# SDK Check Requirements
#-----------------------------------------------------------------------------
SDK.check_requirements(2.2, [1, 3])

#-----------------------------------------------------------------------------
# SDK Enabled Check
#-----------------------------------------------------------------------------
if SDK.enabled?('Location Display')

#==============================================================================
# ** Location_Text
#------------------------------------------------------------------------------
#  Customization module
#==============================================================================

module Location_Popup
  # Transition Duration (Fade-in time in frames)
  TRANSITION_TIME = 10
  # Don't show for (Syntax: [map_id1, mapid2, etc.] EX. [1, 5, 6])
  NO_POPUP_MAPS = []
  Font_Size = 14
end

#==============================================================================
# ** Game_Temp
#------------------------------------------------------------------------------
#  This class handles temporary data that is not included with save data.
#  Refer to "$game_temp" for the instance of this class.
#==============================================================================

class Game_Temp
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_int, :initialize
  #---------------------------------------------------------------------------
  # * Public Instance Variables
  #---------------------------------------------------------------------------
  attr_accessor :new_location_name
  attr_accessor :location_popup_show
  #---------------------------------------------------------------------------
  # * Object Initialization
  #---------------------------------------------------------------------------
  def initialize
    # Call aliased method
    map_name_popup_int
    # Crate new variables
    @new_location_name = ''
    @location_popup_show = false
  end
end

#==============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
#  This class handles the map. It includes scrolling and passable determining
#  functions. Refer to "$game_map" for the instance of this class.
#==============================================================================

class Game_Map
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_setup, :setup
  #--------------------------------------------------------------------------
  # * Setup
  #     map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    # Call aliased method
    map_name_popup_setup(map_id)
    # Set temporary variable
    location_text = $data_mapinfos[@map_id].name
    $game_temp.new_location_name = location_text
    $game_temp.location_popup_show = true
  end
end

#==============================================================================
# ** Sprite_LocationPopup
#------------------------------------------------------------------------------
#  This sprite is used to display the current location when it is entered.  It
#  observes $game_temp.new_location_name to know when to refresh
#==============================================================================

class Sprite_LocationPopup < Sprite
  #---------------------------------------------------------------------------
  # * Object Initialization
  #---------------------------------------------------------------------------
  def initialize
    # Call superclass method
    super()
    # Set co-ordinates
    self.x = 0
    self.y = 455
    self.z = 999999
    # Set some variables to save space
    @transition_time = [Location_Popup::TRANSITION_TIME, 1].max
    # Refresh
    refresh
  end
  #---------------------------------------------------------------------------
  # * Reset Variables
  #---------------------------------------------------------------------------
  def reset_variables
    @current_location = $game_temp.new_location_name
    @frames_remaining = @transition_time
  end
  #---------------------------------------------------------------------------
  # * Refresh
  #---------------------------------------------------------------------------
  def refresh
    # Clear existing bitmap
    if self.bitmap != nil
      self.bitmap.dispose
      self.bitmap = nil
    end
    # Reset variables
    reset_variables
    # Stop if the location is not to be displayed on this map
    if Location_Popup::NO_POPUP_MAPS.include?($game_map.map_id) ||
        !$game_temp.location_popup_show
      @frames_remaining = 0
      return
    end
    $game_temp.location_popup_show = false
    # Draw the text
    text = @current_location
    bitmap = Bitmap.new(1, 1)
    width = bitmap.text_size(text).width + 33
    bitmap.dispose
    self.bitmap = Bitmap.new(width, 32)
    self.bitmap.font.color = Color.new(0, 0, 0)
    self.bitmap.font.size =  Location_Popup::Font_Size
    self.bitmap.draw_text(33, 1, width, 16, text)
    self.bitmap.draw_text(32, 1, width, 16, text)
    self.bitmap.draw_text(31, 0, width, 16, text)
    self.bitmap.draw_text(31, 2, width, 16, text)
    self.bitmap.font.color = Color.new(255, 255, 255)
    self.bitmap.draw_text(31, 1, width, 15, text)
    icon = RPG::Cache.icon('038-Item07')
    src_rect = Rect.new(0, 0, 32, 32)
    self.bitmap.blt(0, 0, icon, src_rect)   
    # Reset opacity
    self.opacity = 0
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Call superclass method
    super
    # Refresh if location was changed
    refresh if @current_location != $game_temp.new_location_name
    # If there is still a frame remaining
    if @frames_remaining > 1
      self.opacity += 256 / @transition_time
      # Remove one frame
      @frames_remaining -= 1
    end
  end
end

