I'm not trying to constantly ask for help (I feel really bad bothering everyone). I tried my hardest to find a solution for this, but I've absolutely no idea what to do.
I'd like to call walk_anime out of a move player/ event command, but without editing I can't call it without errors. I'm sorry again, but if anyone could help me with this I'd be grateful.
class Game_Character
attr_accessor :walk_anime
end
Lol, don't sweat it, Rose. :)
Quote from: LiTTleDRAgo on March 18, 2018, 02:11:30 pm
class Game_Character
attr_accessor :walk_anime
end
I actually tried that, but all it does is freezes the player in place
I didn't understand what are you trying to do.
If you change walk anime to false, of course the character will freezes like statue when it moves.
Maybe you're talking about @pattern ?
Changing this value to 0,1,2,3 will change the step.
class Game_Character
attr_accessor :pattern
end
I'm trying to make it so when the player moves the walk cycle doesnt play. Pattern may be what I'm looking for, but this is the first time I've heard of it... what is the script call for this?
Edit: Okay, I tested it out (It's really useful), but this isn't what I am looking for. I need to completely turn off the walk cycle.
If it froze, you definitely need that Interpreter Fix. I assume you did this:
$game_player.walk_anime = false
It works with the fix. Thanks, Blizz!