#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_database, :main_database
  #--------------------------------------------------------------------------
  # * Main Processing : Database Initialization
  #--------------------------------------------------------------------------
  def main_database
    # Call aliased method
    map_name_popup_database
    if $data_mapinfos.nil?
      $data_mapinfos = load_data('Data/MapInfos.rxdata')
    end
  end
end

#==============================================================================
# ** Scene_Map
#------------------------------------------------------------------------------
#  This class performs map screen processing.
#==============================================================================

class Scene_Map
  #---------------------------------------------------------------------------
  # * Aliasing
  #---------------------------------------------------------------------------
  alias_method :map_name_popup_sprite, :main_sprite
  #--------------------------------------------------------------------------
  # * Main Processing : Sprite Initialization
  #--------------------------------------------------------------------------
  def main_sprite
    map_name_popup_sprite
    @location_popup_sprite = Sprite_LocationPopup.new
  end
end

end
#-----------------------------------------------------------------------------
# End SDK Enabled Check
#-------------------------------------------------------------


I need help with the alignment,I mean can make the distance between the icon and text,and can lower the text?
7
Script Troubleshooting / Re: can someone help me?
March 20, 2008, 11:07:05 am
but how can I put a window skin to load & save screen and other in game


Anyway Thanks :)
8
but DAS can you notify me when you inish my request?
9
Script Troubleshooting / Re: can someone help me?
March 20, 2008, 10:32:49 am
in the load and save are some lines,between the files ....Can you make them to dissapear



I mean the caracters,the actors,when you save you have actors on save & load pag(like mine in file1)...
They're too far away one of each other,can you cutomize the distance between them?
(I don't think that it's becuz of windowskin,becuz I saw somewhere something like that withno lines between files)

And,in the main menu you have command(new,load game,exit) and you have a tile picture.
I want that when I load the game from the main menu to have the background the tile picture.But when I load or save in game,I want that it's background to be the map where I am....

10
Script Troubleshooting / Re: can someone help me?
March 20, 2008, 07:23:16 am
nearly perfect.....
can more appropiate?
And I want to ask you....can you era that lines between the save files (on save & load)
In the main menu(new game,continue...) to have the back tile,and in game to have the back the respective of mine position(its a bit hard to explain)

Anyway thanks for what you done since now :)
11
Script Troubleshooting / Re: can someone help me?
March 19, 2008, 07:23:48 am
This is the normal one


And I want something like this....



Oh and if someone could,can make the characters more appropiate..?
12
I asked blizz and he told me to post.I asked Juan and he couldn't....do someone know how can I resize the save & load screen  and make them transparent?
13
sion : umm,can you notify me when you finish the thief sprite plz :) ?
14
Script Troubleshooting / Re: help !!!
March 15, 2008, 05:07:40 am
yup.....
15
Script Troubleshooting / Re: help !!!
March 14, 2008, 11:33:37 am
yea I can walk.
I mean in the tutorial said that only the ground who has 1 terrain can leave footprints....
16
Script Troubleshooting / Re: help !!!
March 13, 2008, 08:03:59 am
sdk,foot pints,weather system,journal...
and others...
17
Script Troubleshooting / help !!!
March 13, 2008, 07:38:02 am
I'm using this script and I got a problem...

http://rmxp.org/forums/index.php?topic=5878.msg405588#msg405588

And I can walk only if I'm holding CRTL
what can I do to move without to hold it?

~Thanks
18
Resources / Re: my window skin...
March 09, 2008, 06:12:34 am
fallen I told you yes.Yes means YES
19
Resources / Re: my window skin...
March 08, 2008, 05:29:08 am
you can,but you must credit me :)
20
Resource Requests / Re: What tileset is this? =)
March 03, 2008, 02:54:02 am
If I remeber I metioned that the creator is amanda fitch,and yes,I knew the link bu I didn't wanted to put it here...